Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.Arrays;
import com.watabou.noosa.Scene;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.watabou.utils.Random;
public class LastLevel extends Level {
private static final int SIZE = 7;
{
color1 = 0x801500;
color2 = 0xa68521;
}
private int pedestal;
@Override
public String tilesTex() {
return Assets.TILES_HALLS;
}
@Override
public String waterTex() {
return Assets.WATER_HALLS;
}
@Override
protected boolean build() {
Arrays.fill( map, Terrain.WALL );
Painter.fill( this, 1, 1, SIZE, SIZE, Terrain.WATER );
Painter.fill( this, 2, 2, SIZE-2, SIZE-2, Terrain.EMPTY );
Painter.fill( this, SIZE/2, SIZE/2, 3, 3, Terrain.EMPTY_SP );
entrance = SIZE * WIDTH + SIZE / 2 + 1;
map[entrance] = Terrain.ENTRANCE;
exit = entrance - WIDTH * SIZE;
map[exit] = Terrain.LOCKED_EXIT;
pedestal = (SIZE / 2 + 1) * (WIDTH + 1);
map[pedestal] = Terrain.PEDESTAL;
map[pedestal-1] = map[pedestal+1] = Terrain.STATUE_SP;
feeling = Feeling.NONE;
return true;
}
@Override
protected void decorate() {
for (int i=0; i < LENGTH; i++) {
if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) {
map[i] = Terrain.EMPTY_DECO;
}
}
}
@Override
protected void createMobs() {
}
@Override
protected void createItems() {
drop( new Amulet(), pedestal );
}
@Override
public int randomRespawnCell() {
return -1;
}
@Override
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Cold lava";
case Terrain.GRASS:
return "Embermoss";
case Terrain.HIGH_GRASS:
return "Emberfungi";
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "Pillar";
default:
return super.tileName( tile );
}
}
@Override
public String tileDesc(int tile) {
switch (tile) {
case Terrain.WATER:
return "It looks like lava, but it's cold and probably safe to touch.";
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The pillar is made of real humanoid skulls. Awesome.";
default:
return super.tileDesc( tile );
}
}
@Override
public void addVisuals( Scene scene ) {
HallsLevel.addVisuals( this, scene );
}
}