Magic_Ling_Pixel_Dungeon/src/com/watabou/pixeldungeon/scenes/TitleScene.java

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2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.pixeldungeon.scenes;
import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
import com.watabou.pixeldungeon.Assets;
import com.watabou.pixeldungeon.effects.BannerSprites;
import com.watabou.pixeldungeon.effects.Fireball;
import com.watabou.pixeldungeon.ui.Archs;
import com.watabou.pixeldungeon.ui.PrefsButton;
public class TitleScene extends PixelScene {
private static final String TXT_PLAY = "Play";
private static final String TXT_HIGHSCORES = "Rankings";
private static final String TXT_BADGES = "Badges";
private static final String TXT_ABOUT = "About";
@Override
public void create() {
super.create();
Music.INSTANCE.play( Assets.THEME, true );
Music.INSTANCE.volume( 1f );
uiCamera.visible = false;
int w = Camera.main.width;
int h = Camera.main.height;
float height = 180;
Archs archs = new Archs();
archs.setSize( w, h );
add( archs );
Image title = BannerSprites.get( BannerSprites.Type.PIXEL_DUNGEON );
add( title );
title.x = (w - title.width()) / 2;
title.y = (h - height) / 2;
placeTorch( title.x + 18, title.y + 20 );
placeTorch( title.x + title.width - 18, title.y + 20 );
DashboardItem btnBadges = new DashboardItem( TXT_BADGES, 3 ) {
@Override
protected void onClick() {
Game.switchScene( BadgesScene.class );
}
};
btnBadges.setPos( w / 2 - btnBadges.width(), (h + height) / 2 - DashboardItem.SIZE );
add( btnBadges );
DashboardItem btnAbout = new DashboardItem( TXT_ABOUT, 1 ) {
@Override
protected void onClick() {
Game.switchScene( AboutScene.class );
}
};
btnAbout.setPos( w / 2, (h + height) / 2 - DashboardItem.SIZE );
add( btnAbout );
DashboardItem btnPlay = new DashboardItem( TXT_PLAY, 0 ) {
@Override
protected void onClick() {
Game.switchScene( StartScene.class );
}
};
btnPlay.setPos( w / 2 - btnPlay.width(), btnAbout.top() - DashboardItem.SIZE );
add( btnPlay );
DashboardItem btnHighscores = new DashboardItem( TXT_HIGHSCORES, 2 ) {
@Override
protected void onClick() {
Game.switchScene( RankingsScene.class );
}
};
btnHighscores.setPos( w / 2, btnPlay.top() );
add( btnHighscores );
BitmapText version = new BitmapText( "v " + Game.version, font1x );
version.measure();
version.hardlight( 0x888888 );
version.x = w - version.width();
version.y = h - version.height();
add( version );
PrefsButton btnPrefs = new PrefsButton();
btnPrefs.setPos( w - btnPrefs.width() - 1, 1 );
add( btnPrefs );
fadeIn();
}
private void placeTorch( float x, float y ) {
Fireball fb = new Fireball();
fb.setPos( x, y );
add( fb );
}
private static class DashboardItem extends Button {
public static final float SIZE = 48;
private static final int IMAGE_SIZE = 32;
private Image image;
private BitmapText label;
public DashboardItem( String text, int index ) {
super();
image.frame( image.texture.uvRect( index * IMAGE_SIZE, 0, (index + 1) * IMAGE_SIZE, IMAGE_SIZE ) );
this.label.text( text );
this.label.measure();
setSize( SIZE, SIZE );
}
@Override
protected void createChildren() {
super.createChildren();
image = new Image( Assets.DASHBOARD );
add( image );
label = createText( 9 );
add( label );
}
@Override
protected void layout() {
super.layout();
image.x = align( x + (width - image.width()) / 2 );
image.y = align( y );
label.x = align( x + (width - label.width()) / 2 );
label.y = align( image.y + image.height() +2 );
}
@Override
protected void onTouchDown() {
image.brightness( 1.5f );
Sample.INSTANCE.play( Assets.SND_CLICK, 1, 1, 0.8f );
}
@Override
protected void onTouchUp() {
image.resetColor();
}
}
}