34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System.Threading.Tasks;
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using ColdMint.scripts.levelGraphEditor;
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using ColdMint.scripts.map.dateBean;
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using ColdMint.scripts.map.interfaces;
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using Godot;
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namespace ColdMint.scripts.map.RoomPlacer;
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/// <summary>
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/// <para>Patchwork room placement strategy</para>
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/// <para>拼接的房间放置策略</para>
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/// </summary>
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/// <remarks>
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///<para>Under this strategy, think of each room template as a puzzle piece, find their "slots", and then connect them together.</para>
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///<para>在此策略下,将每个房间模板看作是一块拼图,找到他们的“槽”,然后将其连接在一起。</para>
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/// </remarks>
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public class PatchworkRoomPlacementStrategy : IRoomPlacementStrategy
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{
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public Task<bool> PlaceRoom(RoomPlacementData roomPlacementData)
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{
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throw new System.NotImplementedException();
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}
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public Task<RoomPlacementData?> GetStartRoomPlacementData(RoomNodeData startRoomNodeData)
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{
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throw new System.NotImplementedException();
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}
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public Task<RoomPlacementData?> CalculateNewRoomPlacementData(IRoom parentRoomNode, RoomNodeData newRoomNodeData)
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{
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throw new System.NotImplementedException();
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}
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} |