Traveller/scripts/loader/uiLoader/GameOverLoaderMenuLoader.cs
Cold-Mint 05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00

58 lines
1.4 KiB
C#

using System.Threading.Tasks;
using ColdMint.scripts.map.events;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
/// <summary>
/// <para>GameOverLoaderMenuLoader</para>
/// <para>游戏结束菜单加载器</para>
/// </summary>
public partial class GameOverLoaderMenuLoader : UiLoaderTemplate
{
private Label? _deathInfoLabel;
private Button? _restartButton;
public override void InitializeUi()
{
Hide();
}
public override void InitializeData()
{
_restartButton = GetNodeOrNull<Button>("CenterContainer/VBoxContainer/MarginContainer2/RestartButton");
_deathInfoLabel =
GetNode<Label>("CenterContainer/VBoxContainer/MarginContainer/CenterContainer2/DeathInfoLabel");
EventManager.GameOverEvent += OnGameOver;
}
public override void LoadUiActions()
{
if (_restartButton != null)
{
_restartButton.Pressed += () =>
{
var replayEvent = new GameReplayEvent();
EventManager.GameReplayEvent?.Invoke(replayEvent);
Hide();
};
}
}
private void OnGameOver(GameOverEvent gameOverEvent)
{
if (_deathInfoLabel == null)
{
return;
}
Show();
_deathInfoLabel.Text = gameOverEvent.DeathInfo;
}
public override void _ExitTree()
{
base._ExitTree();
EventManager.GameOverEvent -= OnGameOver;
}
}