Magic_Ling_Pixel_Dungeon/src/com/watabou/pixeldungeon/ui/Icons.java

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2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.pixeldungeon.ui;
import com.watabou.noosa.Image;
import com.watabou.pixeldungeon.Assets;
import com.watabou.pixeldungeon.actors.hero.HeroClass;
public enum Icons {
SKULL,
BUSY,
COMPASS,
INFO,
PREFS,
WARNING,
TARGET,
MASTERY,
WATA,
WARRIOR,
MAGE,
ROGUE,
HUNTRESS,
CLOSE,
DEPTH,
SLEEP,
ALERT,
SUPPORT,
SUPPORTED,
BACKPACK,
SEED_POUCH,
SCROLL_HOLDER,
WAND_HOLSTER,
CHECKED,
UNCHECKED;
public Image get() {
return get( this );
}
public static Image get( Icons type ) {
Image icon = new Image( Assets.ICONS );
switch (type) {
case SKULL:
icon.frame( icon.texture.uvRect( 0, 0, 8, 8 ) );
break;
case BUSY:
icon.frame( icon.texture.uvRect( 8, 0, 16, 8 ) );
break;
case COMPASS:
icon.frame( icon.texture.uvRect( 0, 8, 7, 13 ) );
break;
case INFO:
icon.frame( icon.texture.uvRect( 16, 0, 30, 14 ) );
break;
case PREFS:
icon.frame( icon.texture.uvRect( 30, 0, 46, 16 ) );
break;
case WARNING:
icon.frame( icon.texture.uvRect( 46, 0, 58, 12 ) );
break;
case TARGET:
icon.frame( icon.texture.uvRect( 0, 13, 16, 29 ) );
break;
case MASTERY:
icon.frame( icon.texture.uvRect( 16, 14, 30, 28 ) );
break;
case WATA:
icon.frame( icon.texture.uvRect( 30, 16, 45, 26 ) );
break;
case WARRIOR:
icon.frame( icon.texture.uvRect( 0, 29, 16, 45 ) );
break;
case MAGE:
icon.frame( icon.texture.uvRect( 16, 29, 32, 45 ) );
break;
case ROGUE:
icon.frame( icon.texture.uvRect( 32, 29, 48, 45 ) );
break;
case HUNTRESS:
icon.frame( icon.texture.uvRect( 48, 29, 64, 45 ) );
break;
case CLOSE:
icon.frame( icon.texture.uvRect( 0, 45, 13, 58 ) );
break;
case DEPTH:
icon.frame( icon.texture.uvRect( 45, 12, 54, 20 ) );
break;
case SLEEP:
icon.frame( icon.texture.uvRect( 13, 45, 22, 53 ) );
break;
case ALERT:
icon.frame( icon.texture.uvRect( 22, 45, 30, 53 ) );
break;
case SUPPORT:
icon.frame( icon.texture.uvRect( 30, 45, 46, 61 ) );
break;
case SUPPORTED:
icon.frame( icon.texture.uvRect( 46, 45, 62, 61 ) );
break;
case BACKPACK:
icon.frame( icon.texture.uvRect( 58, 0, 68, 10 ) );
break;
case SCROLL_HOLDER:
icon.frame( icon.texture.uvRect( 68, 0, 78, 10 ) );
break;
case SEED_POUCH:
icon.frame( icon.texture.uvRect( 78, 0, 88, 10 ) );
break;
case WAND_HOLSTER:
icon.frame( icon.texture.uvRect( 88, 0, 98, 10 ) );
break;
case CHECKED:
icon.frame( icon.texture.uvRect( 54, 12, 66, 24 ) );
break;
case UNCHECKED:
icon.frame( icon.texture.uvRect( 66, 12, 78, 24 ) );
break;
}
return icon;
}
public static Image get( HeroClass cl ) {
switch (cl) {
case WARRIOR:
return get( WARRIOR );
case MAGE:
return get( MAGE );
case ROGUE:
return get( ROGUE );
case HUNTRESS:
return get( HUNTRESS );
default:
return null;
}
}
}