/*
 * Pixel Dungeon
 * Copyright (C) 2012-2014  Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.items.wands;

import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Regrowth;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Callback;

public class WandOfRegrowth extends Wand {

	{
		name = "Wand of Regrowth";
	}
	
	@Override
	protected void onZap( int cell ) {
		
		for (int i=1; i < Ballistica.distance-1; i++) {
			int p = Ballistica.trace[i];
			int c = Dungeon.level.map[p];
			if (c == Terrain.EMPTY || 
				c == Terrain.EMBERS || 
				c == Terrain.EMPTY_DECO) {
				
				Level.set( p, Terrain.GRASS );
				
			}
		}
		
		int c = Dungeon.level.map[cell];
		if (c == Terrain.EMPTY || 
			c == Terrain.EMBERS || 
			c == Terrain.EMPTY_DECO || 
			c == Terrain.GRASS ||
			c == Terrain.HIGH_GRASS) {
			
			GameScene.add( Blob.seed( cell, (level() + 2) * 20, Regrowth.class ) );
			
		} else {
			
			GLog.i( "nothing happened" );
			
		}
	}
	
	protected void fx( int cell, Callback callback ) {
		MagicMissile.foliage( curUser.sprite.parent, curUser.pos, cell, callback );
		Sample.INSTANCE.play( Assets.SND_ZAP );
	}
	
	@Override
	public String desc() {
		return
			"\"When life ceases new life always begins to grow... The eternal cycle always remains!\"";
	}
}
