106 lines
3.8 KiB
Groovy
106 lines
3.8 KiB
Groovy
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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apply plugin: 'com.android.application'
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android {
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compileSdkVersion appAndroidCompileSDK
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defaultConfig {
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manifestPlaceholders = [appName:appName]
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applicationId appPackageName
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versionCode appVersionCode
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versionName appVersionName
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//noinspection MinSdkTooLow
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minSdkVersion appAndroidMinSDK
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targetSdkVersion appAndroidTargetSDK
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resConfigs "en_US", "cs", "tr", "ca", "ko", "pl", "it",
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"eo", "ru", "zh_CN", "de", "fr", "es", "pt", "fi", "hu", "in"
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}
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buildTypes {
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debug {
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applicationIdSuffix ".indev"
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versionNameSuffix '-INDEV'
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}
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release {
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//These lines enable R8, which is a code shrinker/optimizer/obfuscator.
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//This makes release APKs smaller and more efficient, but also makes debugging trickier
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//as the information produced in stack traces must be de-obfuscated.
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//See here: https://developer.android.com/studio/build/shrink-code#decode-stack-trace
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shrinkResources true
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minifyEnabled true
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proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
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}
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}
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sourceSets {
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main {
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jniLibs.srcDirs = ['libs']
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}
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}
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}
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configurations { natives }
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dependencies {
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implementation project(':core')
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implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
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natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
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implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
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}
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// called every time gradle gets executed, takes the native dependencies of
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// the natives configuration, and extracts them to the proper libs/ folders
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// so they get packed with the APK.
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task copyAndroidNatives() {
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file("libs/armeabi/").mkdirs()
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file("libs/armeabi-v7a/").mkdirs()
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file("libs/arm64-v8a/").mkdirs()
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file("libs/x86_64/").mkdirs()
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file("libs/x86/").mkdirs()
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configurations.natives.files.each { jar ->
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def outputDir = null
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if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
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if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
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if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
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if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
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if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
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if(outputDir != null) {
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copy {
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from zipTree(jar)
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into outputDir
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include "*.so"
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}
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}
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}
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}
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