Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
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import java.io.IOException;
import com.watabou.noosa.Game;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.RankingsScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WndGame extends Window {
private static final String TXT_SETTINGS = "Settings";
private static final String TXT_RANKINGS = "Rankings";
private static final String TXT_START = "Start New Game";
private static final String TXT_MENU = "Main Menu";
private static final String TXT_EXIT = "Exit Pixel Dungeon";
private static final String TXT_RETURN = "Return to Game";
private static final int WIDTH = 120;
private static final int BTN_HEIGHT = 20;
private static final int GAP = 2;
private int pos;
public WndGame() {
super();
addButton( new RedButton( TXT_SETTINGS ) {
@Override
protected void onClick() {
hide();
GameScene.show( new WndSettings( true ) );
}
} );
// Restart
if (!Dungeon.hero.isAlive()) {
RedButton btnStart;
addButton( btnStart = new RedButton( TXT_START ) {
@Override
protected void onClick() {
Dungeon.hero = null;
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
InterlevelScene.noStory = true;
Game.switchScene( InterlevelScene.class );
}
} );
btnStart.icon( Icons.get( Dungeon.hero.heroClass ) );
addButton( new RedButton( TXT_RANKINGS ) {
@Override
protected void onClick() {
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
Game.switchScene( RankingsScene.class );
}
} );
}
// Main menu
addButton( new RedButton( TXT_MENU ) {
@Override
protected void onClick() {
try {
Dungeon.saveAll();
} catch (IOException e) {
//
}
Game.switchScene( TitleScene.class );
}
} );
// Exit
addButton( new RedButton( TXT_EXIT ) {
@Override
protected void onClick() {
Game.instance.finish();
}
} );
// Cancel
addButton( new RedButton( TXT_RETURN ) {
@Override
protected void onClick() {
hide();
}
} );
resize( WIDTH, pos );
}
private void addButton( RedButton btn ) {
add( btn );
btn.setRect( 0, pos > 0 ? pos += GAP : 0, WIDTH, BTN_HEIGHT );
pos += BTN_HEIGHT;
}
}