Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java

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/*
* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextMultiline;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WndInfoItem extends Window {
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private static final float GAP = 2;
private static final int WIDTH_P = 120;
private static final int WIDTH_L = 144;
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public WndInfoItem( Heap heap ) {
super();
if (heap.type == Heap.Type.HEAP || heap.type == Heap.Type.FOR_SALE) {
Item item = heap.peek();
int color = TITLE_COLOR;
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if (item.levelKnown && item.level() > 0) {
color = ItemSlot.UPGRADED;
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} else if (item.levelKnown && item.level() < 0) {
color = ItemSlot.DEGRADED;
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}
fillFields( item.image(), item.glowing(), color, item.toString(), item.info() );
} else {
String title;
String info;
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if (heap.type == Type.CHEST || heap.type == Type.MIMIC) {
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title = Messages.get(this, "chest");
info = Messages.get(this, "wont_know");
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} else if (heap.type == Type.TOMB) {
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title = Messages.get(this, "tomb");
info = Messages.get(this, "owner");
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} else if (heap.type == Type.SKELETON) {
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title = Messages.get(this, "skeleton");
info = Messages.get(this, "skeleton_desc");
} else if (heap.type == Type.REMAINS) {
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title = Messages.get(this, "remains");
info = Messages.get(this, "remains_desc");
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} else if (heap.type == Type.CRYSTAL_CHEST) {
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title = Messages.get(this, "crystal_chest");
if (heap.peek() instanceof Artifact)
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info = Messages.get(this, "inside", Messages.get(this, "artifact") );
else if (heap.peek() instanceof Wand)
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info = Messages.get(this, "inside", Messages.get(this, "wand") );
else if (heap.peek() instanceof Ring)
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info = Messages.get(this, "inside", Messages.get(this, "ring") );
else
info = ""; //This shouldn't happen
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} else {
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title = Messages.get(this, "locked_chest");
info = Messages.get(this, "need_key");
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}
fillFields( heap.image(), heap.glowing(), TITLE_COLOR, title, info );
}
}
public WndInfoItem( Item item ) {
super();
int color = TITLE_COLOR;
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if (item.levelKnown && item.level() > 0) {
color = ItemSlot.UPGRADED;
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} else if (item.levelKnown && item.level() < 0) {
color = ItemSlot.DEGRADED;
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}
fillFields( item.image(), item.glowing(), color, item.toString(), item.info() );
}
private void fillFields( int image, ItemSprite.Glowing glowing, int titleColor, String title, String info ) {
int width = ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P;
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IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( image, glowing ) );
titlebar.label( Messages.titleCase( title ), titleColor );
titlebar.setRect( 0, 0, width, 0 );
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add( titlebar );
RenderedTextMultiline txtInfo = PixelScene.renderMultiline( info, 6 );
txtInfo.maxWidth(width);
txtInfo.setPos(titlebar.left(), titlebar.bottom() + GAP);
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add( txtInfo );
resize( width, (int)(txtInfo.top() + txtInfo.height()) );
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}
}