Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java

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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Gold extends Item {
private static final String TXT_COLLECT = "Collect gold coins to spend them later in a shop.";
private static final String TXT_INFO = "A pile of %d gold coins. " + TXT_COLLECT;
private static final String TXT_INFO_1 = "One gold coin. " + TXT_COLLECT;
private static final String TXT_VALUE = "%+d";
{
name = "gold";
image = ItemSpriteSheet.GOLD;
stackable = true;
}
public Gold() {
this( 1 );
}
public Gold( int value ) {
this.quantity = value;
}
@Override
public ArrayList<String> actions( Hero hero ) {
return new ArrayList<String>();
}
@Override
public boolean doPickUp( Hero hero ) {
Dungeon.gold += quantity;
Statistics.goldCollected += quantity;
Badges.validateGoldCollected();
GameScene.pickUp( this );
hero.sprite.showStatus( CharSprite.NEUTRAL, TXT_VALUE, quantity );
hero.spendAndNext( TIME_TO_PICK_UP );
Sample.INSTANCE.play( Assets.SND_GOLD, 1, 1, Random.Float( 0.9f, 1.1f ) );
return true;
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public String info() {
switch (quantity) {
case 0:
return TXT_COLLECT;
case 1:
return TXT_INFO_1;
default:
return Utils.format( TXT_INFO, quantity );
}
}
@Override
public Item random() {
quantity = Random.Int( 20 + Dungeon.depth * 10, 40 + Dungeon.depth * 20 );
return this;
}
private static final String VALUE = "value";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( VALUE, quantity );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
quantity = bundle.getInt( VALUE );
}
}