2014-07-27 13:39:07 +00:00
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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2014-08-03 18:46:22 +00:00
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package com.shatteredpixel.shatteredpixeldungeon;
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2014-07-27 13:39:07 +00:00
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.OutputStream;
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import com.watabou.noosa.Game;
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2014-08-03 18:46:22 +00:00
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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2014-07-27 13:39:07 +00:00
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Bones {
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private static final String BONES_FILE = "bones.dat";
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private static final String LEVEL = "level";
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private static final String ITEM = "item";
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private static int depth = -1;
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private static Item item;
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public static void leave() {
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item = null;
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switch (Random.Int( 4 )) {
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case 0:
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item = Dungeon.hero.belongings.weapon;
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break;
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case 1:
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item = Dungeon.hero.belongings.armor;
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break;
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case 2:
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2014-08-25 03:55:10 +00:00
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item = Dungeon.hero.belongings.misc1;
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2014-07-27 13:39:07 +00:00
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break;
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case 3:
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2014-08-25 03:55:10 +00:00
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item = Dungeon.hero.belongings.misc2;
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2014-07-27 13:39:07 +00:00
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break;
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}
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if (item == null) {
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if (Dungeon.gold > 0) {
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item = new Gold( Random.IntRange( 1, Dungeon.gold ) );
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} else {
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item = new Gold( 1 );
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}
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}
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depth = Dungeon.depth;
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Bundle bundle = new Bundle();
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bundle.put( LEVEL, depth );
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bundle.put( ITEM, item );
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try {
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OutputStream output = Game.instance.openFileOutput( BONES_FILE, Game.MODE_PRIVATE );
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Bundle.write( bundle, output );
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output.close();
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} catch (IOException e) {
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}
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}
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public static Item get() {
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if (depth == -1) {
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try {
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InputStream input = Game.instance.openFileInput( BONES_FILE ) ;
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Bundle bundle = Bundle.read( input );
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input.close();
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depth = bundle.getInt( LEVEL );
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item = (Item)bundle.get( ITEM );
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return get();
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2014-08-08 23:02:10 +00:00
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} catch (Exception e) {
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2014-07-27 13:39:07 +00:00
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return null;
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}
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} else {
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if (depth == Dungeon.depth) {
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Game.instance.deleteFile( BONES_FILE );
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depth = 0;
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if (!item.stackable) {
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item.cursed = true;
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item.cursedKnown = true;
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if (item.isUpgradable()) {
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int lvl = (Dungeon.depth - 1) * 3 / 5 + 1;
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if (lvl < item.level) {
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item.degrade( item.level - lvl );
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}
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item.levelKnown = false;
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}
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}
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if (item instanceof Ring) {
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((Ring)item).syncGem();
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}
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return item;
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} else {
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return null;
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}
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}
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}
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}
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