287 lines
6.6 KiB
C#
287 lines
6.6 KiB
C#
using System;
|
||
using ColdMint.scripts.camp;
|
||
using ColdMint.scripts.character;
|
||
using ColdMint.scripts.damage;
|
||
using ColdMint.scripts.debug;
|
||
using ColdMint.scripts.inventory;
|
||
using ColdMint.scripts.utils;
|
||
using Godot;
|
||
|
||
namespace ColdMint.scripts.pickable;
|
||
|
||
/// <summary>
|
||
/// <para>Templates for all fallen objects</para>
|
||
/// <para>所有掉落物的模板</para>
|
||
/// </summary>
|
||
public partial class PickAbleTemplate : RigidBody2D, IItem
|
||
{
|
||
public int Index { get; set; }
|
||
//Do not export this field because the ID is specified within yaml.
|
||
//不要导出此字段,因为ID是在yaml内指定的。
|
||
public virtual string Id { get; set; } = "ID";
|
||
[Export] protected Texture2D? UniqueIcon { get; set; }
|
||
|
||
public void ShowSelf()
|
||
{
|
||
Show();
|
||
}
|
||
|
||
public void QueueFreeSelf()
|
||
{
|
||
QueueFree();
|
||
}
|
||
|
||
public void HideSelf()
|
||
{
|
||
Hide();
|
||
}
|
||
|
||
public Texture2D Icon => UniqueIcon ?? ItemTypeManager.DefaultIconOf(Id);
|
||
|
||
public new string Name
|
||
{
|
||
get
|
||
{
|
||
var key = $"item_{Id}";
|
||
return TranslationServerUtils.Translate(key) ?? key;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Owner</para>
|
||
/// <para>主人</para>
|
||
/// </summary>
|
||
public new Node2D? Owner { get; set; }
|
||
|
||
public string Description
|
||
{
|
||
get
|
||
{
|
||
var key = $"item_{Id}_desc";
|
||
return TranslationServerUtils.Translate(key) ?? key;
|
||
}
|
||
}
|
||
|
||
public int Quantity { get; set; } = 1;
|
||
|
||
/// <summary>
|
||
/// <para>Whether the item is currently picked up</para>
|
||
/// <para>当前物品是否被捡起了</para>
|
||
/// </summary>
|
||
public bool Picked { get; set; }
|
||
|
||
public int MaxQuantity { get; set; } = 1;
|
||
public virtual int ItemType
|
||
{
|
||
get => Config.ItemType.Unknown;
|
||
}
|
||
|
||
private bool _isSelected;
|
||
|
||
public bool IsSelect
|
||
{
|
||
get => _isSelected;
|
||
set
|
||
{
|
||
if (_isSelected == value)
|
||
{
|
||
return;
|
||
}
|
||
_isSelected = value;
|
||
OnSelectChange(value);
|
||
}
|
||
}
|
||
|
||
public IItemContainer? ItemContainer { get; set; }
|
||
public IItemContainer? SelfItemContainer { get; set; }
|
||
|
||
private Label? _tipLabel;
|
||
|
||
/// <summary>
|
||
/// <para></para>
|
||
/// <para>当选中状态发生改变时</para>
|
||
/// </summary>
|
||
/// <param name="isSelected"></param>
|
||
protected virtual void OnSelectChange(bool isSelected)
|
||
{
|
||
|
||
}
|
||
|
||
public IItem? CreateItem(int number)
|
||
{
|
||
if (number == 0)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
var duplicate = Duplicate();
|
||
if (duplicate is PickAbleTemplate pickAbleTemplate)
|
||
{
|
||
pickAbleTemplate.CopyAttributes(this);
|
||
}
|
||
|
||
if (duplicate is not Node2D newNode2D)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
newNode2D.GlobalPosition = GlobalPosition;
|
||
if (duplicate is not IItem newItem)
|
||
{
|
||
duplicate.QueueFree();
|
||
return null;
|
||
}
|
||
|
||
if (number < 0)
|
||
{
|
||
newItem.Quantity = Quantity;
|
||
}
|
||
else
|
||
{
|
||
newItem.Quantity = Math.Min(Quantity, number);
|
||
}
|
||
|
||
return newItem;
|
||
}
|
||
|
||
|
||
public int MergeableItemCount(IItem other, int unallocatedQuantity)
|
||
{
|
||
var freeQuantity = MaxQuantity - Quantity;
|
||
if (freeQuantity == 0)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
if (other.Id != Id)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
return Math.Min(freeQuantity, unallocatedQuantity);
|
||
}
|
||
|
||
public virtual bool Use(Node2D? owner, Vector2 targetGlobalPosition)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
public virtual void OnThrow(Vector2 velocity)
|
||
{
|
||
|
||
}
|
||
|
||
private CollisionShape2D? _collisionShape2D;
|
||
|
||
|
||
/// <summary>
|
||
/// <para>Whether the resource has been loaded</para>
|
||
/// <para>是否已加载过资源了</para>
|
||
/// </summary>
|
||
private bool _loadedResource;
|
||
|
||
public override void _Ready()
|
||
{
|
||
LoadingResource();
|
||
}
|
||
|
||
public void LoadingResource()
|
||
{
|
||
if (_loadedResource)
|
||
{
|
||
return;
|
||
}
|
||
_tipLabel = GetNodeOrNull<Label>("TipLabel");
|
||
_collisionShape2D = GetNode<CollisionShape2D>("CollisionShape2D");
|
||
InputPickable = true;
|
||
SetCollisionMaskValue(Config.LayerNumber.Wall, true);
|
||
SetCollisionMaskValue(Config.LayerNumber.Platform, true);
|
||
SetCollisionMaskValue(Config.LayerNumber.Floor, true);
|
||
SetCollisionMaskValue(Config.LayerNumber.Barrier, true);
|
||
_loadedResource = true;
|
||
}
|
||
|
||
public override void _MouseEnter()
|
||
{
|
||
if (Picked)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (_tipLabel == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
_tipLabel.Visible = true;
|
||
_tipLabel.Text = Name;
|
||
//Vertical Centering Tip
|
||
//垂直居中提示
|
||
var oldPosition = _tipLabel.Position;
|
||
oldPosition.X = -_tipLabel.Size.X / 2;
|
||
_tipLabel.Rotation = -Rotation;
|
||
_tipLabel.Position = oldPosition;
|
||
}
|
||
|
||
public override void _MouseExit()
|
||
{
|
||
if (_tipLabel == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
_tipLabel.Visible = false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Flip item</para>
|
||
/// <para>翻转物品</para>
|
||
/// </summary>
|
||
/// <param name="facingLeft"></param>
|
||
public void Flip(bool facingLeft)
|
||
{
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Collision forbidden shape</para>
|
||
/// <para>禁用碰撞形状</para>
|
||
/// </summary>
|
||
/// <remarks>
|
||
///<para>Prevents pickables from blocking projectiles.</para>
|
||
///<para>防止可拾捡物阻挡抛射体。</para>
|
||
/// </remarks>
|
||
public void DisabledCollisionShape2D()
|
||
{
|
||
if (_collisionShape2D != null)
|
||
{
|
||
_collisionShape2D.Disabled = true;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>EnabledCollisionShape2D</para>
|
||
/// <para>启用碰撞形状</para>
|
||
/// </summary>
|
||
public void EnabledCollisionShape2D()
|
||
{
|
||
if (_collisionShape2D != null)
|
||
{
|
||
_collisionShape2D.Disabled = false;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Please copy node properties within this function</para>
|
||
/// <para>请在此函数内复制节点属性</para>
|
||
/// </summary>
|
||
/// <param name="originalNode"></param>
|
||
public void CopyAttributes(Node originalNode)
|
||
{
|
||
if (originalNode is not PickAbleTemplate originalPickAbleTemplate)
|
||
{
|
||
return;
|
||
}
|
||
Id = originalPickAbleTemplate.Id;
|
||
SelfItemContainer = originalPickAbleTemplate.SelfItemContainer;
|
||
}
|
||
} |