From 003e79711217a97ad95fc4f6cb34f5ac076d5e6b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 17 Oct 2020 13:11:36 -0400 Subject: [PATCH] v0.9.0b: fixed badge bugfix not checking for a win --- .../shatteredpixeldungeon/scenes/WelcomeScene.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index a932ca66b..c82981ae4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -168,7 +168,7 @@ public class WelcomeScene extends PixelScene { for (Rankings.Record rec : Rankings.INSTANCE.records.toArray(new Rankings.Record[0])){ try { Rankings.INSTANCE.loadGameData(rec); - highestChalInRankings = Math.max(highestChalInRankings, Challenges.activeChallenges()); + if (rec.win) highestChalInRankings = Math.max(highestChalInRankings, Challenges.activeChallenges()); Rankings.INSTANCE.saveGameData(rec); } catch (Exception e) { //if we encounter a fatal per-record error, then clear that record