v1.2.0: reorganized icons
This commit is contained in:
parent
7d7510aad0
commit
01051f1c17
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@ -114,4 +114,8 @@ public class SmartTexture extends Texture {
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right / width,
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bottom / height );
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}
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public RectF uvRectBySize(float left, float top, float width, float height){
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return uvRect(left, top, left+width, top+height);
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}
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}
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Binary file not shown.
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
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@ -26,71 +26,74 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.Image;
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//TODO the icons asset is getting pretty bloated, should expand the texture and reorganize
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public enum Icons {
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//button icons
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CHECKED,
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UNCHECKED,
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INFO,
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CHALLENGE_OFF,
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CHALLENGE_ON,
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PREFS,
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LANGS,
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EXIT,
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CLOSE,
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ARROW,
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DISPLAY,
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DATA,
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AUDIO,
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TALENT,
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MAGNIFY,
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BUFFS,
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BACKPACK_LRG,
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PLUS,
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//ingame UI icons
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SKULL,
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BUSY,
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COMPASS,
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SLEEP,
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ALERT,
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LOST,
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TARGET,
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BACKPACK,
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SEED_POUCH,
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SCROLL_HOLDER,
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WAND_HOLSTER,
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POTION_BANDOLIER,
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ENERGY,
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COIN_SML,
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ENERGY_SML,
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//hero & rankings icons
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DEPTH,
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WARRIOR,
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MAGE,
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ROGUE,
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HUNTRESS,
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//main menu icons
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//title screen icons, variable sizes, spacing for 17x16
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ENTER,
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GOLD,
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RANKINGS,
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BADGES,
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NEWS,
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CHANGES,
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PREFS,
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SHPX,
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//misc icons
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LIBGDX,
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WATA,
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WARNING,
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//credits icons:
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//16x16
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//rankings and hero select icons, spacing for 16x16
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DEPTH,
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WARRIOR,
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MAGE,
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ROGUE,
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HUNTRESS,
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//grey icons, mainly used for buttons, spacing for 16x16
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EXIT,
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DISPLAY, //2 separate images, changes based on orientation
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DATA,
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AUDIO,
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LANGS,
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CONTROLLER,
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STATS,
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CHALLENGE_OFF,
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CHALLENGE_ON,
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RENAME_OFF,
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RENAME_ON,
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LEFTARROW,
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RIGHTARROW,
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//misc icons, mainly used for buttons, spacing for 16x16 until the smaller icons at the end
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UNCHECKED,
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CHECKED,
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CLOSE,
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PLUS,
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ARROW,
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INFO,
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WARNING,
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BACKPACK_LRG,
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TALENT,
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MAGNIFY,
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BUFFS,
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ENERGY,
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COIN_SML,
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ENERGY_SML,
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BACKPACK,
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SEED_POUCH,
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SCROLL_HOLDER,
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WAND_HOLSTER,
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POTION_BANDOLIER,
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//icons that appear in the game itself, variable spacing
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TARGET,
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SKULL,
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BUSY,
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COMPASS,
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SLEEP,
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ALERT,
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LOST,
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//icons that appear in the about screen, variable spacing
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LIBGDX,
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ALEKS,
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//32x32
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WATA,
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CELESTI,
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KRISTJAN,
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CUBE_CODE,
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@ -104,183 +107,203 @@ public enum Icons {
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public static Image get( Icons type ) {
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Image icon = new Image( Assets.Interfaces.ICONS );
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switch (type) {
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case CHECKED:
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icon.frame( icon.texture.uvRect( 0, 0, 12, 12 ) );
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break;
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case UNCHECKED:
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icon.frame( icon.texture.uvRect( 16, 0, 28, 12 ) );
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break;
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case INFO:
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icon.frame( icon.texture.uvRect( 32, 0, 46, 14 ) );
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break;
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case CHALLENGE_ON:
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icon.frame( icon.texture.uvRect( 48, 0, 62, 12 ) );
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break;
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case CHALLENGE_OFF:
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icon.frame( icon.texture.uvRect( 64, 0, 78, 12 ) );
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break;
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case PREFS:
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icon.frame( icon.texture.uvRect( 80, 0, 94, 14 ) );
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break;
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case LANGS:
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icon.frame( icon.texture.uvRect( 96, 0, 110, 11 ) );
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break;
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case EXIT:
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icon.frame( icon.texture.uvRect( 112, 0, 127, 11 ) );
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break;
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case CLOSE:
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icon.frame( icon.texture.uvRect( 0, 16, 11, 27 ) );
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break;
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case ARROW:
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icon.frame( icon.texture.uvRect( 16, 16, 27, 27 ) );
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break;
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case DISPLAY:
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if (PixelScene.landscape()){
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icon.frame( icon.texture.uvRect( 80, 48, 96, 61 ) );
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} else {
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icon.frame( icon.texture.uvRect( 32, 16, 45, 32 ) );
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}
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break;
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case DATA:
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icon.frame( icon.texture.uvRect( 48, 16, 64, 31 ) );
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break;
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case AUDIO:
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icon.frame( icon.texture.uvRect( 64, 16, 78, 30 ) );
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break;
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case TALENT:
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icon.frame( icon.texture.uvRect( 80, 16, 93, 29 ) );
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break;
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case MAGNIFY:
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icon.frame( icon.texture.uvRect( 96, 16, 110, 30 ) );
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break;
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case BUFFS:
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icon.frame( icon.texture.uvRect( 110, 16, 128, 31 ) );
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break;
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case BACKPACK_LRG:
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icon.frame( icon.texture.uvRect( 64, 80, 80, 96 ) );
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break;
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case PLUS:
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icon.frame( icon.texture.uvRect( 80, 80, 91, 91 ) );
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break;
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case SKULL:
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icon.frame( icon.texture.uvRect( 0, 32, 8, 40 ) );
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break;
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case BUSY:
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icon.frame( icon.texture.uvRect( 8, 32, 16, 40 ) );
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break;
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case COMPASS:
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icon.frame( icon.texture.uvRect( 0, 40, 7, 45 ) );
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break;
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case SLEEP:
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icon.frame( icon.texture.uvRect( 16, 32, 25, 40 ) );
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break;
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case ALERT:
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icon.frame( icon.texture.uvRect( 16, 40, 24, 48 ) );
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break;
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case LOST:
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icon.frame( icon.texture.uvRect( 24, 40, 32, 48 ) );
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break;
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case TARGET:
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icon.frame( icon.texture.uvRect( 32, 32, 48, 48 ) );
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break;
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case BACKPACK:
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icon.frame( icon.texture.uvRect( 48, 32, 58, 42 ) );
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break;
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case SCROLL_HOLDER:
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icon.frame( icon.texture.uvRect( 58, 32, 68, 42 ) );
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break;
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case SEED_POUCH:
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icon.frame( icon.texture.uvRect( 68, 32, 78, 42 ) );
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break;
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case WAND_HOLSTER:
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icon.frame( icon.texture.uvRect( 78, 32, 88, 42 ) );
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break;
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case POTION_BANDOLIER:
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icon.frame( icon.texture.uvRect( 88, 32, 98, 42 ) );
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break;
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case ENERGY:
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icon.frame( icon.texture.uvRect( 96, 80, 112, 96 ) );
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break;
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case COIN_SML:
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icon.frame( icon.texture.uvRect( 112, 80, 119, 87 ) );
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break;
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case ENERGY_SML:
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icon.frame( icon.texture.uvRect( 112, 88, 120, 95 ) );
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break;
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case DEPTH:
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icon.frame( icon.texture.uvRect( 0, 48, 13, 64 ) );
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break;
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case WARRIOR:
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icon.frame( icon.texture.uvRect( 16, 48, 25, 63 ) );
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break;
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case MAGE:
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icon.frame( icon.texture.uvRect( 32, 48, 47, 62 ) );
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break;
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case ROGUE:
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icon.frame( icon.texture.uvRect( 48, 48, 57, 63 ) );
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break;
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case HUNTRESS:
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icon.frame( icon.texture.uvRect( 64, 48, 80, 64 ) );
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break;
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case ENTER:
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icon.frame( icon.texture.uvRect( 0, 64, 16, 80 ) );
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break;
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case RANKINGS:
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icon.frame( icon.texture.uvRect( 17, 64, 34, 80 ) );
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break;
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case BADGES:
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icon.frame( icon.texture.uvRect( 34, 64, 50, 80 ) );
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break;
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case NEWS:
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icon.frame( icon.texture.uvRect( 51, 64, 67, 79 ) );
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break;
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case CHANGES:
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icon.frame( icon.texture.uvRect( 68, 64, 83, 79 ) );
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break;
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case SHPX:
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icon.frame( icon.texture.uvRect( 85, 64, 101, 80 ) );
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break;
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case GOLD:
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icon.frame( icon.texture.uvRect( 102, 64, 119, 80 ) );
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break;
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case LIBGDX:
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icon.frame( icon.texture.uvRect( 0, 81, 16, 94 ) );
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break;
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case WATA:
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icon.frame( icon.texture.uvRect( 17, 81, 34, 93 ) );
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break;
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case WARNING:
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icon.frame( icon.texture.uvRect( 34, 81, 48, 95 ) );
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break;
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case ENTER:
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icon.frame( icon.texture.uvRectBySize( 0, 0, 16, 16 ) );
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break;
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case GOLD:
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icon.frame( icon.texture.uvRectBySize( 17, 0, 17, 16 ) );
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break;
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case RANKINGS:
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icon.frame( icon.texture.uvRectBySize( 34, 0, 17, 16 ) );
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break;
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case BADGES:
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icon.frame( icon.texture.uvRectBySize( 51, 0, 16, 16 ) );
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break;
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case NEWS:
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icon.frame( icon.texture.uvRectBySize( 68, 0, 15, 15 ) );
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break;
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case CHANGES:
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icon.frame( icon.texture.uvRectBySize( 85, 0, 15, 15 ) );
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break;
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case PREFS:
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icon.frame( icon.texture.uvRectBySize( 102, 0, 14, 14 ) );
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break;
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case SHPX:
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icon.frame( icon.texture.uvRectBySize( 119, 0, 16, 16 ) );
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break;
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case ALEKS:
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icon.frame( icon.texture.uvRect( 48, 80, 64, 96 ) );
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break;
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//32*32 icons are scaled down to match game's size
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case CELESTI:
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icon.frame( icon.texture.uvRect( 0, 96, 32, 128 ) );
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icon.scale.set(PixelScene.align(0.49f));
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break;
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case KRISTJAN:
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icon.frame( icon.texture.uvRect( 32, 96, 64, 128 ) );
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icon.scale.set(PixelScene.align(0.49f));
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break;
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case ARCNOR:
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icon.frame( icon.texture.uvRect( 64, 96, 96, 128 ) );
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icon.scale.set(PixelScene.align(0.49f));
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break;
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case PURIGRO:
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icon.frame( icon.texture.uvRect( 96, 96, 128, 128 ) );
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icon.scale.set(PixelScene.align(0.49f));
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break;
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case CUBE_CODE:
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icon.frame( icon.texture.uvRect( 101, 32, 128, 62 ) );
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icon.scale.set(PixelScene.align(0.49f));
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break;
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case DEPTH:
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icon.frame( icon.texture.uvRectBySize( 0, 16, 13, 16 ) );
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break;
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case WARRIOR:
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icon.frame( icon.texture.uvRectBySize( 16, 16, 9, 15 ) );
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break;
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case MAGE:
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icon.frame( icon.texture.uvRectBySize( 32, 16, 15, 14 ) );
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break;
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case ROGUE:
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icon.frame( icon.texture.uvRectBySize( 48, 16, 9, 15 ) );
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break;
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case HUNTRESS:
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icon.frame( icon.texture.uvRectBySize( 64, 16, 16, 16 ) );
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break;
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case EXIT:
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icon.frame( icon.texture.uvRectBySize( 0, 32, 15, 11 ) );
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break;
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case DISPLAY:
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if (!PixelScene.landscape()){
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icon.frame( icon.texture.uvRectBySize( 16, 32, 13, 16 ) );
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} else {
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icon.frame( icon.texture.uvRectBySize( 32, 32, 16, 13 ) );
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}
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break;
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case DATA:
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icon.frame( icon.texture.uvRectBySize( 48, 32, 16, 15 ) );
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break;
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case AUDIO:
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icon.frame( icon.texture.uvRectBySize( 64, 32, 14, 14 ) );
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break;
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case LANGS:
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icon.frame( icon.texture.uvRectBySize( 80, 32, 14, 11 ) );
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break;
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case CONTROLLER:
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icon.frame( icon.texture.uvRectBySize( 96, 32, 16, 12 ) );
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break;
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case STATS:
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icon.frame( icon.texture.uvRectBySize( 112, 32, 16, 13 ) );
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break;
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case CHALLENGE_OFF:
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icon.frame( icon.texture.uvRectBySize( 128, 32, 14, 12 ) );
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break;
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case CHALLENGE_ON:
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icon.frame( icon.texture.uvRectBySize( 144, 32, 14, 12 ) );
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break;
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case RENAME_OFF:
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icon.frame( icon.texture.uvRectBySize( 160, 32, 15, 14 ) );
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break;
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case RENAME_ON:
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icon.frame( icon.texture.uvRectBySize( 176, 32, 15, 14 ) );
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break;
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case LEFTARROW:
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icon.frame( icon.texture.uvRectBySize( 192, 32, 14, 8 ) );
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break;
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case RIGHTARROW:
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icon.frame( icon.texture.uvRectBySize( 208, 32, 14, 8 ) );
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break;
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case UNCHECKED:
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icon.frame( icon.texture.uvRectBySize( 0, 48, 12, 12 ) );
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break;
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case CHECKED:
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icon.frame( icon.texture.uvRectBySize( 16, 48, 12, 12 ) );
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break;
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case CLOSE:
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icon.frame( icon.texture.uvRectBySize( 32, 48, 11, 11 ) );
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break;
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case PLUS:
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icon.frame( icon.texture.uvRectBySize( 48, 48, 11, 11 ) );
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break;
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case ARROW:
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icon.frame( icon.texture.uvRectBySize( 64, 48, 11, 11 ) );
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break;
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case INFO:
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icon.frame( icon.texture.uvRectBySize( 80, 48, 14, 14 ) );
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break;
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case WARNING:
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icon.frame( icon.texture.uvRectBySize( 96, 48, 14, 14 ) );
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break;
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case BACKPACK_LRG:
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icon.frame( icon.texture.uvRectBySize( 112, 48, 16, 16 ) );
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break;
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case TALENT:
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icon.frame( icon.texture.uvRectBySize( 128, 48, 13, 13 ) );
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break;
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case MAGNIFY:
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icon.frame( icon.texture.uvRectBySize( 144, 48, 14, 14 ) );
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break;
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case BUFFS:
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icon.frame( icon.texture.uvRectBySize( 160, 48, 16, 15 ) );
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break;
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case ENERGY:
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icon.frame( icon.texture.uvRectBySize( 176, 48, 16, 16 ) );
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break;
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case COIN_SML:
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icon.frame( icon.texture.uvRectBySize( 192, 48, 7, 7 ) );
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break;
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case ENERGY_SML:
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icon.frame( icon.texture.uvRectBySize( 192, 56, 8, 7 ) );
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break;
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case BACKPACK:
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icon.frame( icon.texture.uvRectBySize( 201, 48, 10, 10 ) );
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break;
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case SCROLL_HOLDER:
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icon.frame( icon.texture.uvRectBySize( 211, 48, 10, 10 ) );
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break;
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case SEED_POUCH:
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icon.frame( icon.texture.uvRectBySize( 221, 48, 10, 10 ) );
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break;
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case WAND_HOLSTER:
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icon.frame( icon.texture.uvRectBySize( 231, 48, 10, 10 ) );
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break;
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case POTION_BANDOLIER:
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icon.frame( icon.texture.uvRectBySize( 241, 48, 10, 10 ) );
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break;
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case TARGET:
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icon.frame( icon.texture.uvRectBySize( 0, 64, 16, 16 ) );
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break;
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case SKULL:
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icon.frame( icon.texture.uvRectBySize( 16, 64, 8, 8 ) );
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break;
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case BUSY:
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icon.frame( icon.texture.uvRectBySize( 24, 64, 8, 8 ) );
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break;
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case COMPASS:
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icon.frame( icon.texture.uvRectBySize( 16, 72, 7, 5 ) );
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break;
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case SLEEP:
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icon.frame( icon.texture.uvRectBySize( 32, 64, 9, 8 ) );
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break;
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case ALERT:
|
||||
icon.frame( icon.texture.uvRectBySize( 32, 72, 8, 8 ) );
|
||||
break;
|
||||
case LOST:
|
||||
icon.frame( icon.texture.uvRectBySize( 32, 72, 8, 8 ) );
|
||||
break;
|
||||
|
||||
case LIBGDX:
|
||||
icon.frame( icon.texture.uvRectBySize( 0, 96, 16, 13 ) );
|
||||
break;
|
||||
case ALEKS:
|
||||
icon.frame( icon.texture.uvRectBySize( 16, 96, 16, 13 ) );
|
||||
break;
|
||||
case WATA:
|
||||
icon.frame( icon.texture.uvRectBySize( 0, 112, 17, 12 ) );
|
||||
break;
|
||||
|
||||
//large icons are scaled down to match game's size
|
||||
case CELESTI:
|
||||
icon.frame( icon.texture.uvRectBySize( 32, 96, 32, 32 ) );
|
||||
icon.scale.set(PixelScene.align(0.49f));
|
||||
break;
|
||||
case KRISTJAN:
|
||||
icon.frame( icon.texture.uvRectBySize( 64, 96, 32, 32 ) );
|
||||
icon.scale.set(PixelScene.align(0.49f));
|
||||
break;
|
||||
case ARCNOR:
|
||||
icon.frame( icon.texture.uvRectBySize( 96, 96, 32, 32 ) );
|
||||
icon.scale.set(PixelScene.align(0.49f));
|
||||
break;
|
||||
case PURIGRO:
|
||||
icon.frame( icon.texture.uvRectBySize( 128, 96, 32, 32 ) );
|
||||
icon.scale.set(PixelScene.align(0.49f));
|
||||
break;
|
||||
case CUBE_CODE:
|
||||
icon.frame( icon.texture.uvRectBySize( 160, 96, 27, 30 ) );
|
||||
icon.scale.set(PixelScene.align(0.49f));
|
||||
break;
|
||||
|
||||
}
|
||||
return icon;
|
||||
|
|
Loading…
Reference in New Issue
Block a user