Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/windows/WndClass.java

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2014-10-20 07:24:59 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.watabou.noosa.BitmapText;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Group;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class WndClass extends WndTabbed {
private static final String TXT_MASTERY = "Mastery";
private static final int WIDTH = 110;
private static final int TAB_WIDTH = 50;
private HeroClass cl;
private PerksTab tabPerks;
private MasteryTab tabMastery;
public WndClass( HeroClass cl ) {
super();
this.cl = cl;
tabPerks = new PerksTab();
add( tabPerks );
Tab tab = new RankingTab( Utils.capitalize( cl.title() ), tabPerks );
tab.setSize( TAB_WIDTH, tabHeight() );
add( tab );
if (Badges.isUnlocked( cl.masteryBadge() )) {
tabMastery = new MasteryTab();
add( tabMastery );
tab = new RankingTab( TXT_MASTERY, tabMastery );
tab.setSize( TAB_WIDTH, tabHeight() );
add( tab );
resize(
(int)Math.max( tabPerks.width, tabMastery.width ),
(int)Math.max( tabPerks.height, tabMastery.height ) );
} else {
resize( (int)tabPerks.width, (int)tabPerks.height );
}
select( 0 );
}
private class RankingTab extends LabeledTab {
private Group page;
public RankingTab( String label, Group page ) {
super( label );
this.page = page;
}
@Override
protected void select( boolean value ) {
super.select( value );
if (page != null) {
page.visible = page.active = selected;
}
}
}
private class PerksTab extends Group {
private static final int MARGIN = 4;
private static final int GAP = 4;
private static final String DOT = "\u007F";
public float height;
public float width;
public PerksTab() {
super();
float dotWidth = 0;
String[] items = cl.perks();
float pos = MARGIN;
for (int i=0; i < items.length; i++) {
if (i > 0) {
pos += GAP;
}
BitmapText dot = PixelScene.createText( DOT, 6 );
dot.x = MARGIN;
dot.y = pos;
if (dotWidth == 0) {
dot.measure();
dotWidth = dot.width();
}
add( dot );
BitmapTextMultiline item = PixelScene.createMultiline( items[i], 6 );
item.x = dot.x + dotWidth;
item.y = pos;
item.maxWidth = (int)(WIDTH - MARGIN * 2 - dotWidth);
item.measure();
add( item );
pos += item.height();
float w = item.width();
if (w > width) {
width = w;
}
}
width += MARGIN + dotWidth;
height = pos + MARGIN;
}
}
private class MasteryTab extends Group {
private static final int MARGIN = 4;
private BitmapTextMultiline normal;
private BitmapTextMultiline highlighted;
public float height;
public float width;
public MasteryTab() {
super();
String text = null;
switch (cl) {
case WARRIOR:
text = HeroSubClass.GLADIATOR.desc() + "\n\n" + HeroSubClass.BERSERKER.desc();
break;
case MAGE:
text = HeroSubClass.BATTLEMAGE.desc() + "\n\n" + HeroSubClass.WARLOCK.desc();
break;
case ROGUE:
text = HeroSubClass.FREERUNNER.desc() + "\n\n" + HeroSubClass.ASSASSIN.desc();
break;
case HUNTRESS:
text = HeroSubClass.SNIPER.desc() + "\n\n" + HeroSubClass.WARDEN.desc();
break;
}
Highlighter hl = new Highlighter( text );
normal = PixelScene.createMultiline( hl.text, 6 );
normal.maxWidth = WIDTH - MARGIN * 2;
normal.measure();
normal.x = MARGIN;
normal.y = MARGIN;
add( normal );
if (hl.isHighlighted()) {
normal.mask = hl.inverted();
highlighted = PixelScene.createMultiline( hl.text, 6 );
highlighted.maxWidth = normal.maxWidth;
highlighted.measure();
highlighted.x = normal.x;
highlighted.y = normal.y;
add( highlighted );
highlighted.mask = hl.mask;
highlighted.hardlight( TITLE_COLOR );
}
height = normal.y + normal.height() + MARGIN;
width = normal.x + normal.width() + MARGIN;
}
}
}