0efb3d9abf
# Conflicts: # scripts/item/ItemTypeManager.cs
143 lines
5.5 KiB
C#
143 lines
5.5 KiB
C#
using System.Collections.Generic;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.utils;
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using Godot;
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization.NamingConventions;
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namespace ColdMint.scripts.item;
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/// <summary>
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/// <para>Item manager</para>
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/// <para>物品管理器</para>
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/// </summary>
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public static class ItemTypeManager
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{
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//Use for yaml deserialization
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private record struct ItemTypeInfo(string Id, string ScenePath, string IconPath, int MaxStackValue) { }
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/// <summary>
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/// <para>Register items from yaml file</para>
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/// <para>从文件注册物品</para>
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/// </summary>
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public static void RegisterFromFile()
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{
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LogCat.Log("start_item_register_from_file");
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// initialize yaml deserializer
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var deserializer = new DeserializerBuilder()
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.WithNamingConvention(UnderscoredNamingConvention.Instance) // convent snake_case
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.Build();
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// initialize file dir
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string itemRegsDirPath = "res://data/itemRegs/";
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var itemRegsDir = DirAccess.Open(itemRegsDirPath);
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if (DirAccess.GetOpenError() is not Error.Ok)
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{
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LogCat.LogError("error_when_open_item_regs_dir");
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}
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// traverse the dir, find files to register
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foreach (var file in itemRegsDir.GetFiles())
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{
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if (file is null) continue;
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LogCat.LogWithFormat("item_register_from_file", file);
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// read file, parse to an IEnumerable of type infos
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var yamlFile = FileAccess.Open($"{itemRegsDirPath}/{file}", FileAccess.ModeFlags.Read);
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var yamlString = yamlFile.GetAsText();
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var typeInfos = deserializer.Deserialize<IEnumerable<ItemTypeInfo>>(yamlString);
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yamlFile.Close();
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// traverse type infos and register them.
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foreach (var typeInfo in typeInfos)
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{
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LogCat.LogWithFormat("item_register_find_item_in_file", typeInfo.Id);
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var scene = ResourceLoader.Load<PackedScene>(typeInfo.ScenePath);
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var icon = ResourceLoader.Load<Texture2D>(typeInfo.IconPath);
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var itemType = new ItemType(typeInfo.Id,
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() => NodeUtils.InstantiatePackedScene<Packsack>(scene),
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icon, typeInfo.MaxStackValue);
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Register(itemType);
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}
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}
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}
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/// <summary>
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/// <para>Register items here</para>
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/// <para>在这里注册物品</para>
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/// </summary>
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public static void StaticRegister() { }
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private static Dictionary<string, ItemType> Registry { get; } = [];
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private static Texture2D DefaultTexture { get; } = new PlaceholderTexture2D();
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/// <summary>
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/// <para>Register an item type.</para>
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/// <para>Return false if the item id already exist.</para>
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/// <para>注册一个物品类型</para>
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/// <para>如果项目id已经存在,则返回false。</para>
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/// </summary>
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/// <returns><para>Whether the registration was successful.</para>
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/// <para>注册是否成功。</para>
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/// </returns>
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public static bool Register(ItemType itemType) => Registry.TryAdd(itemType.Id, itemType);
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/// <summary>
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/// <para>Creates a new instance of the item registered to the given id.</para>
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/// <para>创建给定物品id的新物品实例</para>
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/// </summary>
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/// <returns>
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/// <para>Returns null when the id is not registered.</para>
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/// <para>当物品id没有注册时返回null</para>
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/// </returns>
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public static IItem? NewItem(string id) =>
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Registry.TryGetValue(id, out var itemType) ? itemType.NewItemFunc() : null;
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/// <summary>
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/// <para>Get the translated default name of the item type for the given id</para>
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/// <para>获取指定物品id翻译后的物品名</para>
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/// </summary>
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/// <returns>
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/// Translated default name of the item id if it exists. Else, return the id itself
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/// </returns>
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public static string DefaultNameOf(string id) => TranslationServerUtils.Translate($"item_{id}") ?? id;
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/// <summary>
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/// <para>Get the translated default description of the item type for the given id</para>
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/// <para>获取指定物品id翻译后的描述</para>
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/// </summary>
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/// <returns>
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/// Translated default description of the item id if it exists. Else, return null
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/// </returns>
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public static string? DefaultDescriptionOf(string id) => TranslationServerUtils.Translate($"item_{id}_desc");
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/// <summary>
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/// <para>Get the default icon of the item type for the given id</para>
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/// <para>获取指定物品id的默认图标</para>
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/// </summary>
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/// <returns>
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/// <para>Default icon of the item id if it exists. Else, return a <see cref="PlaceholderTexture2D"/></para>
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/// <para>当前物品id的默认图标,若无则返回一个<see cref="PlaceholderTexture2D"/></para>
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/// </returns>
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public static Texture2D DefaultIconOf(string id) =>
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Registry.TryGetValue(id, out var itemType)
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? itemType.Icon ?? DefaultTexture
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: DefaultTexture;
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/// <summary>
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/// <para>Gets the maximum number of stacks for an item</para>
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/// <para>获取某个物品的最大堆叠数量</para>
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/// </summary>
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/// <param name="id">
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///<para>id</para>
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///<para>物品ID</para>
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/// </param>
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/// <returns></returns>
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public static int MaxStackQuantityOf(string id) =>
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Registry.TryGetValue(id, out var itemType) ? itemType.MaxStackQuantity : 0;
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} |