Magic_Ling_Pixel_Dungeon/src/com/watabou/pixeldungeon/windows/WndInfoCell.java

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2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.pixeldungeon.windows;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Image;
import com.watabou.pixeldungeon.Dungeon;
import com.watabou.pixeldungeon.DungeonTilemap;
import com.watabou.pixeldungeon.actors.blobs.Blob;
import com.watabou.pixeldungeon.levels.Level;
import com.watabou.pixeldungeon.levels.Terrain;
import com.watabou.pixeldungeon.scenes.PixelScene;
import com.watabou.pixeldungeon.ui.Window;
public class WndInfoCell extends Window {
private static final float GAP = 2;
private static final int WIDTH = 120;
private static final String TXT_NOTHING = "There is nothing here.";
public WndInfoCell( int cell ) {
super();
int tile = Dungeon.level.map[cell];
if (Level.water[cell]) {
tile = Terrain.WATER;
} else if (Level.pit[cell]) {
tile = Terrain.CHASM;
}
IconTitle titlebar = new IconTitle();
if (tile == Terrain.WATER) {
Image water = new Image( Dungeon.level.waterTex() );
water.frame( 0, 0, DungeonTilemap.SIZE, DungeonTilemap.SIZE );
titlebar.icon( water );
} else {
titlebar.icon( DungeonTilemap.tile( tile ) );
}
titlebar.label( Dungeon.level.tileName( tile ) );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline info = PixelScene.createMultiline( 6 );
add( info );
StringBuilder desc = new StringBuilder( Dungeon.level.tileDesc( tile ) );
final char newLine = '\n';
for (Blob blob:Dungeon.level.blobs.values()) {
if (blob.cur[cell] > 0 && blob.tileDesc() != null) {
if (desc.length() > 0) {
desc.append( newLine );
}
desc.append( blob.tileDesc() );
}
}
info.text( desc.length() > 0 ? desc.toString() : TXT_NOTHING );
info.maxWidth = WIDTH;
info.measure();
info.x = titlebar.left();
info.y = titlebar.bottom() + GAP;
resize( WIDTH, (int)(info.y + info.height()) );
}
}