/*
 * Pixel Dungeon
 * Copyright (C) 2012-2014  Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.ui;

        import com.watabou.noosa.Game;
        import com.watabou.noosa.Image;
        import com.watabou.noosa.audio.Sample;
        import com.watabou.noosa.ui.Button;
        import com.shatteredpixel.shatteredpixeldungeon.Assets;
        import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
        import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;

public class ExitButton extends Button {

    private Image image;

    public ExitButton() {
        super();

        width = image.width;
        height = image.height;
    }

    @Override
    protected void createChildren() {
        super.createChildren();

        image = Icons.EXIT.get();
        add( image );
    }

    @Override
    protected void layout() {
        super.layout();

        image.x = x;
        image.y = y;
    }

    @Override
    protected void onTouchDown() {
        image.brightness( 1.5f );
        Sample.INSTANCE.play( Assets.SND_CLICK );
    }

    @Override
    protected void onTouchUp() {
        image.resetColor();
    }

    @Override
    protected void onClick() {
        if (Game.scene() instanceof TitleScene) {
            Game.instance.finish();
        } else {
            ShatteredPixelDungeon.switchNoFade( TitleScene.class );
        }
    }
}
