2014-07-27 13:39:07 +00:00
|
|
|
/*
|
|
|
|
* Pixel Dungeon
|
|
|
|
* Copyright (C) 2012-2014 Oleg Dolya
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
|
|
*/
|
2014-08-03 18:46:22 +00:00
|
|
|
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
2014-07-27 13:39:07 +00:00
|
|
|
|
|
|
|
import android.graphics.RectF;
|
|
|
|
|
|
|
|
import com.watabou.gltextures.SmartTexture;
|
|
|
|
import com.watabou.gltextures.TextureCache;
|
|
|
|
import com.watabou.noosa.Camera;
|
|
|
|
import com.watabou.noosa.Image;
|
|
|
|
import com.watabou.noosa.TextureFilm;
|
2014-10-21 00:12:43 +00:00
|
|
|
import com.watabou.noosa.Visual;
|
|
|
|
import com.watabou.noosa.tweeners.Tweener;
|
2014-08-03 18:46:22 +00:00
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
|
2014-10-21 00:12:43 +00:00
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
|
|
|
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
|
|
|
import com.watabou.utils.Callback;
|
|
|
|
import com.watabou.utils.PointF;
|
2014-07-27 13:39:07 +00:00
|
|
|
|
|
|
|
public class HeroSprite extends CharSprite {
|
|
|
|
|
|
|
|
private static final int FRAME_WIDTH = 12;
|
|
|
|
private static final int FRAME_HEIGHT = 15;
|
|
|
|
|
|
|
|
private static final int RUN_FRAMERATE = 20;
|
|
|
|
|
|
|
|
private static TextureFilm tiers;
|
|
|
|
|
|
|
|
private Animation fly;
|
2014-10-21 00:12:43 +00:00
|
|
|
|
|
|
|
private Tweener jumpTweener;
|
|
|
|
private Callback jumpCallback;
|
2014-07-27 13:39:07 +00:00
|
|
|
|
|
|
|
public HeroSprite() {
|
|
|
|
super();
|
|
|
|
|
|
|
|
link( Dungeon.hero );
|
|
|
|
|
|
|
|
texture( Dungeon.hero.heroClass.spritesheet() );
|
|
|
|
updateArmor();
|
|
|
|
|
|
|
|
idle();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void updateArmor() {
|
|
|
|
|
|
|
|
TextureFilm film = new TextureFilm( tiers(), ((Hero)ch).tier(), FRAME_WIDTH, FRAME_HEIGHT );
|
|
|
|
|
|
|
|
idle = new Animation( 1, true );
|
|
|
|
idle.frames( film, 0, 0, 0, 1, 0, 0, 1, 1 );
|
|
|
|
|
|
|
|
run = new Animation( RUN_FRAMERATE, true );
|
|
|
|
run.frames( film, 2, 3, 4, 5, 6, 7 );
|
|
|
|
|
|
|
|
die = new Animation( 20, false );
|
|
|
|
die.frames( film, 8, 9, 10, 11, 12, 11 );
|
|
|
|
|
|
|
|
attack = new Animation( 15, false );
|
|
|
|
attack.frames( film, 13, 14, 15, 0 );
|
|
|
|
|
|
|
|
zap = attack.clone();
|
|
|
|
|
|
|
|
operate = new Animation( 8, false );
|
|
|
|
operate.frames( film, 16, 17, 16, 17 );
|
|
|
|
|
|
|
|
fly = new Animation( 1, true );
|
|
|
|
fly.frames( film, 18 );
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void place( int p ) {
|
|
|
|
super.place( p );
|
|
|
|
Camera.main.target = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void move( int from, int to ) {
|
|
|
|
super.move( from, to );
|
|
|
|
if (ch.flying) {
|
|
|
|
play( fly );
|
|
|
|
}
|
|
|
|
Camera.main.target = this;
|
|
|
|
}
|
2014-10-21 00:12:43 +00:00
|
|
|
|
|
|
|
public void jump( int from, int to, Callback callback ) {
|
|
|
|
jumpCallback = callback;
|
|
|
|
|
|
|
|
int distance = Level.distance( from, to );
|
|
|
|
jumpTweener = new JumpTweener( this, worldToCamera( to ), distance * 4, distance * 0.1f );
|
|
|
|
jumpTweener.listener = this;
|
|
|
|
parent.add( jumpTweener );
|
|
|
|
|
|
|
|
turnTo( from, to );
|
|
|
|
play( fly );
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void onComplete( Tweener tweener ) {
|
|
|
|
if (tweener == jumpTweener) {
|
|
|
|
|
|
|
|
if (visible && Level.water[ch.pos] && !ch.flying) {
|
|
|
|
GameScene.ripple( ch.pos );
|
|
|
|
}
|
|
|
|
if (jumpCallback != null) {
|
|
|
|
jumpCallback.call();
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
super.onComplete( tweener );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
2014-07-27 13:39:07 +00:00
|
|
|
public void update() {
|
|
|
|
sleeping = ((Hero)ch).restoreHealth;
|
|
|
|
|
|
|
|
super.update();
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean sprint( boolean on ) {
|
2014-12-04 05:56:25 +00:00
|
|
|
run.delay = on ? 0.667f / RUN_FRAMERATE : 1f / RUN_FRAMERATE;
|
2014-07-27 13:39:07 +00:00
|
|
|
return on;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static TextureFilm tiers() {
|
|
|
|
if (tiers == null) {
|
|
|
|
// Sprites for all classes are the same in size
|
|
|
|
SmartTexture texture = TextureCache.get( Assets.ROGUE );
|
|
|
|
tiers = new TextureFilm( texture, texture.width, FRAME_HEIGHT );
|
|
|
|
}
|
|
|
|
|
|
|
|
return tiers;
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Image avatar( HeroClass cl, int armorTier ) {
|
|
|
|
|
|
|
|
RectF patch = tiers().get( armorTier );
|
|
|
|
Image avatar = new Image( cl.spritesheet() );
|
|
|
|
RectF frame = avatar.texture.uvRect( 1, 0, FRAME_WIDTH, FRAME_HEIGHT );
|
|
|
|
frame.offset( patch.left, patch.top );
|
|
|
|
avatar.frame( frame );
|
|
|
|
|
|
|
|
return avatar;
|
|
|
|
}
|
|
|
|
|
2014-10-21 00:12:43 +00:00
|
|
|
private static class JumpTweener extends Tweener {
|
|
|
|
|
|
|
|
public Visual visual;
|
|
|
|
|
|
|
|
public PointF start;
|
|
|
|
public PointF end;
|
|
|
|
|
|
|
|
public float height;
|
|
|
|
|
|
|
|
public JumpTweener( Visual visual, PointF pos, float height, float time ) {
|
|
|
|
super( visual, time );
|
|
|
|
|
|
|
|
this.visual = visual;
|
|
|
|
start = visual.point();
|
|
|
|
end = pos;
|
|
|
|
|
|
|
|
this.height = height;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
protected void updateValues( float progress ) {
|
|
|
|
visual.point( PointF.inter( start, end, progress ).offset( 0, -height * 4 * progress * (1 - progress) ) );
|
|
|
|
}
|
|
|
|
}
|
2014-07-27 13:39:07 +00:00
|
|
|
}
|