Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndItem.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.watabou.noosa.BitmapTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndItem extends Window {
private static final float BUTTON_WIDTH = 36;
private static final float BUTTON_HEIGHT = 16;
private static final float GAP = 2;
private static final int WIDTH = 120;
public WndItem( final WndBag owner, final Item item ) {
super();
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( item.image(), item.glowing() ) );
titlebar.label( Utils.capitalize( item.toString() ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
if (item.levelKnown && item.level > 0) {
titlebar.color( ItemSlot.UPGRADED );
} else if (item.levelKnown && item.level < 0) {
titlebar.color( ItemSlot.DEGRADED );
}
BitmapTextMultiline info = PixelScene.createMultiline( item.info(), 6 );
info.maxWidth = WIDTH;
info.measure();
info.x = titlebar.left();
info.y = titlebar.bottom() + GAP;
add( info );
float y = info.y + info.height() + GAP;
float x = 0;
if (Dungeon.hero.isAlive() && owner != null) {
for (final String action:item.actions( Dungeon.hero )) {
RedButton btn = new RedButton( action ) {
@Override
protected void onClick() {
item.execute( Dungeon.hero, action );
hide();
owner.hide();
};
};
btn.setSize( Math.max( BUTTON_WIDTH, btn.reqWidth() ), BUTTON_HEIGHT );
if (x + btn.width() > WIDTH) {
x = 0;
y += BUTTON_HEIGHT + GAP;
}
btn.setPos( x, y );
add( btn );
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if (action == item.defaultAction) {
btn.textColor( TITLE_COLOR );
}
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x += btn.width() + GAP;
}
}
resize( WIDTH, (int)(y + (x > 0 ? BUTTON_HEIGHT : 0)) );
}
}