v0.8.0: Fixes the following bugs/errors:
- rare crashes involving webs - Yog's summons ignoring allies and going for the hero only - various typos
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b5989ee4f6
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01946d4c66
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@ -78,6 +78,7 @@ public class Web extends Blob {
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@Override
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public void clear(int cell) {
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super.clear(cell);
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if (volume == 0) return;
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Level l = Dungeon.level;
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l.solid[cell] = cur[cell] > 0 || (Terrain.flags[l.map[cell]] & Terrain.SOLID) != 0;
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}
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@ -239,6 +239,7 @@ public class YogDzewa extends Mob {
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summon.pos = spawnPos;
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GameScene.add( summon );
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Actor.addDelayed( new Pushing( summon, pos, summon.pos ), -1 );
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summon.beckon(Dungeon.hero.pos);
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summonCooldown += Random.NormalFloat(MIN_SUMMON_CD, MAX_SUMMON_CD);
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summonCooldown -= phase;
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@ -458,8 +459,6 @@ public class YogDzewa extends Mob {
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EXP = 5;
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maxLvl = -2;
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state = HUNTING;
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properties.add(Property.DEMONIC);
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}
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@ -482,8 +481,5 @@ public class YogDzewa extends Mob {
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//used so death to yog's ripper demons have their own rankings description and are more aggro
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public static class YogRipper extends RipperDemon {
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{
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state = HUNTING;
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}
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}
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}
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@ -766,7 +766,7 @@ actors.mobs.yogfist$soiled.desc=This fist is formed out of chaotic earthen magic
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actors.mobs.yogfist$rotting.name=rotting fist
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actors.mobs.yogfist$rotting.desc=This fist is formed out of living corruption. It is a towering mass of decaying flesh that can spread caustic ooze in melee and toxic gas at range. Even worse, the fist's great mass causes it to bleed instead of taking damage directly.\n\nWater can be used to wash the ooze off, but the fist is also capable of adsorbing water to heal itself! Additionally, damaging the fist while it is bleeding will cause the bleed to refresh, but not stack!
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actors.mobs.yogfist$rusted.name=rusted fist
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actors.mobs.yogfist$rusted.desc=This fist is formed out of living metal. It is a towering mass of shifting metal that has powerful melee attacks, and can cripple its targets at range. Because of its tremendous mass, the fist will take any damage dealt to it over time, instead of immediately.\n\nThe fist is inflexible however, and cannot move into tight passageways. Additionally, while it make take damage slowly, the deferred damage will continue to increase if the fist is hit multiple times.
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actors.mobs.yogfist$rusted.desc=This fist is formed out of living metal. It is a towering mass of shifting metal that has powerful melee attacks, and can cripple its targets at range. Because of its tremendous mass, the fist will take any damage dealt to it over time, instead of immediately.\n\nThe fist is inflexible however, and cannot move into tight passageways. Additionally, while it may take damage slowly, the deferred damage will continue to increase if the fist is hit multiple times.
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actors.mobs.yogfist$bright.name=bright fist
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actors.mobs.yogfist$bright.teleport=The fist teleports away in a flash of light that seriously blinds you!
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actors.mobs.yogfist$bright.desc=This fist is formed out of pure light energy. It is capable of shooting powerful rays of searing light every turn! These beams will temporarily blind you in addition to dealing heavy damage. The fist is also capable of briefly engulfing the arena in blinding light in order to escape!\n\nThe fist has no special abilities which it can use in melee range however.
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@ -1187,7 +1187,7 @@ items.wands.wandoflivingearth.staff_name=staff of living earth
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items.wands.wandoflivingearth.desc=This wand is made from a curious rock, with bands of glowing yellow energy. The rocks seem to shift slightly as you grip the wand, as if they can feel your hand.
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items.wands.wandoflivingearth.stats_desc=This wand sends bolts of magical rock at enemies, dealing _%1$d-%2$d damage._ The rocks will then re-form around the user, granting them armor in proportion to the damage dealt. If enough armor is built, it will form into a rock guardian when the wand is next zapped.
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items.wands.wandoflivingearth$rockarmor.name=Rock Armor
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items.wands.wandoflivingearth$rockarmor.desc=Magical rocks are surrounding your body, when you are attacked they will attempt to block for you, and will reduce the damage you take by 50%%. Each damage blocked scrapes away some of the rock however.\n\nRemaining Armor: %1$d.\n\nIf enough rock is built around you, the next zap from your wand of living earth with cause the rocks to form up into a guardian which will fight with you.\n\nArmor needed for Guardian: %2$d.
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items.wands.wandoflivingearth$rockarmor.desc=Magical rocks are surrounding your body, when you are attacked they will attempt to block for you, and will reduce the damage you take by 50%%. Each damage blocked scrapes away some of the rock however.\n\nRemaining Armor: %1$d.\n\nIf enough rock is built around you, the next zap from your wand of living earth will cause the rocks to form up into a guardian which will fight with you.\n\nArmor needed for Guardian: %2$d.
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items.wands.wandoflivingearth$earthguardian.name=earthen guardian
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items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand.\n\nThe guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._
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