Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/StatueSprite.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
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public class StatueSprite extends MobSprite {
public StatueSprite() {
super();
texture( Assets.STATUE );
TextureFilm frames = new TextureFilm( texture, 12, 15 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 0, 0, 1, 1 );
run = new Animation( 15, true );
run.frames( frames, 2, 3, 4, 5, 6, 7 );
attack = new Animation( 12, false );
attack.frames( frames, 8, 9, 10 );
die = new Animation( 5, false );
die.frames( frames, 11, 12, 13, 14, 15, 15 );
play( idle );
}
@Override
public int blood() {
return 0xFFcdcdb7;
}
}