v0.8.0: fixed various typos

This commit is contained in:
Evan Debenham 2019-12-01 13:02:09 -05:00
parent 3dcd4ce216
commit 0259dd20c3

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@ -128,7 +128,7 @@ actors.buffs.cripple.desc=You're pretty sure legs aren't meant to bend that way.
actors.buffs.degrade.name=Degraded
actors.buffs.degrade.heromsg=Your equipment feels weaker!
actors.buffs.degrade.desc=Powerful dark magic is sapping the strength that scrolls of upgrade have applied to your equipment!\n\nWhile degraded, upgraded gear will be treated as if it is a lower level than it actually is. _Every upgrade after +3 become exponentially weaker than the last one._ The descriptions of your items will change to reflect their reduced power level.\n\nDegradation does not affect strength requirements, wand charges, durability of thrown weapons, or artifacts.\n\nTurns of degradation remaining: %s. Using a scroll of upgrade will end degradation immediately.
actors.buffs.degrade.desc=Powerful dark magic is sapping the strength that scrolls of upgrade have applied to your equipment!\n\nWhile degraded, upgraded gear will be treated as if it is a lower level than it actually is. _Every upgrade after +3 becomes exponentially weaker than the last one._ The descriptions of your items will change to reflect their reduced power level.\n\nDegradation does not affect strength requirements, wand charges, durability of thrown weapons, or artifacts.\n\nTurns of degradation remaining: %s. Using a scroll of upgrade will end degradation immediately.
actors.buffs.doom.name=Doomed
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive double damage from all sources.\n\nDoom is permanent, its effects only end in death.
@ -462,7 +462,7 @@ actors.mobs.brute.enraged=enraged
actors.mobs.brute.def_verb=blocked
actors.mobs.brute.desc=Brutes are the largest, strongest, and toughest of all gnolls. When mortally wounded, they go berserk, gaining temporary shielding and a large boost to damage.
actors.mobs.brute$bruterage.name=Brute Rage
actors.mobs.brute$bruterage.desc=This gnoll brute is dieing, but wants to take you with it!\n\nThe brute will die when its shielding wears off, either due to time or if it is damaged. In the meantime, it will deal hugely increased damage, so watch out!\n\nShield remaining: %d.
actors.mobs.brute$bruterage.desc=This gnoll brute is dying, but wants to take you with it!\n\nThe brute will die when its shielding wears off, either due to time or if it is damaged. In the meantime, it will deal hugely increased damage, so watch out!\n\nShield remaining: %d.
actors.mobs.causticslime.name=caustic slime
actors.mobs.causticslime.desc=This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze.
@ -565,7 +565,7 @@ actors.mobs.mob.rankings_desc=Slain by: %s
actors.mobs.monk.name=dwarf monk
actors.mobs.monk.def_verb=blocked
actors.mobs.monk.parried=parried
actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarvern city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise garunteed to hit. Monk build focus more quickly while on the move, and more slowly when in direcy combat.
actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarvern city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat.
actors.mobs.monk$focus.name=Focused
actors.mobs.monk$focus.desc=This monk is perfectly honed in on their target, and seem to be anticipating their moves before they make them.\n\nWhile focused, the next physical attack made against their character is guaranteed to miss, no matter what circumstances there are. Parrying this attack will spend the monk's focus, and they will need to build it up again to parry another attack. Monks build focus more quickly while they are moving.
@ -589,7 +589,7 @@ actors.mobs.scorpio.name=scorpio
actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat, preferring to fire crippling serrated spikes from long distances.
actors.mobs.senior.name=senior monk
actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarvern city like mindless zombies.\n\nThis monk has mastered the art of hang-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise garunteed to hit. Monk build focus more quickly while on the move, and more slowly when in direcy combat.
actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarvern city like mindless zombies.\n\nThis monk has mastered the art of hang-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat.
actors.mobs.shaman.name=gnoll shaman
actors.mobs.shaman.zap_kill=The lightning bolt killed you...
@ -614,7 +614,7 @@ actors.mobs.snake.name=sewer snake
actors.mobs.snake.desc=These oversized serpents are capable of quickly slithering around blows, making them quite hard to hit. Magical attacks or surprise attacks are capable of catching them off-guard however.\n\nYou can perform a surprise attack by attacking while out of the snake's vision. One way is to let a snake chase you through a doorway and then _strike just as it moves into the door._
actors.mobs.spinner.name=cave spinner
actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct combat. Instead they prefer to wait in the distance while their victim struggles in their excreted cobweb, slowly dieing from their poisonous bite. They are capable of shooting their webs great distances, and will try to block whatever path their prey is taking.
actors.mobs.spinner.desc=These greenish furry cave spiders try to avoid direct combat. Instead they prefer to wait in the distance while their victim struggles in their excreted cobweb, slowly dying from their poisonous bite. They are capable of shooting their webs great distances, and will try to block whatever path their prey is taking.
actors.mobs.statue.name=animated statue
actors.mobs.statue.def_verb=blocked