Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
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public class GooSprite extends MobSprite {
private Animation pump;
private Animation pumpAttack;
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public GooSprite() {
super();
texture( Assets.GOO );
TextureFilm frames = new TextureFilm( texture, 20, 14 );
idle = new Animation( 10, true );
idle.frames( frames, 2, 1, 0, 0, 1 );
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run = new Animation( 15, true );
run.frames( frames, 3, 2, 1, 2 );
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pump = new Animation( 20, true );
pump.frames( frames, 4, 3, 2, 1, 0 );
pumpAttack = new Animation ( 20, false );
pumpAttack.frames( frames, 4, 3, 2, 1, 0, 7);
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attack = new Animation( 10, false );
attack.frames( frames, 8, 9, 10 );
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die = new Animation( 10, false );
die.frames( frames, 5, 6, 7 );
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play( idle );
}
public void pumpUp() {
play( pump );
}
public void pumpAttack() { play( pumpAttack ); }
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@Override
public int blood() {
return 0xFF000000;
}
@Override
public void onComplete( Animation anim ) {
super.onComplete(anim);
if (anim == pumpAttack) {
idle();
ch.onAttackComplete();
}
}
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}