2014-07-27 13:39:07 +00:00
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/*
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* Pixel Dungeon
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2015-06-12 20:44:04 +00:00
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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2014-07-27 13:39:07 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2014-08-03 18:46:22 +00:00
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package com.shatteredpixel.shatteredpixeldungeon.items;
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2014-07-27 13:39:07 +00:00
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2014-10-21 04:38:15 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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2014-07-27 13:39:07 +00:00
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import com.watabou.noosa.audio.Sample;
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2014-08-03 18:46:22 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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2014-07-27 13:39:07 +00:00
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public abstract class EquipableItem extends Item {
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2015-06-12 20:22:26 +00:00
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private static final String TXT_UNEQUIP_CURSED = "You can't remove cursed %s!";
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public static final String AC_EQUIP = "EQUIP";
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public static final String AC_UNEQUIP = "UNEQUIP";
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{
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bones = true;
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}
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals( AC_EQUIP )) {
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//In addition to equipping itself, item reassigns itself to the quickslot
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//This is a special case as the item is being removed from inventory, but is staying with the hero.
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int slot = Dungeon.quickslot.getSlot( this );
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doEquip(hero);
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if (slot != -1) {
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Dungeon.quickslot.setSlot( slot, this );
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updateQuickslot();
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}
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} else if (action.equals( AC_UNEQUIP )) {
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doUnequip( hero, true );
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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public void doDrop( Hero hero ) {
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if (!isEquipped( hero ) || doUnequip( hero, false, false )) {
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super.doDrop( hero );
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}
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}
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@Override
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public void cast( final Hero user, int dst ) {
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if (isEquipped( user )) {
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if (quantity == 1 && !this.doUnequip( user, false, false )) {
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return;
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}
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}
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super.cast( user, dst );
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}
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public static void equipCursed( Hero hero ) {
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hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
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Sample.INSTANCE.play( Assets.SND_CURSED );
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}
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protected float time2equip( Hero hero ) {
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return 1;
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}
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public abstract boolean doEquip( Hero hero );
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public boolean doUnequip( Hero hero, boolean collect, boolean single ) {
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if (cursed) {
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GLog.w(TXT_UNEQUIP_CURSED, name());
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return false;
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}
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if (single) {
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hero.spendAndNext( time2equip( hero ) );
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} else {
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hero.spend( time2equip( hero ) );
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}
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if (collect && !collect( hero.belongings.backpack )) {
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2015-07-15 04:15:18 +00:00
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onDetach();
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Dungeon.quickslot.clearItem(this);
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2015-07-15 04:22:41 +00:00
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updateQuickslot();
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2015-06-12 20:22:26 +00:00
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Dungeon.level.drop( this, hero.pos );
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}
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return true;
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}
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final public boolean doUnequip( Hero hero, boolean collect ) {
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return doUnequip( hero, collect, true );
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}
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2014-07-27 13:39:07 +00:00
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}
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