172 lines
4.7 KiB
Java
172 lines
4.7 KiB
Java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.pixeldungeon.windows;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.pixeldungeon.Assets;
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import com.watabou.pixeldungeon.PixelDungeon;
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import com.watabou.pixeldungeon.scenes.PixelScene;
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import com.watabou.pixeldungeon.ui.CheckBox;
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import com.watabou.pixeldungeon.ui.RedButton;
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import com.watabou.pixeldungeon.ui.Window;
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public class WndSettings extends Window {
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private static final String TXT_ZOOM_IN = "+";
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private static final String TXT_ZOOM_OUT = "-";
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private static final String TXT_ZOOM_DEFAULT = "Default Zoom";
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private static final String TXT_SCALE_UP = "Scale up UI";
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private static final String TXT_MUSIC = "Music";
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private static final String TXT_SOUND = "Sound FX";
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private static final String TXT_BRIGHTNESS = "Brightness";
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private static final String TXT_SWITCH_PORT = "Switch to portrait";
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private static final String TXT_SWITCH_LAND = "Switch to landscape";
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private static final int WIDTH = 112;
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private static final int BTN_HEIGHT = 20;
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private static final int GAP = 2;
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private RedButton btnZoomOut;
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private RedButton btnZoomIn;
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public WndSettings( boolean inGame ) {
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super();
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if (inGame) {
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int w = BTN_HEIGHT;
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// Zoom out
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btnZoomOut = new RedButton( TXT_ZOOM_OUT ) {
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@Override
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protected void onClick() {
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zoom( Camera.main.zoom - 1 );
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}
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};
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add( btnZoomOut.setRect( 0, 0, w, BTN_HEIGHT) );
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// Zoom in
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btnZoomIn = new RedButton( TXT_ZOOM_IN ) {
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@Override
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protected void onClick() {
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zoom( Camera.main.zoom + 1 );
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}
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};
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add( btnZoomIn.setRect( WIDTH - w, 0, w, BTN_HEIGHT) );
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// Default zoom
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add( new RedButton( TXT_ZOOM_DEFAULT ) {
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@Override
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protected void onClick() {
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zoom( PixelScene.defaultZoom );
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}
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}.setRect( btnZoomOut.right(), 0, WIDTH - btnZoomIn.width() - btnZoomOut.width(), BTN_HEIGHT ) );
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} else {
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CheckBox btnScaleUp = new CheckBox( TXT_SCALE_UP ) {
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@Override
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protected void onClick() {
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super.onClick();
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PixelDungeon.scaleUp( checked() );
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}
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};
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btnScaleUp.setRect( 0, 0, WIDTH, BTN_HEIGHT );
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btnScaleUp.checked( PixelDungeon.scaleUp() );
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add( btnScaleUp );
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}
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CheckBox btnMusic = new CheckBox( TXT_MUSIC ) {
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@Override
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protected void onClick() {
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super.onClick();
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PixelDungeon.music( checked() );
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}
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};
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btnMusic.setRect( 0, BTN_HEIGHT + GAP, WIDTH, BTN_HEIGHT );
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btnMusic.checked( PixelDungeon.music() );
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add( btnMusic );
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CheckBox btnSound = new CheckBox( TXT_SOUND ) {
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@Override
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protected void onClick() {
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super.onClick();
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PixelDungeon.soundFx( checked() );
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Sample.INSTANCE.play( Assets.SND_CLICK );
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}
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};
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btnSound.setRect( 0, btnMusic.bottom() + GAP, WIDTH, BTN_HEIGHT );
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btnSound.checked( PixelDungeon.soundFx() );
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add( btnSound );
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if (!inGame) {
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RedButton btnOrientation = new RedButton( orientationText() ) {
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@Override
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protected void onClick() {
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PixelDungeon.landscape( !PixelDungeon.landscape() );
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}
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};
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btnOrientation.setRect( 0, btnSound.bottom() + GAP, WIDTH, BTN_HEIGHT );
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add( btnOrientation );
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resize( WIDTH, (int)btnOrientation.bottom() );
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} else {
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CheckBox btnBrightness = new CheckBox( TXT_BRIGHTNESS ) {
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@Override
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protected void onClick() {
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super.onClick();
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PixelDungeon.brightness( checked() );
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}
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};
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btnBrightness.setRect( 0, btnSound.bottom() + GAP, WIDTH, BTN_HEIGHT );
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btnBrightness.checked( PixelDungeon.brightness() );
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add( btnBrightness );
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resize( WIDTH, (int)btnBrightness.bottom() );
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}
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}
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private void zoom( float value ) {
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Camera.main.zoom( value );
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PixelDungeon.zoom( (int)(value - PixelScene.defaultZoom) );
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updateEnabled();
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}
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private void updateEnabled() {
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float zoom = Camera.main.zoom;
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btnZoomIn.enable( zoom < PixelScene.maxZoom );
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btnZoomOut.enable( zoom > PixelScene.minZoom );
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}
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private String orientationText() {
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return PixelDungeon.landscape() ? TXT_SWITCH_PORT : TXT_SWITCH_LAND;
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}
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}
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