Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/TomeOfMastery.java

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2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Fury;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndChooseWay;
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public class TomeOfMastery extends Item {
private static final String TXT_BLINDED = "You can't read while blinded";
public static final float TIME_TO_READ = 10;
public static final String AC_READ = "READ";
{
stackable = false;
name = "Tome of Mastery";
image = ItemSpriteSheet.MASTERY;
unique = true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_READ );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_READ )) {
if (hero.buff( Blindness.class ) != null) {
GLog.w( TXT_BLINDED );
return;
}
curUser = hero;
HeroSubClass way1 = null;
HeroSubClass way2 = null;
switch (hero.heroClass) {
case WARRIOR:
way1 = HeroSubClass.GLADIATOR;
way2 = HeroSubClass.BERSERKER;
break;
case MAGE:
way1 = HeroSubClass.BATTLEMAGE;
way2 = HeroSubClass.WARLOCK;
break;
case ROGUE:
way1 = HeroSubClass.FREERUNNER;
way2 = HeroSubClass.ASSASSIN;
break;
case HUNTRESS:
way1 = HeroSubClass.SNIPER;
way2 = HeroSubClass.WARDEN;
break;
}
GameScene.show( new WndChooseWay( this, way1, way2 ) );
} else {
super.execute( hero, action );
}
}
@Override
public boolean doPickUp( Hero hero ) {
Badges.validateMastery();
return super.doPickUp( hero );
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public String info() {
return
"This worn leather book is not that thick, but you feel somehow, " +
"that you can gather a lot from it. Remember though that reading " +
"this tome may require some time.";
}
public void choose( HeroSubClass way ) {
detach( curUser.belongings.backpack );
curUser.spend( TomeOfMastery.TIME_TO_READ );
curUser.busy();
curUser.subClass = way;
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_MASTERY );
SpellSprite.show( curUser, SpellSprite.MASTERY );
curUser.sprite.emitter().burst( Speck.factory( Speck.MASTERY ), 12 );
GLog.w( "You have chosen the way of the %s!", Utils.capitalize( way.title() ) );
if (way == HeroSubClass.BERSERKER && curUser.HP <= curUser.HT * Fury.LEVEL) {
Buff.affect( curUser, Fury.class );
}
}
}