###armor curses
items.armor.curses.antientropy.name=%s of anti-entropy
items.armor.curses.antientropy.desc=Anti-entropy curse works against the forces of the universe, pulling energy away from the attacker and into the wearer. This briefly freezes the attacker, but sets the wearer on fire!

items.armor.curses.corrosion.name=%s of corrosion
items.armor.curses.corrosion.desc=Armor of corrosion is capable of bursting with corrosive fluid, coating everything in the area with sticky acidic ooze.

items.armor.curses.displacement.name=%s of displacement
items.armor.curses.displacement.desc=The curse of displacement attempts to move the wearer to safety when they are attacked. It is a bit too effective however, randomly teleporting the user around the level.

items.armor.curses.metabolism.name=%s of metabolism
items.armor.curses.metabolism.desc=The metabolism curse directly converts satiety into health when the wearer is injured, providing a boost of healing, but quickly causing starvation.

items.armor.curses.multiplicity.name=%s of multiplicity
items.armor.curses.multiplicity.desc=Armor cursed with multiplicity contains dangerous duplication magic. It will sometimes create a mirror image of the wearer, but is equally likely to duplicate the attacker!

items.armor.curses.stench.name=%s of stench
items.armor.curses.stench.desc=Armor cursed with stench will release clouds of noxious gas, which is hazardous to everything caught in the cloud.


###glyphs
items.armor.glyphs.affection.name=%s of affection
items.armor.glyphs.affection.desc=This powerful glyph manipulates the mind of attackers, charming them temporarily.

items.armor.glyphs.antimagic.name=%s of anti-magic
items.armor.glyphs.antimagic.desc=This powerful glyph allows armor to apply its defense to most magical attacks as well as physical ones.

items.armor.glyphs.brimstone.name=%s of brimstone
items.armor.glyphs.brimstone.desc=This glyph protects the wearer and their belongings from fire, with upgrades it even converts the heat into health.

items.armor.glyphs.camouflage.name=%s of camouflage
items.armor.glyphs.camouflage.desc=This glyph allows the wearer to blend into tall grass, granting them temporary invisibility.

items.armor.glyphs.entanglement.name=%s of entanglement
items.armor.glyphs.entanglement.desc=This glyph grows earthroot around the wearer to absorb damage, yet roots them in the process.

items.armor.glyphs.flow.name=%s of flow
items.armor.glyphs.flow.desc=This glyph manipulates the flow of water around the wearer, making them much faster when moving through it.

items.armor.glyphs.obfuscation.name=%s of obfuscation
items.armor.glyphs.obfuscation.desc=This glyph makes the wearer more difficult to detect, at the cost of defense.

items.armor.glyphs.potential.name=%s of potential
items.armor.glyphs.potential.rankings_desc=Killed by: glyph of potential
items.armor.glyphs.potential.desc=This glyph releases energy when struck. This is harmful to the wearer, but recharges wands.

items.armor.glyphs.repulsion.name=%s of repulsion
items.armor.glyphs.repulsion.desc=This glyph rebounds force against attackers, sending them flying back.

items.armor.glyphs.stone.name=%s of stone
items.armor.glyphs.stone.desc=This glyph increases both the weight and defensive strength of armor it is attached to.

items.armor.glyphs.swiftness.name=%s of swiftness
items.armor.glyphs.swiftness.desc=This glyph alters the nature of armor, reducing weight and increasing evasion and speed, at the cost of defense.

items.armor.glyphs.thorns.name=%s of thorns
items.armor.glyphs.thorns.desc=This powerful glyph harms attackers, causing them to slowly bleed based on the damage they deal.

items.armor.glyphs.viscosity.name=%s of viscosity
items.armor.glyphs.viscosity.deferred=deferred %d
items.armor.glyphs.viscosity$defereddamage.name=Deferred damage
items.armor.glyphs.viscosity$defereddamage.ondeath=The deferred damage killed you...
items.armor.glyphs.viscosity$defereddamage.rankings_desc=Killed by deferred damage
items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately.\n\nDeferred damage remaining: %d.
items.armor.glyphs.viscosity.desc=This glyph is able to store damage dealt to the wearer, dealing it to them slowly rather than all at once.



###armor
items.armor.armor.ac_detach=DETACH
items.armor.armor.detach_seal=You detach the seal from your armor.
items.armor.armor.equip_cursed=The armor constricts around you painfully.
items.armor.armor.identify=You are now familiar enough with your armor to identify it.
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
items.armor.armor.curr_absorb=This armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
items.armor.armor.avg_absorb=Typically this armor blocks _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move, evade, and defend.
items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
items.armor.armor.inscribed=It is inscribed with a _%s._
items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor.
items.armor.armor$glyph.glyph=glyph
items.armor.armor$glyph.killed=%s killed you...

items.armor.classarmor.low_hp=Your health is too low!
items.armor.classarmor.not_equipped=You need to be wearing this armor to use its special power!

items.armor.clotharmor.name=cloth armor
items.armor.clotharmor.desc=This lightweight armor offers basic protection.

items.armor.huntressarmor.name=huntress cloak
items.armor.huntressarmor.ac_special=SPECTRAL BLADES
items.armor.huntressarmor.no_enemies=No enemies in sight
items.armor.huntressarmor.desc=A huntress in such cloak can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.

items.armor.leatherarmor.name=leather armor
items.armor.leatherarmor.desc=Armor made from tanned monster hide. Not as light as cloth armor but provides better protection.

items.armor.magearmor.name=mage robe
items.armor.magearmor.ac_special=MOLTEN EARTH
items.armor.magearmor.desc=Wearing this gorgeous robe, a mage can cast a spell of molten earth: all the enemies in his field of view will be set on fire and unable to move at the same time.

items.armor.mailarmor.name=mail armor
items.armor.mailarmor.desc=Interlocking metal links make for a tough but flexible suit of armor.

items.armor.platearmor.name=plate armor
items.armor.platearmor.desc=Enormous plates of metal are joined together into a suit that provides unmatched protection to any adventurer strong enough to bear its staggering weight.

items.armor.roguearmor.name=rogue garb
items.armor.roguearmor.ac_special=SMOKE BOMB
items.armor.roguearmor.fov=You can only jump to an empty location in your field of view
items.armor.roguearmor.prompt=Choose a location to jump to
items.armor.roguearmor.desc=Wearing this dark garb, a rogue can perform a trick, that is called "smoke bomb": he blinds enemies who could see him and jumps aside.

items.armor.scalearmor.name=scale armor
items.armor.scalearmor.desc=The metal scales sewn onto a leather vest create a flexible, yet protective armor.

items.armor.warriorarmor.name=warrior suit of armor
items.armor.warriorarmor.ac_special=HEROIC LEAP
items.armor.warriorarmor.prompt=Choose direction to leap
items.armor.warriorarmor.desc=While this armor looks heavy, it allows a warrior to perform heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.



###artifacts
items.artifacts.alchemiststoolkit.name=alchemists toolkit
items.artifacts.alchemiststoolkit.ac_brew=BREW
##this one isn't dropped, so for now no i18n

items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
items.artifacts.artifact.cursed=The artifact painfully binds itself to you.
items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.

items.artifacts.capeofthorns.name=cape of thorns
items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?
items.artifacts.capeofthorns.desc_inactive=The cape feels reassuringly heavy on your shoulders, it seems to be gaining energy from the damage you take.
items.artifacts.capeofthorns.desc_active=The cape seems to be releasing stored energy, it is radiating a protective power.
items.artifacts.capeofthorns$thorns.inert=Your Cape becomes inert again.
items.artifacts.capeofthorns$thorns.radiating=Your Cape begins radiating energy, you feel protected!
items.artifacts.capeofthorns$thorns.levelup=Your Cape grows stronger!
items.artifacts.capeofthorns$thorns.name=Thorns
items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining: %s.

items.artifacts.chaliceofblood.name=chalice of blood
items.artifacts.chaliceofblood.ac_prick=PRICK
items.artifacts.chaliceofblood.yes=Yes, I know what I'm doing
items.artifacts.chaliceofblood.no=No, I changed my mind
items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice.
items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry...
items.artifacts.chaliceofblood.desc=This shining silver chalice is oddly adorned with sharp gems at the rim.
items.artifacts.chaliceofblood.desc_cursed=The cursed chalice has bound itself to your hand, and is inhibiting your ability to regenerate health.
items.artifacts.chaliceofblood.desc_1=As you hold the chalice, you feel oddly compelled to prick yourself on the sharp gems.
items.artifacts.chaliceofblood.desc_2=Some of your blood is pooled into the chalice, you can subtly feel the chalice feeding life energy into you. You still want to cut yourself on the chalice, even though you know it will hurt.
items.artifacts.chaliceofblood.desc_3=The chalice is filled to the brim with your life essence. You can feel the chalice pouring life energy back into you.

items.artifacts.cloakofshadows.name=cloak of shadows
items.artifacts.cloakofshadows.ac_stealth=STEALTH
items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-energize.
items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet.
items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger!
items.artifacts.cloakofshadows$cloakstealth.name=Cloaked
items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.

items.artifacts.driedrose.name=dried rose
items.artifacts.driedrose.ac_summon=SUMMON
items.artifacts.driedrose.spawned=You have already summoned the ghost.
items.artifacts.driedrose.no_charge=Your rose isn't fully charged yet.
items.artifacts.driedrose.cursed=You cannot use a cursed rose.
items.artifacts.driedrose.no_space=There is no free space near you.
items.artifacts.driedrose.charged=Your rose is fully charged!
items.artifacts.driedrose.desc=Is this the rose that the ghost mentioned before disappearing? It seems to hold some spiritual power, perhaps it can be used to channel the energy of that lost warrior.
items.artifacts.driedrose.desc_hint=It seems to be missing some petals. Perhaps reattaching them out strengthen the rose.
items.artifacts.driedrose.desc_cursed=The cursed rose is bound to your hand, it feels eerily cold.
items.artifacts.driedrose$petal.name=dried petal
items.artifacts.driedrose$petal.no_rose=You have no rose to add this petal to.
items.artifacts.driedrose$petal.no_room=There is no room left for this petal, so you discard it.
items.artifacts.driedrose$petal.maxlevel=The rose is completed!
items.artifacts.driedrose$petal.levelup=You add the petal to the rose.
items.artifacts.driedrose$petal.desc=A frail dried up petal, which has somehow survived this far into the dungeon.
items.artifacts.driedrose$ghosthero.name=sad ghost
items.artifacts.driedrose$ghosthero.def_verb=evaded
items.artifacts.driedrose$ghosthero.hello=Hello again %s.
items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nhopefully you may succeed where I failed...
items.artifacts.driedrose$ghosthero.desc=A frail looking ethereal figure with a humanoid shape. Its power seems tied to the rose I have.\n\nThis ghost may not be much, but it seems to be my only true friend down here.

items.artifacts.etherealchains.name=ethereal chains
items.artifacts.etherealchains.ac_cast=CAST
items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
items.artifacts.etherealchains.cursed=You can't use cursed chains.
items.artifacts.etherealchains.does_nothing=That won't do anything.
items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
items.artifacts.etherealchains.prompt=Choose a location to target.
items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls!
items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you
items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger!

items.artifacts.hornofplenty.name=horn of plenty
items.artifacts.hornofplenty.ac_eat=EAT
items.artifacts.hornofplenty.ac_store=STORE
items.artifacts.hornofplenty.eat=You eat from the horn.
items.artifacts.hornofplenty.prompt=Select a piece of food
items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat!
items.artifacts.hornofplenty.full=Your horn is full of food!
items.artifacts.hornofplenty.reject=Your horn rejects the uncooked blandfruit.
items.artifacts.hornofplenty.maxlevel=Your horn has consumed all the food it can!
items.artifacts.hornofplenty.levelup=The horn consumes your food offering and grows in strength!
items.artifacts.hornofplenty.desc=This horn can't be blown into, but instead seems to fill up with food over time when equipped.
items.artifacts.hornofplenty.desc_hint=Perhaps there is a way to increase the horn's power by giving it food energy.
items.artifacts.hornofplenty.desc_cursed=The cursed horn has bound itself to your side, it seems to be eager to take food rather than produce it.

items.artifacts.lloydsbeacon.name=lloyd's beacon
items.artifacts.lloydsbeacon.ac_zap=ZAP
items.artifacts.lloydsbeacon.ac_set=SET
items.artifacts.lloydsbeacon.ac_return=RETURN
items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails.
items.artifacts.lloydsbeacon.prompt=Choose a location to zap.
items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger!
items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon!
items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.
items.artifacts.lloydsbeacon.return=The lloyd's beacon is successfully set at your current location, now you can return here anytime.
items.artifacts.lloydsbeacon.desc=Lloyd's beacon is an intricate magical device which grants the user control of teleportation magics. The beacon can be used to return to a set location, but can also expel bursts of random teleportation magic once it has charged from being equipped. This magic can be directed at a target or at the user themselves.
items.artifacts.lloydsbeacon.desc_set=This beacon was set somewhere on the level %d of Pixel Dungeon.

items.artifacts.masterthievesarmband.name=master thieves' armband
items.artifacts.masterthievesarmband.desc=This purple velvet armband bears the mark of a master thief. This doesn't belong to you, but it probably didn't belong to the person you took it from either.
items.artifacts.masterthievesarmband.desc_worn=With the armband around your wrist, every piece of gold you find makes you desire other people's property more. Perhaps it wouldn't be too hard to steal from pixel mart...

items.artifacts.sandalsofnature.name=sandals of nature
items.artifacts.sandalsofnature.name_1=shoes of nature
items.artifacts.sandalsofnature.name_2=boots of nature
items.artifacts.sandalsofnature.name_3=greaves of nature
items.artifacts.sandalsofnature.ac_feed=FEED
items.artifacts.sandalsofnature.ac_root=ROOT
items.artifacts.sandalsofnature.no_charge=They have no energy right now.
items.artifacts.sandalsofnature.prompt=Select a seed
items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
items.artifacts.sandalsofnature.levelup=Your footwear surges in size!
items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants! They seem very weak and pale, perhaps they need to be given nutrients?
items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.

items.artifacts.talismanofforesight.name=talisman of foresight
items.artifacts.talismanofforesight.ac_scry=SCRY
items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened.
items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate.
items.artifacts.talismanofforesight$foresight.name=Foresight
items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger!
items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged!
items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy.
items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger.

items.artifacts.timekeepershourglass.name=timekeeper's hourglass
items.artifacts.timekeepershourglass.ac_activate=ACTIVATE
items.artifacts.timekeepershourglass.deactivate=You deactivate the time freeze.
items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass.
items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant.
items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes.
items.artifacts.timekeepershourglass.stasis=Put myself in stasis
items.artifacts.timekeepershourglass.freeze=Freeze time around me
items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable, consumes up to 5 charge at a time.\n\nWhen time is frozen, you can move as if your actions take no time. This can be deactivated at any time by using the hourglass or attacking.
items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time.
items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some...
items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time.
items.artifacts.timekeepershourglass$sandbag.name=bag of magic sand
items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand!
items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into.
items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...

items.artifacts.unstablespellbook.name=unstable spellbook
items.artifacts.unstablespellbook.ac_read=READ
items.artifacts.unstablespellbook.ac_add=ADD
items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
items.artifacts.unstablespellbook.prompt=Select a scroll
items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages:



###bags
items.bags.bag.name=backpack

items.bags.potionbandolier.name=potion bandolier
items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials.\n\nWhile inside the bandolier, your potions should be protected from the cold.

items.bags.scrollholder.name=scroll holder
items.bags.scrollholder.desc=This tubular container looks like it would hold an astronomer's charts, but your scrolls will fit just as well.\n\nThe holder doesn't look very flammable, so your scrolls should be safe from fire inside it.

items.bags.seedpouch.name=seed pouch
items.bags.seedpouch.desc=This small velvet pouch allows you to store any number of seeds in it. Very convenient.

items.bags.wandholster.name=wand holster
items.bags.wandholster.desc=This slim holster is made from some exotic animal hide, and is designed to compactly hold many wands.\n\nThe holster projects a magical field around itself, causing all wands inside to recharge slightly faster.



###food
items.food.blandfruit.name=blandfruit
items.food.blandfruit.sunfruit=sunfruit
items.food.blandfruit.rotfruit=rotfruit
items.food.blandfruit.earthfruit=earthfruit
items.food.blandfruit.blindfruit=blindfruit
items.food.blandfruit.firefruit=firefruit
items.food.blandfruit.icefruit=icefruit
items.food.blandfruit.fadefruit=fadefruit
items.food.blandfruit.sorrowfruit=sorrowfruit
items.food.blandfruit.stormfruit=stormfruit
items.food.blandfruit.dreamfruit=dreamfruit
items.food.blandfruit.starfruit=starfruit
items.food.blandfruit.raw=You can't bear to eat it raw.
items.food.blandfruit.ice_msg=The icefruit tastes a bit like Frozen Carpaccio.
items.food.blandfruit.fire_msg=You feel a great fire burning within you!
items.food.blandfruit.toxic_msg=You are imbued with vile toxic power!
items.food.blandfruit.para_msg=You feel the power of the earth coursing through you!
items.food.blandfruit.desc=So dry and insubstantial, perhaps stewing it with another ingredient would improve it.
items.food.blandfruit.desc_cooked=The fruit has plumped up from its time soaking in the pot and has even absorbed the properties of the seed it was cooked with.\n\nIt looks ready to be eaten!

items.food.chargrilledmeat.name=chargrilled meat
items.food.chargrilledmeat.desc=It looks like a decent steak.

items.food.food.name=ration of food
items.food.food.ac_eat=EAT
items.food.food.eat_msg=That food tasted delicious!
items.food.food.desc=Nothing fancy here: dried meat, some biscuits - things like that.

items.food.frozencarpaccio.name=frozen carpaccio
items.food.frozencarpaccio.invis=You see your hands turn invisible!
items.food.frozencarpaccio.hard=You feel your skin harden!
items.food.frozencarpaccio.refresh=Refreshing!
items.food.frozencarpaccio.better=You feel better!
items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's suprisingly good.

items.food.mysterymeat.name=mystery meat
items.food.mysterymeat.eat_msg=That food tasted... strange.
items.food.mysterymeat.hot=Oh it's hot!
items.food.mysterymeat.legs=You can't feel your legs!
items.food.mysterymeat.not_well=You are not feeling well.
items.food.mysterymeat.stuffed=You are stuffed.
items.food.mysterymeat.desc=Eat at your own risk!

items.food.overpricedration.name=overpriced food ration
items.food.overpricedration.eat_msg=That food tasted ok.
items.food.overpricedration.desc=It looks exactly like a standard ration of food but smaller.

items.food.pasty.pasty=pasty
items.food.pasty.cane=candy cane

items.food.food.pasty_desc=This is authentic Cornish pasty with traditional filling of beef and potato.
items.food.food.cane_desc=A huge sugary sweet candy cane! It's big enough to fill you up, and the sugar might give your wands a tiny bit of extra charge too.\n\nHappy Holidays!



###keys
items.keys.goldenkey.name=golden key
items.keys.goldenkey.desc=The notches on this golden key are tiny and intricate. Maybe it can open some chest lock?

items.keys.ironkey.name=iron key
items.keys.ironkey.desc=The notches on this ancient iron key are well worn; its leather lanyard is battered by age. What door might it open?

items.keys.skeletonkey.name=skeleton key
items.keys.skeletonkey.desc=This key looks serious: its head is shaped like a skull. Probably it can open some serious door.



###potions
items.potions.potion.ac_drink=DRINK
items.potions.potion.turquoise=turquoise potion
items.potions.potion.crimson=crimson potion
items.potions.potion.azure=azure potion
items.potions.potion.jade=jade potion
items.potions.potion.golden=golden potion
items.potions.potion.magenta=magenta potion
items.potions.potion.charcoal=charcoal potion
items.potions.potion.ivory=ivory potion
items.potions.potion.amber=amber potion
items.potions.potion.bistre=bistre potion
items.potions.potion.indigo=indigo potion
items.potions.potion.silver=silver potion
items.potions.potion.unknown_desc=This flask contains a swirling colorful liquid. Who knows what it will do when drunk or thrown?
items.potions.potion.harmful=Harmful potion!
items.potions.potion.beneficial=Beneficial potion
items.potions.potion.yes=Yes, I know what I'm doing
items.potions.potion.no=No, I changed my mind
items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies.
items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it.
items.potions.potion.shatter=The flask shatters and the liquid splashes harmlessly.

items.potions.potionofexperience.name=potion of experience
items.potions.potionofexperience.desc=The storied experiences of multitudes of battles reduced to liquid form, this draught will instantly raise your experience level.

items.potions.potionoffrost.name=potion of frost
items.potions.potionoffrost.desc=Upon exposure to open air this chemical will evaporate into a freezing cloud, causing any creature that contacts it to be frozen in place unable to act and move. The freezing effect is much stronger if the environment is wet.

items.potions.potionofhealing.name=potion of healing
items.potions.potionofhealing.heal=Your wounds heal completely.
items.potions.potionofhealing.desc=An elixir that will instantly return you to full health and cure poison.

items.potions.potionofinvisibility.name=potion of invisibility
items.potions.potionofinvisibility.invisible=You see your hands turn invisible!
items.potions.potionofinvisibility.desc=Drinking this potion will render you temporarily invisible. While invisible, enemies will be unable to see you. Attacking an enemy, as well as using a wand or a scroll before enemy's eyes, will dispel the effect.

items.potions.potionoflevitation.name=potion of levitation
items.potions.potionoflevitation.float=You float into the air!
items.potions.potionoflevitation.desc=Drinking this curious liquid will cause you to hover in the air, able to drift effortlessly over traps and pits. Throwing this potion will create a cloud of unrefined gas, disorienting anything caught in it.

items.potions.potionofliquidflame.name=potion of liquid flame
items.potions.potionofliquidflame.desc=This flask contains an unstable compound which will burst violently into flame upon exposure to open air.

items.potions.potionofmight.name=potion of might
items.potions.potionofmight.msg_1=+1 str, +5 hp
items.potions.potionofmight.msg_2=Newfound strength surges through your body.
items.potions.potionofmight.desc=This powerful liquid will course through your muscles, permanently increasing your strength by one point and health by five points.

items.potions.potionofmindvision.name=potion of mind vision
items.potions.potionofmindvision.see_mobs=You can somehow feel the presence of other creatures' minds!
items.potions.potionofmindvision.see_none=You can somehow tell that you are alone on this level at the moment.
items.potions.potionofmindvision.desc=After drinking this, your mind will become attuned to the psychic signature of distant creatures, enabling you to sense biological presences through walls. Also this potion will permit you to see through nearby walls and doors.

items.potions.potionofparalyticgas.name=potion of paralytic gas
items.potions.potionofparalyticgas.desc=Upon exposure to open air, the liquid in this flask will vaporize into a numbing yellow haze. Anyone who inhales the cloud will be paralyzed instantly, unable to move for some time after the cloud dissipates. This item can be thrown at distant enemies to catch them within the effect of the gas.

items.potions.potionofpurity.name=potion of purification
items.potions.potionofpurity.freshness=You feel uncommon freshness in the air.
items.potions.potionofpurity.no_smell=You've stopped sensing any smells!
items.potions.potionofpurity.desc=This reagent will quickly neutralize all harmful gases in the area of effect. Drinking it will give you a temporary immunity to such gases.

items.potions.potionofstrength.name=potion of strength
items.potions.potionofstrength.msg_1=+1 str
items.potions.potionofstrength.msg_2=Newfound strength surges through your body.
items.potions.potionofstrength.desc=This powerful liquid will course through your muscles, permanently increasing your strength by one point.

items.potions.potionoftoxicgas.name=potion of toxic gas
items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of toxic green gas. You might choose to fling this potion at distant enemies instead of uncorking it by hand.



###quest items
items.quest.ceremonialcandle.name=ceremonial candle
items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual.

items.quest.corpsedust.name=corpse dust
items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea.

items.quest.darkgold.name=dark gold ore
items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface.

items.quest.dwarftoken.name=dwarf token
items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk.

items.quest.embers.name=elemental embers
items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy.

items.quest.pickaxe.name=pickaxe
items.quest.pickaxe.ac_mine=MINE
items.quest.pickaxe.no_vein=There is no dark gold vein near you to mine.
items.quest.pickaxe.desc=This is a large and sturdy tool for breaking rocks. Probably it can be used as a weapon.

items.quest.ratskull.name=giant rat skull
items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on.



###rings
items.rings.ring.diamond=diamond ring
items.rings.ring.opal=opal ring
items.rings.ring.garnet=garnet ring
items.rings.ring.ruby=ruby ring
items.rings.ring.amethyst=amethyst ring
items.rings.ring.topaz=topaz ring
items.rings.ring.onyx=onyx ring
items.rings.ring.tourmaline=tourmaline ring
items.rings.ring.emerald=emerald ring
items.rings.ring.sapphire=sapphire ring
items.rings.ring.quartz=quartz ring
items.rings.ring.agate=agate ring
items.rings.ring.cursed=The ring tightens around your finger painfully!
items.rings.ring.unknown_desc=This metal band is adorned with a large gem that glitters in the darkness. Who knows what effect it has when worn?
items.rings.ring.known=This is a %s
items.rings.ring.identify=You are now familiar enough with your ring to identify it. It is a %s.
items.rings.ring.cursed_worn=Because this ring is cursed, you are powerless to remove it.
items.rings.ring.curse_known=You can feel a malevolent magic lurking within this ring.

items.rings.ringofaccuracy.name=ring of accuracy
items.rings.ringofaccuracy.desc=This ring increases your focus, reducing your enemy's ability to dodge your attacks. A degraded ring will instead make it easier for enemies to evade your attacks.

items.rings.ringofelements.name=ring of elements
items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.

items.rings.ringofevasion.name=ring of evasion
items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. A degraded ring will instead make the user easier to detect and strike.

items.rings.ringofforce.name=ring of force
items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._
items.rings.ringofforce.typical_avg_dmg=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._
items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A degraded ring will instead weaken the wearer's blows.

items.rings.ringoffuror.name=ring of furor
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. This fury works best in large bursts, so slow weapons benefit far more than fast ones. A degraded ring will instead slow the wearer's speed of attack.

items.rings.ringofhaste.name=ring of haste
items.rings.ringofhaste.desc=This ring reduces the stress of movement on the wearer, allowing them to run at superhuman speeds. A degraded ring will instead weigh the wearer down.

items.rings.ringofmagic.name=ring of magic
items.rings.ringofmagic.desc=Your wands will become more powerful in the arcane field that radiates from this ring. Degraded rings of magic will instead weaken your wands.

items.rings.ringofmight.name=ring of might
items.rings.ringofmight.desc=This ring enhances the physical traits of the wearer, granting them greater physical strength and constitution. A degraded ring will weaken the wearer.

items.rings.ringofsharpshooting.name=ring of sharpshooting
items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more accurate and durable. A degraded ring will have the opposite effect.

items.rings.ringoftenacity.name=ring of tenacity
items.rings.ringoftenacity.desc=When worn, this ring will allow the wearer to resist normally mortal strikes. The more injured the user is, the more resistant they will be to damage. A degraded ring will instead make it easier for enemies to execute the wearer.

items.rings.ringofwealth.name=ring of wealth
items.rings.ringofwealth.desc=It's not clear what this ring does exactly, good luck may influence the life of an adventurer in many subtle ways. Naturally a degraded ring would give bad luck.



###scrolls
items.scrolls.scroll.ac_read=READ
items.scrolls.scroll.kaunan=scroll of KAUNAN
items.scrolls.scroll.sowilo=scroll of SOWILO
items.scrolls.scroll.laguz=scroll of LAGUZ
items.scrolls.scroll.yngvi=scroll of YNGVI
items.scrolls.scroll.gyfu=scroll of GYFU
items.scrolls.scroll.raido=scroll of RAIDO
items.scrolls.scroll.isaz=scroll of ISAZ
items.scrolls.scroll.mannaz=scroll of MANNAZ
items.scrolls.scroll.naudiz=scroll of NAUDIZ
items.scrolls.scroll.berkanan=scroll of BERKANAN
items.scrolls.scroll.odal=scroll of ODAL
items.scrolls.scroll.tiwaz=scroll of TIWAZ
items.scrolls.scroll.unknown_desc=An indecipherable magical rune is written on this parchment. Who knows what it will do when read aloud?
items.scrolls.scroll.blinded=You can't read a scroll while blinded.
items.scrolls.scroll.cursed=Your cursed spellbook prevents you from invoking this scroll's magic! A scroll of remove curse might be strong enough to still work though...

items.scrolls.inventoryscroll.warning=Do you really want to cancel this scroll usage? It will be consumed anyway.
items.scrolls.inventoryscroll.yes=Yes, I'm positive
items.scrolls.inventoryscroll.no=No, I changed my mind

items.scrolls.scrollofidentify.name=scroll of identify
items.scrolls.scrollofidentify.inv_title=Select an item to identify
items.scrolls.scrollofidentify.it_is=Your scroll identifies the %s.
items.scrolls.scrollofidentify.desc=This scroll permanently reveals all of the secrets of a single item.

items.scrolls.scrolloflullaby.name=scroll of lullaby
items.scrolls.scrolloflullaby.sooth=The scroll utters a soothing melody. You feel very sleepy.
items.scrolls.scrolloflullaby.desc=Reading this scroll emits a soothing melody will lull all who hear it into a deep magical sleep.

items.scrolls.scrollofmagicalinfusion.name=scroll of magical infusion
items.scrolls.scrollofmagicalinfusion.inv_title=Select an item to infuse
items.scrolls.scrollofmagicalinfusion.infuse=your %s is infused with arcane energy!
items.scrolls.scrollofmagicalinfusion.desc=This scroll will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, A weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will never be erased by this scroll.

items.scrolls.scrollofmagicmapping.name=scroll of magic mapping
items.scrolls.scrollofmagicmapping.layout=You are now aware of the level layout.
items.scrolls.scrollofmagicmapping.desc=When this scroll is read, an image of crystal clarity will be etched into your memory, alerting you to the precise layout of the level and revealing all hidden secrets. The locations of items and creatures will remain unknown.

items.scrolls.scrollofmirrorimage.name=scroll of mirror image
items.scrolls.scrollofmirrorimage.desc=The incantation on this scroll will create illusionary twins of the reader, which will chase their enemies.

items.scrolls.scrollofpsionicblast.name=scroll of psionic blast
items.scrolls.scrollofpsionicblast.ondeath=The Psionic Blast tears your mind apart...
items.scrolls.scrollofpsionicblast.desc=This scroll contains destructive energy that can be channeled to tear apart the minds of all visible creatures. The power unleashed by the scroll will also temporarily blind, stun, and seriously harm the reader.

items.scrolls.scrollofrage.name=scroll of rage
items.scrolls.scrollofrage.roar=The scroll emits an enraging roar that echoes throughout the dungeon!
items.scrolls.scrollofrage.desc=When read aloud, this scroll will unleash a great roar that draws all enemies to the reader, and enrages nearby ones.

items.scrolls.scrollofrecharging.name=scroll of recharging
items.scrolls.scrollofrecharging.surge=A surge of energy courses through your body, invigorating your wands!
items.scrolls.scrollofrecharging.desc=The raw magical power bound up in this parchment will, when released, charge up all the users wands over time.

items.scrolls.scrollofremovecurse.name=scroll of remove curse
items.scrolls.scrollofremovecurse.inv_title=Select an item to cleanse
items.scrolls.scrollofremovecurse.cleansed=Your item glows with a cleansing light, and a malevolent energy disperses!
items.scrolls.scrollofremovecurse.not_cleansed=Your item glows with a cleansing light, but nothing happens.
items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will instantly strip any curses from a single weapon, ring, wand, armor, or artifact.

items.scrolls.scrollofteleportation.name=scroll of teleportation
items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting!
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a random location on the dungeon level. It can be used to escape a dangerous situation, but the unlucky reader might find themselves in an even more dangerous place.

items.scrolls.scrollofterror.name=scroll of terror
items.scrolls.scrollofterror.none=The scroll emits a brilliant flash of red light.
items.scrolls.scrollofterror.one=The scroll emits a brilliant flash of red light and the %s flees!
items.scrolls.scrollofterror.many=The scroll emits a brilliant flash of red light and the monsters flee!
items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatures in your field of view with terror, and they will turn and flee. Attacking a fleeing enemy will dispel the effect.

items.scrolls.scrollofupgrade.name=scroll of upgrade
items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
items.scrolls.scrollofupgrade.weaken_curse=The scroll of upgrade weakens the curse on your item.
items.scrolls.scrollofupgrade.remove_curse=The scroll of upgrade cleanses the curse on your item!
items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and number of charges, weapons and armor will deal and block more damage, and the effects of rings will intensify. This scroll is even able to sometimes dispel curse effects, though it is not as potent as a scroll of remove curse.



###wands
items.wands.cursedwand.ondeath=You were killed by your own %s.
items.wands.cursedwand.nothing=Nothing happens.
items.wands.cursedwand.grass=Grass erupts around you!
items.wands.cursedwand.fire=You smell burning...
items.wands.cursedwand.transmogrify=Your wand transmogrifies into a different item!

items.wands.wand.ac_zap=ZAP
items.wands.wand.fizzles=Your wand fizzles; it must not have enough charge.
items.wands.wand.self_target=You can't target yourself!
items.wands.wand.identify=You are now familiar with your %s.
items.wands.wand.cursed=This wand is cursed, making its magic chaotic and random.
items.wands.wand.curse_discover=This %s is cursed!
items.wands.wand.prompt=Choose a location to zap

items.wands.wandofblastwave.name=wand of blast wave
items.wands.wandofblastwave.staff_name=staff of blast wave
items.wands.wandofblastwave.ondeath=You killed yourself with your own Wand of Blast Wave...
items.wands.wandofblastwave.desc=This wand is made of a sort of marbled stone, with gold trim and a round black gem at the tip. It feels very weighty in your hand.
items.wands.wandofblastwave.stats_desc=This wand shoots a bolt which violently detonates at a target location. The force of this blast deals _%1$d-%2$d damage_ and is strong enough to send most enemies flying.

items.wands.wandofcorruption.name=wand of corruption
items.wands.wandofcorruption.staff_name=staff of corruption
items.wands.wandofcorruption.already_corrupted=That character is already corrupted.
items.wands.wandofcorruption.boss=Bosses are immune to corruption.
items.wands.wandofcorruption.fail=The corrupting power was not strong enough, nothing happens.
items.wands.wandofcorruption.desc=This wand radiates dark energy, if that weren't already obvious from the small decorative skull shaped onto its tip.
items.wands.wandofcorruption.stats_desc=This wand will release a blast of corrupting energy, attempting to bend enemies to your will. Full health enemies are much harder to corrupt than weakened ones. This wand uses at least one charge per cast, but will often use more in an attempt to overpower more healthy enemies.

items.wands.wandofdisintegration.name=wand of disintegration
items.wands.wandofdisintegration.staff_name=staff of disintegration
items.wands.wandofdisintegration.desc=This wand is made from a solid smooth chunk of obsidian, with a deep purple light running up its side, ending at the tip. It glows with destructive energy, waiting to shoot forward.
items.wands.wandofdisintegration.stats_desc=This wand shoots a beam that pierces any obstacle, and will go farther the more it is upgraded. The beam deals _%1$d-%2$d damage,_ and will also deal bonus damage for each enemy and wall it penetrates.

items.wands.wandoffireblast.name=wand of fireblast
items.wands.wandoffireblast.staff_name=staff of fireblast
items.wands.wandoffireblast.desc=This wand is made from red-lacquered wood with golden leaf used liberally to make it look quite regal. It crackles and hisses at the tip, eager to unleash its powerful magic.
items.wands.wandoffireblast.stats_desc=This wand produces a blast of fire when used, extending out into a cone shape. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._

items.wands.wandoffrost.name=wand of frost
items.wands.wandoffrost.staff_name=staff of frost
items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling, which reduces speed. The effect seems stronger in water. Chilled and frozen enemies take less damage from this wand, as they are already cold.

items.wands.wandoflightning.name=wand of lightning
items.wands.wandoflightning.staff_name=staff of lightning
items.wands.wandoflightning.ondeath=You killed yourself with your own Wand of Lightning...
items.wands.wandoflightning.desc=This wand is made out of solid metal, making it surprisingly heavy. Two prongs curve together at the tip, and electricity arcs between them.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity can bounce between many nearby foes, spreading damage between them. The lightning and damage spread much more effectively in water. If you're too close, you may get shocked as well!

items.wands.wandofmagicmissile.name=wand of magic missile
items.wands.wandofmagicmissile.staff_name=staff of magic missile
items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of pure magical energy. While not as strong as other wands, it makes up for it somewhat with more available charges.
items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and has no additional effects.

items.wands.wandofprismaticlight.name=wand of prismatic light
items.wands.wandofprismaticlight.staff_name=staff of prismatic light
items.wands.wandofprismaticlight.desc=This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass. Small bits of colorful light dance around the tip of the wand, eager to burst forth.
items.wands.wandofprismaticlight.stats_desc=This wand shoots rays of light which cut through the darkness of the dungeon, revealing hidden areas and traps. The beam can blind enemies, and deals _%1$d-%2$d damage._ Demonic and undead foes will burn in the bright light of the wand, taking bonus damage.

items.wands.wandofregrowth.name=wand of regrowth
items.wands.wandofregrowth.staff_name=staff of regrowth
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core.
items.wands.wandofregrowth.stats_desc=When used, this wand will consume all its charges to blast magical regrowth energy outward in a cone. This magic will cause grass, roots, and rare plants to spring to life. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Seed Pod
items.wands.wandofregrowth$seedpod.desc=Seed Pods look pretty, but the seeds they carry are actually stolen from other plants they kill with their roots.

items.wands.wandoftransfusion.name=wand of transfusion
items.wands.wandoftransfusion.staff_name=staff of transfusion
items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of Transfusion...
items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy!
items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.
items.wands.wandoftransfusion.stats_desc=This wand will take some of your life energy and blast it at a target. This effect is very versatile: allies will be healed, enemies will be temporarily charmed, and hostile undead will take considerable damage. The life drain is significant though, using this wand will deal damage to you in addition to consuming charges.

items.wands.wandofvenom.name=wand of venom
items.wands.wandofvenom.staff_name=staff of venom
items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilliant green gem.
items.wands.wandofvenom.stats_desc=This wand shoots a bolt which explodes into a cloud of vile venomous gas at a targeted location. Anything caught inside this cloud will take continual damage, increasing with time.



###weapon curses
items.weapon.curses.annoying.name=annoying %s
items.weapon.curses.annoying.msg_1=OOH, ARE WE FIGHTING SOMETHING!?
items.weapon.curses.annoying.msg_2=YEAH, GET THEM!
items.weapon.curses.annoying.msg_3=HEY, LISTEN!
items.weapon.curses.annoying.msg_4=ARE WE AT THE BOSS YET!?
items.weapon.curses.annoying.msg_5=OUCH, DON'T SWING ME SO HARD!
items.weapon.curses.annoying.desc=Annoying weapons are capable of speech, but they're a bit too energetic. They will often draw attention to you without meaning to.

items.weapon.curses.displacing.name=displacing %s
items.weapon.curses.displacing.desc=Displacing weapons are infused with chaotic teleportation magic, possessing the ability to warp enemies around the floor randomly.

items.weapon.curses.exhausting.name=exhausting %s
items.weapon.curses.exhausting.desc=Exhausting weapons take great effort to use, and will periodically weaken the wearer as a result.

items.weapon.curses.fragile.name=fragile %s
items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used.

items.weapon.curses.sacrificial.name=sacrificial %s
items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy the wearer is, the more blood the curse will take.

items.weapon.curses.wayward.name=wayward %s
items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.


###enchantments
items.weapon.enchantments.blazing.name=blazing %s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, burning enemies and terrain alike.

items.weapon.enchantments.chilling.name=chilling %s
items.weapon.enchantments.chilling.desc=Enemies struck with this enchantment are chilled, slowing their movement and attacks.

items.weapon.enchantments.dazzling.name=dazzling %s
items.weapon.enchantments.dazzling.desc=This enchantment dazes enemies when they are struck, rendering them blind for a short time.

items.weapon.enchantments.eldritch.name=eldritch %s
items.weapon.enchantments.eldritch.desc=Eldritch weapons strike fear into enemies, causing them to flee from the attacker.

items.weapon.enchantments.grim.name=grim %s
items.weapon.enchantments.grim.desc=This powerful enchantment possesses the power to instantly execute an enemy. The effect is more likely to occur the weaker the enemy is.

items.weapon.enchantments.lucky.name=lucky %s
items.weapon.enchantments.lucky.desc=With this enchantment a weapon will either deal its maximum or minimum damage, never an amount in between.

items.weapon.enchantments.projecting.name=projecting %s
items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will be able to penetrate nearby walls.

items.weapon.enchantments.shocking.name=shocking %s
items.weapon.enchantments.shocking.desc=Electricity arcs from a shocking weapon, dealing extra damage to all nearby enemies.

items.weapon.enchantments.stunning.name=stunning %s
items.weapon.enchantments.stunning.desc=This powerful enchantment immobilizes enemies when they are struck, rendering them helpless against further attacks.

items.weapon.enchantments.unstable.name=unstable %s
items.weapon.enchantments.unstable.desc=This enchantment radiates chaotic energy, acting as a different enchantment with each hit.

items.weapon.enchantments.vampiric.name=vampiric %s
items.weapon.enchantments.vampiric.desc=This powerful enchantment leeches life force from enemies with each blow, funneling it back into the wearer.

items.weapon.enchantments.venomous.name=venomous %s
items.weapon.enchantments.venomous.desc=Venomous weapons inflict enemies with deadly poison, which becomes more severe with each hit.

items.weapon.enchantments.vorpal.name=vorpal %s
items.weapon.enchantments.vorpal.desc=Vorpal weapons are especially deadly, causing enemies to bleed when struck.


###melee weapons
items.weapon.melee.assassinsblade.name=assassin's blade
items.weapon.melee.assassinsblade.stats_desc=This weapon is stronger against unaware enemies.
items.weapon.melee.assassinsblade.desc=A small wavy blade made of obsidian, difficult to use despite being lightweight, but deadly if it finds the right mark.

items.weapon.melee.battleaxe.name=battle axe
items.weapon.melee.battleaxe.stats_desc=This is a rather accurate weapon.
items.weapon.melee.battleaxe.desc=The enormous steel head of this battle axe puts considerable heft behind each wide stroke.

items.weapon.melee.dagger.name=dagger
items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.
items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle.

items.weapon.melee.dirk.name=dirk
items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies.
items.weapon.melee.dirk.desc=A longer thrusting dagger, gives bit more steel to plunge into foes.

items.weapon.melee.flail.name=flail
items.weapon.melee.flail.stats_desc=This is a slightly slow weapon.\nThis weapon cannot surprise attack.
items.weapon.melee.flail.desc=A spiked ball attached to a handle by a length of chain. Very unwieldy, but devastating if it lands a solid hit.

items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on the end of a pole.

items.weapon.melee.greataxe.name=greataxe
items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
items.weapon.melee.greataxe.desc=Meant to be wielded over the shoulder, this titanic axe is a powerful as it is heavy.

items.weapon.melee.greatshield.name=greatshield
items.weapon.melee.greatshield.stats_desc=This weapon blocks a tremendous amount of damage, which scales with upgrades.
items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this gigantic mass of metal aids defense, but doesn't leave much room for attacking.

items.weapon.melee.greatsword.name=greatsword
items.weapon.melee.greatsword.desc=This towering blade inflicts heavy damage by investing its heft into every swing.

items.weapon.melee.handaxe.name=hand axe
items.weapon.melee.handaxe.stats_desc=This is a rather accurate weapon.
items.weapon.melee.handaxe.desc=A light axe, most commonly used for felling trees. The wide blade works well against foes as well.

items.weapon.melee.knuckles.name=knuckleduster
items.weapon.melee.knuckles.stats_desc=This is a very fast weapon.
items.weapon.melee.knuckles.desc=A piece of iron shaped to fit around the knuckles. Keeps the hands free, yet allows for better attacks than an empty fist.

items.weapon.melee.longsword.name=longsword
items.weapon.melee.longsword.desc=This sword's long razor-sharp steel blade shines reassuringly, though its size does make it quite heavy.

items.weapon.melee.mace.name=mace
items.weapon.melee.mace.stats_desc=This is a rather accurate weapon.
items.weapon.melee.mace.desc=The large iron head of this weapon inflicts substantial damage.

items.weapon.melee.magesstaff.name=mage's staff
items.weapon.melee.magesstaff.ac_imbue=IMBUE
items.weapon.melee.magesstaff.ac_zap=ZAP
items.weapon.melee.magesstaff.prompt=Select a wand to consume
items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s.
items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff.
items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first.
items.weapon.melee.magesstaff.cursed=You can't use a cursed wand.
items.weapon.melee.magesstaff.warning=Are you sure you want to imbue your staff with this wand? The previous imbue will be lost.\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.yes=Yes, I'm sure.
items.weapon.melee.magesstaff.no=No, I changed my mind
items.weapon.melee.magesstaff.desc=Crafted by the mage himself, this staff is a unique magical weapon. Rather than having innate magical power, this staff is instead imbued with magical energy from a wand.
items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells.
items.weapon.melee.magesstaff.has_wand=The staff is currently imbued with a _%s._

items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
items.weapon.melee.meleeweapon.stats_desc=

items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.

items.weapon.melee.quarterstaff.name=quarterstaff
items.weapon.melee.quarterstaff.stats_desc=This weapon blocks some damage.
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.

items.weapon.melee.roundshield.name=round shield
items.weapon.melee.roundshield.stats_desc=This weapon blocks a significant amount of damage, which scales with upgrades.
items.weapon.melee.roundshield.desc=This large shield effectively blocks attacks and makes a decent weapon in a pinch.

items.weapon.melee.runicblade.name=runic blade
items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades.
items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with a bright blue blade.

items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks some damage.
items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for parrying and swift cuts alike.

items.weapon.melee.scimitar.name=scimitar
items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon.
items.weapon.melee.scimitar.desc=A thick curved blade. Its shape allows for faster, yet less powerful attacks.

items.weapon.melee.spear.name=spear
items.weapon.melee.spear.stats_desc=This is a rather slow weapon.\nThis weapon has extra reach.
items.weapon.melee.spear.desc=A slender wooden rod tipped with sharpened iron.

items.weapon.melee.sword.name=sword
items.weapon.melee.sword.desc=A nicely balanced sword. Not too large, but still notably longer than a shortsword.

items.weapon.melee.warhammer.name=war hammer
items.weapon.melee.warhammer.stats_desc=This is a rather accurate weapon.
items.weapon.melee.warhammer.desc=Few creatures can withstand the crushing blow of this towering mass of lead and steel, but it takes great strength to use effectively.

items.weapon.melee.whip.name=whip
items.weapon.melee.whip.stats_desc=This weapon has tremendous reach.
items.weapon.melee.whip.desc=While the barbed length of rope at the end of this weapon deals poor damage, its reach cannot be matched.

items.weapon.melee.wornshortsword.name=worn shortsword
items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.


###missile weapons
items.weapon.missiles.boomerang.name=boomerang
items.weapon.missiles.boomerang.desc=Thrown to the enemy this flat curved wooden missile will return to the hands of its thrower.

items.weapon.missiles.curaredart.name=curare dart
items.weapon.missiles.curaredart.desc=These little evil darts don't do much damage but they can paralyze the target leaving it helpless and motionless for some time.

items.weapon.missiles.dart.name=dart
items.weapon.missiles.dart.desc=These simple metal spikes are weighted to fly true and sting their prey with a flick of the wrist.

items.weapon.missiles.incendiarydart.name=incendiary dart
items.weapon.missiles.incendiarydart.desc=The spike on each of these darts is designed to pin it to its target while the unstable compounds strapped to its length burst into brilliant flames.

items.weapon.missiles.javelin.name=javelin
items.weapon.missiles.javelin.desc=This length of metal is weighted to keep the spike at its tip foremost as it sails through the air.

items.weapon.missiles.missileweapon.stats=This missile weapon deals _%1$d-%2$d damage_ and requires _%3$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=This weapon is designed to be used at a distance, it is much less accurate at melee range.

items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades do significant damage when they hit a target. They can be thrown at very high rate.

items.weapon.missiles.tamahawk.name=tomahawk
items.weapon.missiles.tamahawk.desc=This throwing axe is not that heavy, but it still requires significant strength to be used effectively.


items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it.
items.weapon.weapon.too_heavy=Because of your inadequate strength this weapon will hinder your attack speed, accuracy, and ability to surprise attack.
items.weapon.weapon.excess_str=Because of your excess strength, you will deal up to _%d bonus damage_ with this weapon.
items.weapon.weapon.incompatible=Interaction of different types of magic has negated the enchantment on this weapon!
items.weapon.weapon.cursed_worn=Because this weapon is cursed, you are powerless to remove it.
items.weapon.weapon.cursed=You can feel a malevolent magic lurking within this weapon.
items.weapon.weapon.lighter=It was balanced to be _lighter._
items.weapon.weapon.heavier=It was balanced to be _heavier._
items.weapon.weapon.enchanted=It has a _%s._
items.weapon.weapon$enchantment.enchant=enchantment


###misc items
items.amulet.name=amulet of yendor
items.amulet.ac_end=END THE GAME
items.amulet.rankings_desc=Obtained the Amulet of Yendor
items.amulet.desc=The Amulet of Yendor is the most powerful known artifact of unknown origin. It is said that the amulet is able to fulfil any wish if its owner's will-power is strong enough to "persuade" it to do it.

items.ankh.name=ankh
items.ankh.ac_bless=BLESS
items.ankh.bless=You bless the ankh with clean water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full dew vial, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.

items.armorkit.name=armor kit
items.armorkit.ac_apply=APPLY
items.armorkit.prompt=Select an armor to upgrade
items.armorkit.upgraded=You applied the armor kit to upgrade your %s
items.armorkit.desc=Using this kit of small tools and materials anybody can transform any armor into an "epic armor", which will keep all properties of the original armor, but will also provide its wearer a special ability depending on his class. No skills in tailoring, leatherworking or blacksmithing are required.

items.bomb.name=bomb
items.bomb.ac_lightthrow=LIGHT & THROW
items.bomb.snuff_fuse=You quickly snuff the bomb's fuse.
items.bomb.ondeath=Killed by an explosion
items.bomb.rankings_desc=Killed by an explosion
items.bomb.desc=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nIt looks like the fuse will take a couple rounds to burn down once it is lit.
items.bomb.desc_burning=A fairly hefty black powder bomb. An explosion from this would certainly do damage to anything nearby.\n\nThe bomb's fuse is burning away, keep your distance or put it out!
items.bomb$doublebomb.name=two bombs
items.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks like you get one free!

items.brokenseal.name=broken seal
items.brokenseal.ac_affix=AFFIX
items.brokenseal.prompt=Select an armor
items.brokenseal.unknown_armor=You must identify that armor first.
items.brokenseal.degraded_armor=The condition of this armor is too poor.
items.brokenseal.affix=You affix the seal to your armor!
items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it.

items.dewdrop.name=dewdrop
items.dewdrop.value=%+dHP
items.dewdrop.already_full=You already have full health.
items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.

items.dewvial.name=dew vial
items.dewvial.ac_drink=DRINK
items.dewvial.value=%+dHP
items.dewvial.collected=You collected a dewdrop into your dew vial.
items.dewvial.full=Your dew vial is full!
items.dewvial.empty=Your dew vial is empty!
items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.

items.equipableitem.unequip_cursed=You can't remove a cursed item!
items.equipableitem.ac_equip=EQUIP
items.equipableitem.ac_unequip=UNEQUIP

items.gold.name=gold
items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.

items.heap.chest=Chest
items.heap.chest_desc=You won't know what's inside until you open it!
items.heap.locked_chest=Locked chest
items.heap.locked_chest_desc=You won't know what's inside until you open it!  But to open it you need a golden key.
items.heap.crystal_chest=Crystal chest
items.heap.crystal_chest_desc=You can see %s inside, but to open the chest you need a golden key.
items.heap.artifact=an artifact
items.heap.wand=a wand
items.heap.ring=a ring
items.heap.tomb=Tomb
items.heap.tomb_desc=This ancient tomb may contain something useful, but its owner will most certainly object to checking.
items.heap.skeleton=Skeletal remains
items.heap.skeleton_desc=This is all that's left of some unfortunate adventurer. Maybe it's worth checking for any valuables.
items.heap.remains=Hero's remains
items.heap.remains_desc=This is all that's left from one of your predecessors. Maybe it's worth checking for any valuables.

items.honeypot.name=honeypot
items.honeypot.ac_shatter=SHATTER
items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
items.honeypot$shatteredpot.name=shattered honeypot
items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.

items.item.pack_full=Your pack is too full for the %s.
items.item.prompt=Choose direction of throw
items.item.ac_drop=DROP
items.item.ac_throw=THROW
items.item.rankings_desc=Killed by: %s
items.item.curse=curse

items.kindofmisc.unequip_title=Unequip one item
items.kindofmisc.unequip_message=You can only wear two misc items at a time.

items.kindofweapon.cursed=Your grip involuntarily tightens around the weapon.

items.merchantsbeacon.name=merchant's beacon
items.merchantsbeacon.ac_use=USE
items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.

items.stylus.name=arcane stylus
items.stylus.ac_inscribe=INSCRIBE
items.stylus.prompt=Select an armor to inscribe
items.stylus.identify=You must identify that armor first.
items.stylus.cursed=The stylus's magic will not work on cursed armor.
items.stylus.inscribed=You inscribed your armor with the stylus
items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.

items.tomeofmastery.name=Tome of Mastery
items.tomeofmastery.ac_read=READ
items.tomeofmastery.way=You have chosen the way of the %s!
items.tomeofmastery.desc=This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.

items.torch.name=torch
items.torch.ac_light=LIGHT
items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.

items.weightstone.name=weightstone
items.weightstone.ac_apply=APPLY
items.weightstone.select=Select a weapon to balance
items.weightstone.light=you balanced your weapon to make it lighter
items.weightstone.heavy=you balanced your weapon to make it heavier
items.weightstone.desc=Using a weightstone, you can balance your melee weapon to make it lighter or heavier, increasing either speed or damage at the expense of the other.
items.weightstone$wndbalance.choice=How would you like to balance your weapon?
items.weightstone$wndbalance.light=Lighter
items.weightstone$wndbalance.heavy=Heavier
items.weightstone$wndbalance.cancel=Never mind
