Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java

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/*
* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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public abstract class EquipableItem extends Item {
private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
public static final String AC_EQUIP = "EQUIP";
public static final String AC_UNEQUIP = "UNEQUIP";
{
bones = true;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_EQUIP )) {
//In addition to equipping itself, item reassigns itself to the quickslot
//This is a special case as the item is being removed from inventory, but is staying with the hero.
int slot = Dungeon.quickslot.getSlot( this );
doEquip(hero);
if (slot != -1) {
Dungeon.quickslot.setSlot( slot, this );
updateQuickslot();
}
} else if (action.equals( AC_UNEQUIP )) {
doUnequip( hero, true );
} else {
super.execute( hero, action );
}
}
@Override
public void doDrop( Hero hero ) {
if (!isEquipped( hero ) || doUnequip( hero, false, false )) {
super.doDrop( hero );
}
}
@Override
public void cast( final Hero user, int dst ) {
if (isEquipped( user )) {
if (quantity == 1 && !this.doUnequip( user, false, false )) {
return;
}
}
super.cast( user, dst );
}
public static void equipCursed( Hero hero ) {
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
Sample.INSTANCE.play( Assets.SND_CURSED );
}
protected float time2equip( Hero hero ) {
return 1;
}
public abstract boolean doEquip( Hero hero );
public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
if (cursed) {
GLog.w(TXT_UNEQUIP_CURSED, name());
return false;
}
if (single) {
hero.spendAndNext( time2equip( hero ) );
} else {
hero.spend( time2equip( hero ) );
}
if (collect && !collect( hero.belongings.backpack )) {
onDetach();
Dungeon.quickslot.clearItem(this);
updateQuickslot();
Dungeon.level.drop( this, hero.pos );
}
return true;
}
final public boolean doUnequip( Hero hero, boolean collect ) {
return doUnequip( hero, collect, true );
}
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}