118 lines
4.2 KiB
C#
118 lines
4.2 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using ColdMint.scripts.camp;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.map;
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using ColdMint.scripts.map.roomInjectionProcessor;
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using Godot;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>UI loader for the main menu</para>
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/// <para>主菜单的UI加载器</para>
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/// </summary>
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public partial class MainMenuLoader : UiLoaderTemplate
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{
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private Button? _startGameButton;
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private Label? _copyrightLabel;
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private StringBuilder? _copyrightBuilder;
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private PackedScene? _gameScene;
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private Label? _sloganLabel;
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private Label? _versionLabel;
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private Button? _levelGraphEditorButton;
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public override void InitializeData()
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{
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if (Config.IsDebug())
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{
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//Set the minimum log level to Info in debug mode.(Print all logs)
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//在调试模式下将最小日志等级设置为Info。(打印全部日志)
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LogCat.MinLogLevel = LogCat.InfoLogLevel;
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}
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else
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{
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//Disable all logs in the release version.
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//在发行版禁用所有日志。
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LogCat.MinLogLevel = LogCat.DisableAllLogLevel;
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}
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MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
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MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
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//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
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//注册对应的编码提供程序,解决压缩包中文路径乱码问题
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Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
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//创建游戏数据文件夹
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var dataPath = Config.GetGameDataDirectory();
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if (!Directory.Exists(dataPath))
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{
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Directory.CreateDirectory(dataPath);
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}
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//Registered camp
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//注册阵营
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var defaultCamp = new Camp(Config.CampId.Default)
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{
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FriendInjury = true
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};
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CampManager.SetDefaultCamp(defaultCamp);
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var mazoku = new Camp(Config.CampId.Mazoku);
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CampManager.AddCamp(mazoku);
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var aborigines = new Camp(Config.CampId.Aborigines);
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CampManager.AddCamp(aborigines);
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_gameScene = (PackedScene)GD.Load("res://scenes/game.tscn");
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}
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public override void InitializeUi()
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{
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_startGameButton = GetNode<Button>("StartGameButton");
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_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
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//The level map editor is only available in debug mode.
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//关卡图编辑器仅在调试模式可用。
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_levelGraphEditorButton.Visible = Config.IsDebug();
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_startGameButton.GrabFocus();
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_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
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//Generative copyright
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//生成版权
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_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
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_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
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_copyrightBuilder = new StringBuilder();
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_copyrightBuilder.Append('\u00a9');
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var currentYear = DateTime.Now.Year;
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_copyrightBuilder.Append(Config.CreationYear);
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if (currentYear != Config.CreationYear)
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{
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_copyrightBuilder.Append('-');
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_copyrightBuilder.Append(currentYear);
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}
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_copyrightBuilder.Append(' ');
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_copyrightBuilder.Append(Config.CompanyName);
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_copyrightBuilder.Append(" all rights reserved.");
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_copyrightLabel.Text = _copyrightBuilder.ToString();
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_versionLabel.Text = "ver." + Config.GetVersion();
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_sloganLabel.Text = SloganProvider.GetSlogan();
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}
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public override void LoadUiActions()
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{
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if (_startGameButton != null)
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{
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_startGameButton.Pressed += () =>
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{
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LogCat.Log("start_game");
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GetTree().ChangeSceneToPacked(_gameScene);
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};
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}
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if (_levelGraphEditorButton != null)
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{
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_levelGraphEditorButton.Pressed += () =>
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{
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LogCat.Log("level_graph_editor");
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GetTree().ChangeSceneToPacked((PackedScene)GD.Load("res://scenes/levelGraphEditor.tscn"));
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};
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}
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}
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} |