Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
public class ExitButton extends Button {
private Image image;
public ExitButton() {
super();
width = image.width;
height = image.height;
}
@Override
protected void createChildren() {
super.createChildren();
image = Icons.EXIT.get();
add( image );
}
@Override
protected void layout() {
super.layout();
image.x = x;
image.y = y;
}
@Override
protected void onTouchDown() {
image.brightness( 1.5f );
Sample.INSTANCE.play( Assets.SND_CLICK );
}
@Override
protected void onTouchUp() {
image.resetColor();
}
@Override
protected void onClick() {
if (Game.scene() instanceof TitleScene) {
Game.instance.finish();
} else {
ShatteredPixelDungeon.switchNoFade( TitleScene.class );
}
}
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}