Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java

168 lines
5.6 KiB
Java
Raw Normal View History

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.watabou.noosa.Camera;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.RenderedTextMultiline;
import com.watabou.noosa.ui.Component;
//TODO: update this class with relevant info as new versions come out.
public class ChangesScene extends PixelScene {
private static final String TTL_Welcome = "Welcome!";
private static final String TTL_Update = "v0.3.3: Google Play Games!";
private static final String TTL_Future = "Wait What?";
private static final String TXT_Welcome =
"Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, maps, items, and traps!\n" +
"\n" +
"Each run is a new challenging experience, but be careful, death is permanent!\n" +
"\n" +
"Shattered Pixel Dungeon is based on Watabou's Pixel Dungeon, if you're familiar with the original game, here is a list of major changes:\n" +
"- Mage class and wands totally reworked\n" +
"- Rings totally reworked, plus big changes to the rogue\n" +
"- A new category of item: Artifacts!\n" +
"- Enemy, boss, and quest changes to floors 1-10\n" +
"- Subclasses currently being reworked, and are only available after floor 10\n" +
"- Lots of balance changes, including removing degradation\n" +
"- Over 20 new trap types!\n" +
"- A redesigned UI with up to 4 quickslots\n" +
"- Updates with new and reworked content roughly once a month\n" +
"\n" +
"\n" +
"Happy Dungeoneering!";
private static final String TXT_Update =
"v0.3.3b:\n" +
"- Fixed start-crash on android 2.2\n" +
"- Fixed various crash bugs\n" +
"\n" +
"v0.3.3a:\n" +
"- Added a small holiday treat ;)\n" +
"- Thieves now disappear when they get away\n" +
"- Fixed chests not opening with enemies nearby\n" +
"- Fixed numerous bugs and crashes\n" +
"\n" +
"v0.3.3:\n" +
"Support for Google Play Games:\n" +
"- Badges can now sync across devices\n" +
"- Five Google Play Achievements added\n" +
"- Rankings sync will come in future\n" +
"\n" +
"Press the controller button in the main menu to learn more\n" +
"\n" +
"Shattered remains a 100% offline game if Google Play Games is not enabled\n" +
"\n" +
"\n" +
"Gameplay Changes:\n" +
"- Tengu's maze is now different each time\n" +
"- Items no longer auto-pickup when enemies are near\n" +
"\n" +
"Fixes:\n" +
"- Fixed several bugs with prison enemies\n" +
"- Fixed some landscape window size issues\n" +
"- Fixed other minor bugs\n" +
"\n" +
"Misc:\n" +
"- Added support for reverse landscape\n" +
"\n" +
"There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!";
private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
"this could cause some very weird errors to occur.";
@Override
public void create() {
super.create();
int w = Camera.main.width;
int h = Camera.main.height;
RenderedText title = PixelScene.renderText( "Recent Changes", 9 );
title.hardlight(Window.TITLE_COLOR);
title.x = (w - title.width()) / 2 ;
title.y = 4;
add(title);
ExitButton btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
RenderedTextMultiline text = renderMultiline(TXT_Update, 6 );
int pw = w - 6;
int ph = h - 20;
NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
panel.size( pw, ph );
panel.x = (w - pw) / 2;
panel.y = title.y + title.height() + 2;
add( panel );
ScrollPane list = new ScrollPane( new Component() );
add( list );
Component content = list.content();
content.clear();
text.maxWidth((int) panel.innerWidth());
content.add(text);
content.setSize( panel.innerWidth(), text.height() );
list.setRect(
panel.x + panel.marginLeft(),
panel.y + panel.marginTop(),
panel.innerWidth(),
panel.innerHeight());
list.scrollTo(0, 0);
Archs archs = new Archs();
archs.setSize( Camera.main.width, Camera.main.height );
addToBack( archs );
fadeIn();
}
@Override
protected void onBackPressed() {
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
}
}