2014-10-20 07:24:59 +00:00
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2014-10-18 08:56:57 +00:00
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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2014-10-20 07:24:59 +00:00
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Group;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndClass extends WndTabbed {
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private static final String TXT_MASTERY = "Mastery";
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private static final int WIDTH = 110;
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private static final int TAB_WIDTH = 50;
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private HeroClass cl;
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private PerksTab tabPerks;
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private MasteryTab tabMastery;
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public WndClass( HeroClass cl ) {
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super();
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this.cl = cl;
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tabPerks = new PerksTab();
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add( tabPerks );
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Tab tab = new RankingTab( Utils.capitalize( cl.title() ), tabPerks );
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tab.setSize( TAB_WIDTH, tabHeight() );
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add( tab );
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if (Badges.isUnlocked( cl.masteryBadge() )) {
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tabMastery = new MasteryTab();
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add( tabMastery );
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tab = new RankingTab( TXT_MASTERY, tabMastery );
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tab.setSize( TAB_WIDTH, tabHeight() );
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add( tab );
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resize(
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(int)Math.max( tabPerks.width, tabMastery.width ),
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(int)Math.max( tabPerks.height, tabMastery.height ) );
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} else {
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resize( (int)tabPerks.width, (int)tabPerks.height );
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}
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select( 0 );
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}
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private class RankingTab extends LabeledTab {
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private Group page;
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public RankingTab( String label, Group page ) {
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super( label );
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this.page = page;
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}
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@Override
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protected void select( boolean value ) {
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super.select( value );
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if (page != null) {
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page.visible = page.active = selected;
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}
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}
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}
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private class PerksTab extends Group {
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private static final int MARGIN = 4;
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private static final int GAP = 4;
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private static final String DOT = "\u007F";
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public float height;
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public float width;
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public PerksTab() {
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super();
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float dotWidth = 0;
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String[] items = cl.perks();
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float pos = MARGIN;
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for (int i=0; i < items.length; i++) {
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if (i > 0) {
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pos += GAP;
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}
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BitmapText dot = PixelScene.createText( DOT, 6 );
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dot.x = MARGIN;
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dot.y = pos;
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if (dotWidth == 0) {
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dot.measure();
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dotWidth = dot.width();
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}
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add( dot );
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BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
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item.x = dot.x + dotWidth;
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item.y = pos;
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item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
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item.measure();
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add( item );
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pos += item.height();
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float w = item.width();
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if (w > width) {
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width = w;
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}
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}
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width += MARGIN + dotWidth;
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height = pos + MARGIN;
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}
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}
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private class MasteryTab extends Group {
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private static final int MARGIN = 4;
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private BitmapTextMultiline normal;
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private BitmapTextMultiline highlighted;
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public float height;
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public float width;
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public MasteryTab() {
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super();
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String text = null;
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switch (cl) {
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case WARRIOR:
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text = HeroSubClass.GLADIATOR.desc() + "\n\n" + HeroSubClass.BERSERKER.desc();
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break;
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case MAGE:
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text = HeroSubClass.BATTLEMAGE.desc() + "\n\n" + HeroSubClass.WARLOCK.desc();
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break;
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case ROGUE:
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text = HeroSubClass.FREERUNNER.desc() + "\n\n" + HeroSubClass.ASSASSIN.desc();
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break;
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case HUNTRESS:
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text = HeroSubClass.SNIPER.desc() + "\n\n" + HeroSubClass.WARDEN.desc();
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break;
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}
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Highlighter hl = new Highlighter( text );
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normal = PixelScene.createMultiline( hl.text, 6 );
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normal.maxWidth = WIDTH - MARGIN * 2;
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normal.measure();
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normal.x = MARGIN;
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normal.y = MARGIN;
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add( normal );
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if (hl.isHighlighted()) {
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normal.mask = hl.inverted();
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highlighted = PixelScene.createMultiline( hl.text, 6 );
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highlighted.maxWidth = normal.maxWidth;
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highlighted.measure();
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highlighted.x = normal.x;
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highlighted.y = normal.y;
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add( highlighted );
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highlighted.mask = hl.mask;
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highlighted.hardlight( TITLE_COLOR );
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}
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height = normal.y + normal.height() + MARGIN;
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width = normal.x + normal.width() + MARGIN;
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}
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}
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}
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