Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/Badges.java

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2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon;
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import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import com.watabou.noosa.Game;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Acidic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Albino;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bandit;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Senior;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Shielded;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.ScrollHolder;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.SeedPouch;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.WandHolster;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
public class Badges {
public static enum Badge {
MONSTERS_SLAIN_1( "10 enemies slain", 0 ),
MONSTERS_SLAIN_2( "50 enemies slain", 1 ),
MONSTERS_SLAIN_3( "150 enemies slain", 2 ),
MONSTERS_SLAIN_4( "250 enemies slain", 3 ),
GOLD_COLLECTED_1( "100 gold collected", 4 ),
GOLD_COLLECTED_2( "500 gold collected", 5 ),
GOLD_COLLECTED_3( "2500 gold collected", 6 ),
GOLD_COLLECTED_4( "7500 gold collected", 7 ),
LEVEL_REACHED_1( "Level 6 reached", 8 ),
LEVEL_REACHED_2( "Level 12 reached", 9 ),
LEVEL_REACHED_3( "Level 18 reached", 10 ),
LEVEL_REACHED_4( "Level 24 reached", 11 ),
ALL_POTIONS_IDENTIFIED( "All potions identified", 16 ),
ALL_SCROLLS_IDENTIFIED( "All scrolls identified", 17 ),
ALL_RINGS_IDENTIFIED( "All rings identified", 18 ),
ALL_WANDS_IDENTIFIED( "All wands identified", 19 ),
ALL_ITEMS_IDENTIFIED( "All potions, scrolls, rings & wands identified", 35, true ),
BAG_BOUGHT_SEED_POUCH,
BAG_BOUGHT_SCROLL_HOLDER,
BAG_BOUGHT_WAND_HOLSTER,
ALL_BAGS_BOUGHT( "All bags bought", 23 ),
DEATH_FROM_FIRE( "Death from fire", 24 ),
DEATH_FROM_POISON( "Death from poison", 25 ),
DEATH_FROM_GAS( "Death from toxic gas", 26 ),
DEATH_FROM_HUNGER( "Death from hunger", 27 ),
DEATH_FROM_GLYPH( "Death from a glyph", 57 ),
DEATH_FROM_FALLING( "Death from falling down", 59 ),
YASD( "Death from fire, poison, toxic gas & hunger", 34, true ),
BOSS_SLAIN_1_WARRIOR,
BOSS_SLAIN_1_MAGE,
BOSS_SLAIN_1_ROGUE,
BOSS_SLAIN_1_HUNTRESS,
BOSS_SLAIN_1( "1st boss slain", 12 ),
BOSS_SLAIN_2( "2nd boss slain", 13 ),
BOSS_SLAIN_3( "3rd boss slain", 14 ),
BOSS_SLAIN_4( "4th boss slain", 15 ),
BOSS_SLAIN_1_ALL_CLASSES( "1st boss slain by Warrior, Mage, Rogue & Huntress", 32, true ),
BOSS_SLAIN_3_GLADIATOR,
BOSS_SLAIN_3_BERSERKER,
BOSS_SLAIN_3_WARLOCK,
BOSS_SLAIN_3_BATTLEMAGE,
BOSS_SLAIN_3_FREERUNNER,
BOSS_SLAIN_3_ASSASSIN,
BOSS_SLAIN_3_SNIPER,
BOSS_SLAIN_3_WARDEN,
BOSS_SLAIN_3_ALL_SUBCLASSES(
"3rd boss slain by Gladiator, Berserker, Warlock, Battlemage, " +
"Freerunner, Assassin, Sniper & Warden", 33, true ),
RING_OF_HAGGLER( "Ring of Haggler obtained", 20 ),
RING_OF_THORNS( "Ring of Thorns obtained", 21 ),
STRENGTH_ATTAINED_1( "13 points of Strength attained", 40 ),
STRENGTH_ATTAINED_2( "15 points of Strength attained", 41 ),
STRENGTH_ATTAINED_3( "17 points of Strength attained", 42 ),
STRENGTH_ATTAINED_4( "19 points of Strength attained", 43 ),
FOOD_EATEN_1( "10 pieces of food eaten", 44 ),
FOOD_EATEN_2( "20 pieces of food eaten", 45 ),
FOOD_EATEN_3( "30 pieces of food eaten", 46 ),
FOOD_EATEN_4( "40 pieces of food eaten", 47 ),
MASTERY_WARRIOR,
MASTERY_MAGE,
MASTERY_ROGUE,
MASTERY_HUNTRESS,
ITEM_LEVEL_1( "Item of level 3 acquired", 48 ),
ITEM_LEVEL_2( "Item of level 6 acquired", 49 ),
ITEM_LEVEL_3( "Item of level 9 acquired", 50 ),
ITEM_LEVEL_4( "Item of level 12 acquired", 51 ),
RARE_ALBINO,
RARE_BANDIT,
RARE_SHIELDED,
RARE_SENIOR,
RARE_ACIDIC,
RARE( "All rare monsters slain", 37, true ),
VICTORY_WARRIOR,
VICTORY_MAGE,
VICTORY_ROGUE,
VICTORY_HUNTRESS,
VICTORY( "Amulet of Yendor obtained", 22 ),
VICTORY_ALL_CLASSES( "Amulet of Yendor obtained by Warrior, Mage, Rogue & Huntress", 36, true ),
MASTERY_COMBO( "7-hit combo", 56 ),
POTIONS_COOKED_1( "3 potions cooked", 52 ),
POTIONS_COOKED_2( "6 potions cooked", 53 ),
POTIONS_COOKED_3( "9 potions cooked", 54 ),
POTIONS_COOKED_4( "12 potions cooked", 55 ),
NO_MONSTERS_SLAIN( "Level completed without killing any monsters", 28 ),
GRIM_WEAPON( "Monster killed by a Grim weapon", 29 ),
PIRANHAS( "6 piranhas killed", 30 ),
NIGHT_HUNTER( "15 monsters killed at nighttime", 58 ),
GAMES_PLAYED_1( "10 games played", 60, true ),
GAMES_PLAYED_2( "100 games played", 61, true ),
GAMES_PLAYED_3( "500 games played", 62, true ),
GAMES_PLAYED_4( "2000 games played", 63, true ),
HAPPY_END( "Happy end", 38 ),
SUPPORTER( "Thanks for your support!", 31, true );
public boolean meta;
public String description;
public int image;
private Badge( String description, int image ) {
this( description, image, false );
}
private Badge( String description, int image, boolean meta ) {
this.description = description;
this.image = image;
this.meta = meta;
}
private Badge() {
this( "", -1 );
}
}
private static HashSet<Badge> global;
private static HashSet<Badge> local = new HashSet<Badges.Badge>();
private static boolean saveNeeded = false;
public static void reset() {
local.clear();
loadGlobal();
}
private static final String BADGES_FILE = "badges.dat";
private static final String BADGES = "badges";
private static HashSet<Badge> restore( Bundle bundle ) {
HashSet<Badge> badges = new HashSet<Badge>();
String[] names = bundle.getStringArray( BADGES );
for (int i=0; i < names.length; i++) {
try {
badges.add( Badge.valueOf( names[i] ) );
} catch (Exception e) {
}
}
return badges;
}
private static void store( Bundle bundle, HashSet<Badge> badges ) {
int count = 0;
String names[] = new String[global.size()];
for (Badge badge:badges) {
names[count++] = badge.toString();
}
bundle.put( BADGES, names );
}
public static void loadLocal( Bundle bundle ) {
local = restore( bundle );
}
public static void saveLocal( Bundle bundle ) {
store( bundle, local );
}
public static void loadGlobal() {
if (global == null) {
try {
InputStream input = Game.instance.openFileInput( BADGES_FILE );
Bundle bundle = Bundle.read( input );
input.close();
global = restore( bundle );
} catch (IOException e) {
global = new HashSet<Badge>();
}
}
}
public static void saveGlobal() {
if (saveNeeded) {
Bundle bundle = new Bundle();
store( bundle, global );
try {
OutputStream output = Game.instance.openFileOutput( BADGES_FILE, Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
saveNeeded = false;
} catch (IOException e) {
}
}
}
public static void validateMonstersSlain() {
Badge badge = null;
if (!local.contains( Badge.MONSTERS_SLAIN_1 ) && Statistics.enemiesSlain >= 10) {
badge = Badge.MONSTERS_SLAIN_1;
local.add( badge );
}
if (!local.contains( Badge.MONSTERS_SLAIN_2 ) && Statistics.enemiesSlain >= 50) {
badge = Badge.MONSTERS_SLAIN_2;
local.add( badge );
}
if (!local.contains( Badge.MONSTERS_SLAIN_3 ) && Statistics.enemiesSlain >= 150) {
badge = Badge.MONSTERS_SLAIN_3;
local.add( badge );
}
if (!local.contains( Badge.MONSTERS_SLAIN_4 ) && Statistics.enemiesSlain >= 250) {
badge = Badge.MONSTERS_SLAIN_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validateGoldCollected() {
Badge badge = null;
if (!local.contains( Badge.GOLD_COLLECTED_1 ) && Statistics.goldCollected >= 100) {
badge = Badge.GOLD_COLLECTED_1;
local.add( badge );
}
if (!local.contains( Badge.GOLD_COLLECTED_2 ) && Statistics.goldCollected >= 500) {
badge = Badge.GOLD_COLLECTED_2;
local.add( badge );
}
if (!local.contains( Badge.GOLD_COLLECTED_3 ) && Statistics.goldCollected >= 2500) {
badge = Badge.GOLD_COLLECTED_3;
local.add( badge );
}
if (!local.contains( Badge.GOLD_COLLECTED_4 ) && Statistics.goldCollected >= 7500) {
badge = Badge.GOLD_COLLECTED_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validateLevelReached() {
Badge badge = null;
if (!local.contains( Badge.LEVEL_REACHED_1 ) && Dungeon.hero.lvl >= 6) {
badge = Badge.LEVEL_REACHED_1;
local.add( badge );
}
if (!local.contains( Badge.LEVEL_REACHED_2 ) && Dungeon.hero.lvl >= 12) {
badge = Badge.LEVEL_REACHED_2;
local.add( badge );
}
if (!local.contains( Badge.LEVEL_REACHED_3 ) && Dungeon.hero.lvl >= 18) {
badge = Badge.LEVEL_REACHED_3;
local.add( badge );
}
if (!local.contains( Badge.LEVEL_REACHED_4 ) && Dungeon.hero.lvl >= 24) {
badge = Badge.LEVEL_REACHED_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validateStrengthAttained() {
Badge badge = null;
if (!local.contains( Badge.STRENGTH_ATTAINED_1 ) && Dungeon.hero.STR >= 13) {
badge = Badge.STRENGTH_ATTAINED_1;
local.add( badge );
}
if (!local.contains( Badge.STRENGTH_ATTAINED_2 ) && Dungeon.hero.STR >= 15) {
badge = Badge.STRENGTH_ATTAINED_2;
local.add( badge );
}
if (!local.contains( Badge.STRENGTH_ATTAINED_3 ) && Dungeon.hero.STR >= 17) {
badge = Badge.STRENGTH_ATTAINED_3;
local.add( badge );
}
if (!local.contains( Badge.STRENGTH_ATTAINED_4 ) && Dungeon.hero.STR >= 19) {
badge = Badge.STRENGTH_ATTAINED_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validateFoodEaten() {
Badge badge = null;
if (!local.contains( Badge.FOOD_EATEN_1 ) && Statistics.foodEaten >= 10) {
badge = Badge.FOOD_EATEN_1;
local.add( badge );
}
if (!local.contains( Badge.FOOD_EATEN_2 ) && Statistics.foodEaten >= 20) {
badge = Badge.FOOD_EATEN_2;
local.add( badge );
}
if (!local.contains( Badge.FOOD_EATEN_3 ) && Statistics.foodEaten >= 30) {
badge = Badge.FOOD_EATEN_3;
local.add( badge );
}
if (!local.contains( Badge.FOOD_EATEN_4 ) && Statistics.foodEaten >= 40) {
badge = Badge.FOOD_EATEN_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validatePotionsCooked() {
Badge badge = null;
if (!local.contains( Badge.POTIONS_COOKED_1 ) && Statistics.potionsCooked >= 3) {
badge = Badge.POTIONS_COOKED_1;
local.add( badge );
}
if (!local.contains( Badge.POTIONS_COOKED_2 ) && Statistics.potionsCooked >= 6) {
badge = Badge.POTIONS_COOKED_2;
local.add( badge );
}
if (!local.contains( Badge.POTIONS_COOKED_3 ) && Statistics.potionsCooked >= 9) {
badge = Badge.POTIONS_COOKED_3;
local.add( badge );
}
if (!local.contains( Badge.POTIONS_COOKED_4 ) && Statistics.potionsCooked >= 12) {
badge = Badge.POTIONS_COOKED_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validatePiranhasKilled() {
Badge badge = null;
if (!local.contains( Badge.PIRANHAS ) && Statistics.piranhasKilled >= 6) {
badge = Badge.PIRANHAS;
local.add( badge );
}
displayBadge( badge );
}
public static void validateItemLevelAquired( Item item ) {
// This method should be called:
// 1) When an item is obtained (Item.collect)
// 2) When an item is upgraded (ScrollOfUpgrade, ScrollOfWeaponUpgrade, ShortSword, WandOfMagicMissile)
// 3) When an item is identified
if (!item.levelKnown) {
return;
}
Badge badge = null;
if (!local.contains( Badge.ITEM_LEVEL_1 ) && item.level >= 3) {
badge = Badge.ITEM_LEVEL_1;
local.add( badge );
}
if (!local.contains( Badge.ITEM_LEVEL_2 ) && item.level >= 6) {
badge = Badge.ITEM_LEVEL_2;
local.add( badge );
}
if (!local.contains( Badge.ITEM_LEVEL_3 ) && item.level >= 9) {
badge = Badge.ITEM_LEVEL_3;
local.add( badge );
}
if (!local.contains( Badge.ITEM_LEVEL_4 ) && item.level >= 12) {
badge = Badge.ITEM_LEVEL_4;
local.add( badge );
}
displayBadge( badge );
}
public static void validateAllPotionsIdentified() {
if (Dungeon.hero != null && Dungeon.hero.isAlive() &&
!local.contains( Badge.ALL_POTIONS_IDENTIFIED ) && Potion.allKnown()) {
Badge badge = Badge.ALL_POTIONS_IDENTIFIED;
local.add( badge );
displayBadge( badge );
validateAllItemsIdentified();
}
}
public static void validateAllScrollsIdentified() {
if (Dungeon.hero != null && Dungeon.hero.isAlive() &&
!local.contains( Badge.ALL_SCROLLS_IDENTIFIED ) && Scroll.allKnown()) {
Badge badge = Badge.ALL_SCROLLS_IDENTIFIED;
local.add( badge );
displayBadge( badge );
validateAllItemsIdentified();
}
}
public static void validateAllRingsIdentified() {
if (Dungeon.hero != null && Dungeon.hero.isAlive() &&
!local.contains( Badge.ALL_RINGS_IDENTIFIED ) && Ring.allKnown()) {
Badge badge = Badge.ALL_RINGS_IDENTIFIED;
local.add( badge );
displayBadge( badge );
validateAllItemsIdentified();
}
}
public static void validateAllWandsIdentified() {
if (Dungeon.hero != null && Dungeon.hero.isAlive() &&
!local.contains( Badge.ALL_WANDS_IDENTIFIED ) && Wand.allKnown()) {
Badge badge = Badge.ALL_WANDS_IDENTIFIED;
local.add( badge );
displayBadge( badge );
validateAllItemsIdentified();
}
}
public static void validateAllBagsBought( Item bag ) {
Badge badge = null;
if (bag instanceof SeedPouch) {
badge = Badge.BAG_BOUGHT_SEED_POUCH;
} else if (bag instanceof ScrollHolder) {
badge = Badge.BAG_BOUGHT_SCROLL_HOLDER;
} else if (bag instanceof WandHolster) {
badge = Badge.BAG_BOUGHT_WAND_HOLSTER;
}
if (badge != null) {
local.add( badge );
if (!local.contains( Badge.ALL_BAGS_BOUGHT ) &&
local.contains( Badge.BAG_BOUGHT_SCROLL_HOLDER ) &&
local.contains( Badge.BAG_BOUGHT_SEED_POUCH ) &&
local.contains( Badge.BAG_BOUGHT_WAND_HOLSTER )) {
badge = Badge.ALL_BAGS_BOUGHT;
local.add( badge );
displayBadge( badge );
}
}
}
public static void validateAllItemsIdentified() {
if (!global.contains( Badge.ALL_ITEMS_IDENTIFIED ) &&
global.contains( Badge.ALL_POTIONS_IDENTIFIED ) &&
global.contains( Badge.ALL_SCROLLS_IDENTIFIED ) &&
global.contains( Badge.ALL_RINGS_IDENTIFIED ) &&
global.contains( Badge.ALL_WANDS_IDENTIFIED )) {
Badge badge = Badge.ALL_ITEMS_IDENTIFIED;
displayBadge( badge );
}
}
public static void validateDeathFromFire() {
Badge badge = Badge.DEATH_FROM_FIRE;
local.add( badge );
displayBadge( badge );
validateYASD();
}
public static void validateDeathFromPoison() {
Badge badge = Badge.DEATH_FROM_POISON;
local.add( badge );
displayBadge( badge );
validateYASD();
}
public static void validateDeathFromGas() {
Badge badge = Badge.DEATH_FROM_GAS;
local.add( badge );
displayBadge( badge );
validateYASD();
}
public static void validateDeathFromHunger() {
Badge badge = Badge.DEATH_FROM_HUNGER;
local.add( badge );
displayBadge( badge );
validateYASD();
}
public static void validateDeathFromGlyph() {
Badge badge = Badge.DEATH_FROM_GLYPH;
local.add( badge );
displayBadge( badge );
}
public static void validateDeathFromFalling() {
Badge badge = Badge.DEATH_FROM_FALLING;
local.add( badge );
displayBadge( badge );
}
private static void validateYASD() {
if (global.contains( Badge.DEATH_FROM_FIRE ) &&
global.contains( Badge.DEATH_FROM_POISON ) &&
global.contains( Badge.DEATH_FROM_GAS ) &&
global.contains( Badge.DEATH_FROM_HUNGER)) {
Badge badge = Badge.YASD;
local.add( badge );
displayBadge( badge );
}
}
public static void validateBossSlain() {
Badge badge = null;
switch (Dungeon.depth) {
case 5:
badge = Badge.BOSS_SLAIN_1;
break;
case 10:
badge = Badge.BOSS_SLAIN_2;
break;
case 15:
badge = Badge.BOSS_SLAIN_3;
break;
case 20:
badge = Badge.BOSS_SLAIN_4;
break;
}
if (badge != null) {
local.add( badge );
displayBadge( badge );
if (badge == Badge.BOSS_SLAIN_1) {
switch (Dungeon.hero.heroClass) {
case WARRIOR:
badge = Badge.BOSS_SLAIN_1_WARRIOR;
break;
case MAGE:
badge = Badge.BOSS_SLAIN_1_MAGE;
break;
case ROGUE:
badge = Badge.BOSS_SLAIN_1_ROGUE;
break;
case HUNTRESS:
badge = Badge.BOSS_SLAIN_1_HUNTRESS;
break;
}
local.add( badge );
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
if (global.contains( Badge.BOSS_SLAIN_1_WARRIOR ) &&
global.contains( Badge.BOSS_SLAIN_1_MAGE ) &&
global.contains( Badge.BOSS_SLAIN_1_ROGUE ) &&
global.contains( Badge.BOSS_SLAIN_1_HUNTRESS)) {
badge = Badge.BOSS_SLAIN_1_ALL_CLASSES;
if (!global.contains( badge )) {
displayBadge( badge );
global.add( badge );
saveNeeded = true;
}
}
} else
if (badge == Badge.BOSS_SLAIN_3) {
switch (Dungeon.hero.subClass) {
case GLADIATOR:
badge = Badge.BOSS_SLAIN_3_GLADIATOR;
break;
case BERSERKER:
badge = Badge.BOSS_SLAIN_3_BERSERKER;
break;
case WARLOCK:
badge = Badge.BOSS_SLAIN_3_WARLOCK;
break;
case BATTLEMAGE:
badge = Badge.BOSS_SLAIN_3_BATTLEMAGE;
break;
case FREERUNNER:
badge = Badge.BOSS_SLAIN_3_FREERUNNER;
break;
case ASSASSIN:
badge = Badge.BOSS_SLAIN_3_ASSASSIN;
break;
case SNIPER:
badge = Badge.BOSS_SLAIN_3_SNIPER;
break;
case WARDEN:
badge = Badge.BOSS_SLAIN_3_WARDEN;
break;
default:
return;
}
local.add( badge );
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
if (global.contains( Badge.BOSS_SLAIN_3_GLADIATOR ) &&
global.contains( Badge.BOSS_SLAIN_3_BERSERKER ) &&
global.contains( Badge.BOSS_SLAIN_3_WARLOCK ) &&
global.contains( Badge.BOSS_SLAIN_3_BATTLEMAGE ) &&
global.contains( Badge.BOSS_SLAIN_3_FREERUNNER ) &&
global.contains( Badge.BOSS_SLAIN_3_ASSASSIN ) &&
global.contains( Badge.BOSS_SLAIN_3_SNIPER ) &&
global.contains( Badge.BOSS_SLAIN_3_WARDEN )) {
badge = Badge.BOSS_SLAIN_3_ALL_SUBCLASSES;
if (!global.contains( badge )) {
displayBadge( badge );
global.add( badge );
saveNeeded = true;
}
}
}
}
}
public static void validateMastery() {
Badge badge = null;
switch (Dungeon.hero.heroClass) {
case WARRIOR:
badge = Badge.MASTERY_WARRIOR;
break;
case MAGE:
badge = Badge.MASTERY_MAGE;
break;
case ROGUE:
badge = Badge.MASTERY_ROGUE;
break;
case HUNTRESS:
badge = Badge.MASTERY_HUNTRESS;
break;
}
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
}
public static void validateMasteryCombo( int n ) {
if (!local.contains( Badge.MASTERY_COMBO ) && n == 7) {
Badge badge = Badge.MASTERY_COMBO;
local.add( badge );
displayBadge( badge );
}
}
2014-09-11 04:48:13 +00:00
//TODO: Replace this badge, Delayed to 0.2.1
2014-07-27 13:39:07 +00:00
public static void validateRingOfHaggler() {
if (!local.contains( Badge.RING_OF_HAGGLER )/* && new RingOfThorns().isKnown()*/) {
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Badge badge = Badge.RING_OF_HAGGLER;
local.add( badge );
displayBadge( badge );
}
}
2014-09-11 04:48:13 +00:00
//TODO: Replace this badge, Delayed to 0.2.1
2014-07-27 13:39:07 +00:00
public static void validateRingOfThorns() {
if (!local.contains( Badge.RING_OF_THORNS )/* && new RingOfThorns().isKnown()*/) {
2014-07-27 13:39:07 +00:00
Badge badge = Badge.RING_OF_THORNS;
local.add( badge );
displayBadge( badge );
}
}
public static void validateRare( Mob mob ) {
Badge badge = null;
if (mob instanceof Albino) {
badge = Badge.RARE_ALBINO;
} else if (mob instanceof Bandit) {
badge = Badge.RARE_BANDIT;
} else if (mob instanceof Shielded) {
badge = Badge.RARE_SHIELDED;
} else if (mob instanceof Senior) {
badge = Badge.RARE_SENIOR;
} else if (mob instanceof Acidic) {
badge = Badge.RARE_ACIDIC;
}
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
if (global.contains( Badge.RARE_ALBINO ) &&
global.contains( Badge.RARE_BANDIT ) &&
global.contains( Badge.RARE_SHIELDED ) &&
global.contains( Badge.RARE_SENIOR ) &&
global.contains( Badge.RARE_ACIDIC )) {
badge = Badge.RARE;
displayBadge( badge );
}
}
public static void validateVictory() {
Badge badge = Badge.VICTORY;
displayBadge( badge );
switch (Dungeon.hero.heroClass) {
case WARRIOR:
badge = Badge.VICTORY_WARRIOR;
break;
case MAGE:
badge = Badge.VICTORY_MAGE;
break;
case ROGUE:
badge = Badge.VICTORY_ROGUE;
break;
case HUNTRESS:
badge = Badge.VICTORY_HUNTRESS;
break;
}
local.add( badge );
if (!global.contains( badge )) {
global.add( badge );
saveNeeded = true;
}
if (global.contains( Badge.VICTORY_WARRIOR ) &&
global.contains( Badge.VICTORY_MAGE ) &&
global.contains( Badge.VICTORY_ROGUE ) &&
global.contains( Badge.VICTORY_HUNTRESS )) {
badge = Badge.VICTORY_ALL_CLASSES;
displayBadge( badge );
}
}
public static void validateNoKilling() {
if (!local.contains( Badge.NO_MONSTERS_SLAIN ) && Statistics.completedWithNoKilling) {
Badge badge = Badge.NO_MONSTERS_SLAIN;
local.add( badge );
displayBadge( badge );
}
}
public static void validateGrimWeapon() {
if (!local.contains( Badge.GRIM_WEAPON )) {
Badge badge = Badge.GRIM_WEAPON;
local.add( badge );
displayBadge( badge );
}
}
public static void validateNightHunter() {
if (!local.contains( Badge.NIGHT_HUNTER ) && Statistics.nightHunt >= 15) {
Badge badge = Badge.NIGHT_HUNTER;
local.add( badge );
displayBadge( badge );
}
}
public static void validateSupporter() {
global.add( Badge.SUPPORTER );
saveNeeded = true;
PixelScene.showBadge( Badge.SUPPORTER );
}
public static void validateGamesPlayed() {
Badge badge = null;
if (Rankings.INSTANCE.totalNumber >= 10) {
badge = Badge.GAMES_PLAYED_1;
}
if (Rankings.INSTANCE.totalNumber >= 100) {
badge = Badge.GAMES_PLAYED_2;
}
if (Rankings.INSTANCE.totalNumber >= 500) {
badge = Badge.GAMES_PLAYED_3;
}
if (Rankings.INSTANCE.totalNumber >= 2000) {
badge = Badge.GAMES_PLAYED_4;
}
displayBadge( badge );
}
public static void validateHappyEnd() {
displayBadge( Badge.HAPPY_END );
}
private static void displayBadge( Badge badge ) {
if (badge == null) {
return;
}
if (global.contains( badge )) {
if (!badge.meta) {
GLog.h( "Badge endorsed: %s", badge.description );
}
} else {
global.add( badge );
saveNeeded = true;
if (badge.meta) {
GLog.h( "New super badge: %s", badge.description );
} else {
GLog.h( "New badge: %s", badge.description );
}
PixelScene.showBadge( badge );
}
}
public static boolean isUnlocked( Badge badge ) {
return global.contains( badge );
}
public static void disown( Badge badge ) {
loadGlobal();
global.remove( badge );
saveNeeded = true;
}
public static List<Badge> filtered( boolean global ) {
HashSet<Badge> filtered = new HashSet<Badge>( global ? Badges.global : Badges.local );
if (!global) {
Iterator<Badge> iterator = filtered.iterator();
while (iterator.hasNext()) {
Badge badge = iterator.next();
if (badge.meta) {
iterator.remove();
}
}
}
leaveBest( filtered, Badge.MONSTERS_SLAIN_1, Badge.MONSTERS_SLAIN_2, Badge.MONSTERS_SLAIN_3, Badge.MONSTERS_SLAIN_4 );
leaveBest( filtered, Badge.GOLD_COLLECTED_1, Badge.GOLD_COLLECTED_2, Badge.GOLD_COLLECTED_3, Badge.GOLD_COLLECTED_4 );
leaveBest( filtered, Badge.BOSS_SLAIN_1, Badge.BOSS_SLAIN_2, Badge.BOSS_SLAIN_3, Badge.BOSS_SLAIN_4 );
leaveBest( filtered, Badge.LEVEL_REACHED_1, Badge.LEVEL_REACHED_2, Badge.LEVEL_REACHED_3, Badge.LEVEL_REACHED_4 );
leaveBest( filtered, Badge.STRENGTH_ATTAINED_1, Badge.STRENGTH_ATTAINED_2, Badge.STRENGTH_ATTAINED_3, Badge.STRENGTH_ATTAINED_4 );
leaveBest( filtered, Badge.FOOD_EATEN_1, Badge.FOOD_EATEN_2, Badge.FOOD_EATEN_3, Badge.FOOD_EATEN_4 );
leaveBest( filtered, Badge.ITEM_LEVEL_1, Badge.ITEM_LEVEL_2, Badge.ITEM_LEVEL_3, Badge.ITEM_LEVEL_4 );
leaveBest( filtered, Badge.POTIONS_COOKED_1, Badge.POTIONS_COOKED_2, Badge.POTIONS_COOKED_3, Badge.POTIONS_COOKED_4 );
leaveBest( filtered, Badge.BOSS_SLAIN_1_ALL_CLASSES, Badge.BOSS_SLAIN_3_ALL_SUBCLASSES );
leaveBest( filtered, Badge.DEATH_FROM_FIRE, Badge.YASD );
leaveBest( filtered, Badge.DEATH_FROM_GAS, Badge.YASD );
leaveBest( filtered, Badge.DEATH_FROM_HUNGER, Badge.YASD );
leaveBest( filtered, Badge.DEATH_FROM_POISON, Badge.YASD );
leaveBest( filtered, Badge.VICTORY, Badge.VICTORY_ALL_CLASSES );
leaveBest( filtered, Badge.GAMES_PLAYED_1, Badge.GAMES_PLAYED_2, Badge.GAMES_PLAYED_3, Badge.GAMES_PLAYED_4 );
ArrayList<Badge> list = new ArrayList<Badge>( filtered );
Collections.sort( list );
return list;
}
private static void leaveBest( HashSet<Badge> list, Badge...badges ) {
for (int i=badges.length-1; i > 0; i--) {
if (list.contains( badges[i])) {
for (int j=0; j < i; j++) {
list.remove( badges[j] );
}
break;
}
}
}
}