diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index c1735dadb..ebd28b8dc 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -258,8 +258,8 @@ actors.buffs.preparation.desc=The Assassin is waiting patiently, preparing to st actors.buffs.preparation.desc_dmg=His next attack will deal _%1$d%% bonus damage_, and will execute regular enemies below _%2$d%% health_, or bosses below _%3$d%% health_. actors.buffs.preparation.desc_dmg_likely=The attack will also be more likely to deal a larger amount of damage. actors.buffs.preparation.desc_blink=He is able to blink towards an enemy before striking them, with a max distance of _%d._ -actors.buffs.preparation.desc_invis_time=The Assassin has been invisible for _%d turns._ -actors.buffs.preparation.desc_invis_next=His attack will become stronger at _%d turns._ +actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._ +actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._ actors.buffs.preparation.prompt=Select a target to attack!\nMax blink distance: %d actors.buffs.preparation.no_target=There's nothing to attack there. actors.buffs.preparation.out_of_reach=That target is out of reach.