Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/PlantSprite.java

111 lines
2.5 KiB
Java
Raw Normal View History

2014-07-27 13:39:07 +00:00
/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
2014-07-27 13:39:07 +00:00
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
2014-07-27 13:39:07 +00:00
public class PlantSprite extends Image {
private static final float DELAY = 0.2f;
private static enum State {
GROWING, NORMAL, WITHERING
}
private State state = State.NORMAL;
private float time;
private static TextureFilm frames;
private int pos = -1;
public PlantSprite() {
super( Assets.PLANTS );
if (frames == null) {
// Hardcoded size
frames = new TextureFilm( texture, 16, 16 );
}
// Hardcoded origin
origin.set( 8, 12 );
}
public PlantSprite( int image ) {
this();
reset( image );
}
public void reset( Plant plant ) {
revive();
reset( plant.image );
alpha( 1f );
pos = plant.pos;
x = pos % Level.WIDTH * DungeonTilemap.SIZE;
y = pos / Level.WIDTH * DungeonTilemap.SIZE;
state = State.GROWING;
time = DELAY;
}
public void reset( int image ) {
frame( frames.get( image ) );
}
@Override
public void update() {
super.update();
visible = pos == -1 || Dungeon.visible[pos];
switch (state) {
case GROWING:
if ((time -= Game.elapsed) <= 0) {
state = State.NORMAL;
scale.set( 1 );
} else {
scale.set( 1 - time / DELAY );
}
break;
case WITHERING:
if ((time -= Game.elapsed) <= 0) {
super.kill();
} else {
alpha( time / DELAY );
}
break;
default:
}
}
@Override
public void kill() {
state = State.WITHERING;
time = DELAY;
}
}