738 lines
23 KiB
C#
738 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using ColdMint.scripts.levelGraphEditor;
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using ColdMint.scripts.nodeBinding;
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using ColdMint.scripts.serialization;
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using ColdMint.scripts.utils;
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using Godot;
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using Godot.Collections;
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using FileAccess = Godot.FileAccess;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>Level graph editor</para>
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/// <para>关卡图编辑器</para>
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/// </summary>
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public partial class LevelGraphEditorLoader : UiLoaderTemplate
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{
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private string? _defaultRoomName;
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private readonly LevelGraphEditorBinding _nodeBinding = new();
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/// <summary>
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/// <para>Index of the room</para>
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/// <para>房间的索引</para>
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/// </summary>
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private int _roomIndex = 1;
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/// <summary>
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/// <para>Is there a start node?</para>
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/// <para>是否有开始节点了?</para>
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/// </summary>
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private bool _hasStartNode;
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private PackedScene? _roomNodeScene;
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private readonly List<Node> _selectedNodes = new();
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private PackedScene? _mainMenu;
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/// <summary>
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/// <para>Displays the time to enter the suggestion</para>
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/// <para>显示输入建议的时刻</para>
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/// </summary>
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private DateTime? _displaysTheSuggestedInputTime;
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/// <summary>
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/// <para>Offset to append when a new node is created.</para>
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/// <para>创建新节点时追加的偏移量。</para>
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/// </summary>
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private Vector2 _positionOffset = new(100, 100);
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/// <summary>
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/// <para>Is the press event of an active button saved?</para>
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/// <para>活动按钮的按下事件是否为保存?</para>
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/// </summary>
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private bool _saveMode;
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public override void InitializeData()
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{
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base.InitializeData();
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_mainMenu = GD.Load<PackedScene>("res://scenes/mainMenu.tscn");
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_roomNodeScene = GD.Load<PackedScene>("res://prefab/ui/RoomNode.tscn");
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_defaultRoomName = TranslationServerUtils.Translate("ui_default_room_name");
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var folder = Config.GetLevelGraphExportDirectory();
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if (!Directory.Exists(folder))
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{
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Directory.CreateDirectory(folder);
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}
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}
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public override void InitializeUi()
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{
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base.InitializeUi();
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_nodeBinding.Binding(this);
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if (_nodeBinding.OpenExportFolderButton != null)
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{
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//If open directories are supported, a button is displayed.
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//若支持打开目录,那么显示按钮。
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_nodeBinding.OpenExportFolderButton.Visible = ExplorerUtils.SupportOpenDirectory();
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}
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if (_nodeBinding.RoomTemplateTipsLabel != null)
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{
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_nodeBinding.RoomTemplateTipsLabel.Text = string.Empty;
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}
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}
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/// <summary>
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/// <para>Creating room node</para>
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/// <para>创建房间节点</para>
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/// </summary>
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/// <param name="roomNodeData"></param>
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/// <returns></returns>
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private RoomNode? CreateRoomNode(RoomNodeData roomNodeData)
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{
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if (_roomNodeScene == null || _nodeBinding.GraphEdit == null)
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{
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return null;
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}
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var node = NodeUtils.InstantiatePackedScene<Node>(_roomNodeScene);
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if (node == null)
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{
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return null;
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}
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_nodeBinding.GraphEdit?.AddChild(node);
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if (node is not RoomNode roomNode)
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{
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return null;
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}
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roomNode.RoomNodeData = roomNodeData;
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roomNode.PositionOffset = _positionOffset * _roomIndex;
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_roomIndex++;
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return roomNode;
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}
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/// <summary>
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/// <para>Displays input suggestions for room templates</para>
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/// <para>显示房间模板的输入建议</para>
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/// </summary>
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private void DisplayInputPrompt()
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{
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if (_nodeBinding.RoomTemplateTipsLabel == null || _nodeBinding.RoomTemplateCollectionTextEdit == null)
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{
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return;
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}
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var text = _nodeBinding.RoomTemplateCollectionTextEdit.Text;
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if (string.IsNullOrEmpty(text))
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{
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_nodeBinding.RoomTemplateTipsLabel.Text = string.Empty;
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return;
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}
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var lastLine = StrUtils.GetLastLine(text);
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if (string.IsNullOrEmpty(lastLine))
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{
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_nodeBinding.RoomTemplateTipsLabel.Text = string.Empty;
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return;
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}
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//Parse the last line
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//解析最后一行
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if (lastLine.Length > 0)
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{
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if (!lastLine.StartsWith("res://"))
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{
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var lineError = TranslationServer.Translate("ui_line_errors_must_start_with_res");
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if (lineError == null)
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{
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return;
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}
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_nodeBinding.RoomTemplateTipsLabel.Text = string.Format(lineError, lastLine);
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return;
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}
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var fileExists = FileAccess.FileExists(lastLine);
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var dirExists = DirAccess.DirExistsAbsolute(lastLine);
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if (!fileExists && !dirExists)
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{
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var lineError = TranslationServerUtils.Translate("ui_error_specifying_room_template_line");
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if (lineError == null)
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{
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return;
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}
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_nodeBinding.RoomTemplateTipsLabel.Text = string.Format(lineError, lastLine);
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return;
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}
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_nodeBinding.RoomTemplateTipsLabel.Text = string.Empty;
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}
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (_displaysTheSuggestedInputTime != null && DateTime.Now > _displaysTheSuggestedInputTime)
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{
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//Performs the actual input field text change event.
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//执行实际的输入框文本改变事件。
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DisplayInputPrompt();
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_displaysTheSuggestedInputTime = null;
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}
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}
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public override void LoadUiActions()
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{
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base.LoadUiActions();
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if (_nodeBinding.RoomTemplateCollectionTextEdit != null)
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{
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_nodeBinding.RoomTemplateCollectionTextEdit.TextChanged += () =>
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{
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//Add anti-shake treatment.
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//添加防抖处理。
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//Higher frequency events are executed last time.
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//频率较高的事件中,执行最后一次。
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_displaysTheSuggestedInputTime =
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DateTime.Now.Add(TimeSpan.FromMilliseconds(Config.TextChangesBuffetingDuration));
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};
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}
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if (_nodeBinding.GraphEdit != null)
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{
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_nodeBinding.GraphEdit.NodeSelected += node => { _selectedNodes.Add(node); };
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_nodeBinding.GraphEdit.NodeDeselected += node => { _selectedNodes.Remove(node); };
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_nodeBinding.GraphEdit.ConnectionRequest += (fromNode, fromPort, toNode, toPort) =>
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{
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_nodeBinding.GraphEdit.ConnectNode(fromNode, (int)fromPort, toNode, (int)toPort);
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};
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_nodeBinding.GraphEdit.DisconnectionRequest += (fromNode, fromPort, toNode, toPort) =>
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{
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_nodeBinding.GraphEdit.DisconnectNode(fromNode, (int)fromPort, toNode, (int)toPort);
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};
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}
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if (_nodeBinding.OpenExportFolderButton != null)
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{
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_nodeBinding.OpenExportFolderButton.Pressed += () =>
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{
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ExplorerUtils.OpenFolder(Config.GetLevelGraphExportDirectory());
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};
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}
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if (_nodeBinding.DeleteSelectedNodeButton != null)
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{
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_nodeBinding.DeleteSelectedNodeButton.Pressed += () =>
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{
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if (_nodeBinding.GraphEdit == null)
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{
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return;
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}
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if (_selectedNodes.Count == 0)
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{
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return;
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}
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var nodes = _selectedNodes.ToArray();
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_roomIndex -= _selectedNodes.Count;
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foreach (var node in nodes)
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{
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if (node is not RoomNode roomNode)
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{
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continue;
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}
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if (roomNode.RoomNodeData != null && roomNode.RoomNodeData.HasTag(Config.RoomDataTag.StartingRoom))
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{
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//The node with the start room label was deleted.
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//删除了带有起始房间标签的节点。
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_hasStartNode = false;
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}
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_nodeBinding.GraphEdit.RemoveChild(node);
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roomNode.QueueFree();
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_selectedNodes.Remove(node);
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}
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};
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}
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if (_nodeBinding.ShowCreateRoomPanelButton != null)
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{
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_nodeBinding.ShowCreateRoomPanelButton.Pressed += () =>
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{
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if (_nodeBinding.GraphEdit != null)
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{
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_nodeBinding.GraphEdit.Hide();
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}
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if (_nodeBinding.CreateOrEditorPanel != null)
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{
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_nodeBinding.CreateOrEditorPanel.Show();
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}
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if (_nodeBinding.RoomNameLineEdit != null && _defaultRoomName != null)
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{
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_nodeBinding.RoomNameLineEdit.Text = string.Format(_defaultRoomName, _roomIndex);
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}
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if (_nodeBinding.RoomDescriptionLineEdit != null)
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{
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_nodeBinding.RoomDescriptionLineEdit.Text = string.Empty;
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}
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if (_nodeBinding.TagLineEdit != null)
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{
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if (_hasStartNode)
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{
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_nodeBinding.TagLineEdit.Text = string.Empty;
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}
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else
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{
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_nodeBinding.TagLineEdit.Text = Config.RoomDataTag.StartingRoom;
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}
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}
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if (_nodeBinding.HBoxContainer != null)
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{
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_nodeBinding.HBoxContainer.Hide();
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}
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};
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}
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if (_nodeBinding.ReturnButton != null)
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{
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_nodeBinding.ReturnButton.Pressed += () =>
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{
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if (_mainMenu == null)
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{
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return;
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}
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GetTree().ChangeSceneToPacked(_mainMenu);
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};
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}
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if (_nodeBinding.HideCreateRoomPanelButton != null)
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{
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_nodeBinding.HideCreateRoomPanelButton.Pressed += HideCreateRoomPanel;
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}
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if (_nodeBinding.CreateRoomButton != null)
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{
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_nodeBinding.CreateRoomButton.Pressed += () =>
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{
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if (_nodeBinding.RoomNameLineEdit == null || _nodeBinding.RoomDescriptionLineEdit == null ||
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_nodeBinding.RoomTemplateCollectionTextEdit == null || _nodeBinding.TagLineEdit == null)
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{
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return;
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}
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var roomTemplateData = _nodeBinding.RoomTemplateCollectionTextEdit.Text;
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if (string.IsNullOrEmpty(roomTemplateData))
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{
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return;
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}
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var roomTemplateArray = roomTemplateData.Split('\n');
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if (roomTemplateArray.Length == 0)
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{
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return;
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}
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string[]? tagArray = null;
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var tagData = _nodeBinding.TagLineEdit.Text;
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if (!string.IsNullOrEmpty(tagData))
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{
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tagArray = tagData.Split(',');
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}
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var roomNodeData = new RoomNodeData
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{
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Id = GuidUtils.GetGuid(),
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Title = _nodeBinding.RoomNameLineEdit.Text,
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Description = _nodeBinding.RoomDescriptionLineEdit.Text,
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RoomTemplateSet = roomTemplateArray,
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Tags = tagArray,
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RoomInjectionProcessorData = _nodeBinding.RoomInjectionProcessorDataTextEdit?.Text
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};
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if (!_hasStartNode && roomNodeData.HasTag(Config.RoomDataTag.StartingRoom))
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{
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_hasStartNode = true;
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}
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var roomNode = CreateRoomNode(roomNodeData);
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if (roomNode != null)
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{
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HideCreateRoomPanel();
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}
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};
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}
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if (_nodeBinding.CancelButton != null)
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{
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_nodeBinding.CancelButton.Pressed += () =>
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{
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if (_nodeBinding.SaveOrLoadPanel != null)
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{
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_nodeBinding.SaveOrLoadPanel.Hide();
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}
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};
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}
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if (_nodeBinding.ActionButton != null)
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{
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_nodeBinding.ActionButton.Pressed += () =>
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{
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if (_nodeBinding.SaveOrLoadPanel != null)
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{
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_nodeBinding.SaveOrLoadPanel.Hide();
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}
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};
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}
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if (_nodeBinding.ShowLoadPanelButton != null)
|
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{
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_nodeBinding.ShowLoadPanelButton.Pressed += () =>
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{
|
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if (_nodeBinding.SaveOrLoadPanel != null)
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{
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_nodeBinding.SaveOrLoadPanel.Show();
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}
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if (_nodeBinding.ActionButton != null)
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{
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_nodeBinding.ActionButton.Text = TranslationServerUtils.Translate("ui_load");
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}
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if (_nodeBinding.FileNameLineEdit != null)
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{
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_nodeBinding.FileNameLineEdit.Text = string.Empty;
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}
|
||
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if (_nodeBinding.SaveOrLoadPanelTitleLabel != null)
|
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{
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_nodeBinding.SaveOrLoadPanelTitleLabel.Text = TranslationServerUtils.Translate("ui_load");
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}
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_saveMode = false;
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};
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}
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if (_nodeBinding.ShowSavePanelButton != null)
|
||
{
|
||
_nodeBinding.ShowSavePanelButton.Pressed += () =>
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{
|
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if (_nodeBinding.SaveOrLoadPanel != null)
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{
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_nodeBinding.SaveOrLoadPanel.Show();
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}
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if (_nodeBinding.ActionButton != null)
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{
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_nodeBinding.ActionButton.Text = TranslationServerUtils.Translate("ui_save");
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}
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if (_nodeBinding.FileNameLineEdit != null)
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{
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_nodeBinding.FileNameLineEdit.Text = string.Empty;
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}
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if (_nodeBinding.SaveOrLoadPanelTitleLabel != null)
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{
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_nodeBinding.SaveOrLoadPanelTitleLabel.Text = TranslationServerUtils.Translate("ui_save");
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}
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_saveMode = true;
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};
|
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}
|
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|
||
if (_nodeBinding.ActionButton != null)
|
||
{
|
||
_nodeBinding.ActionButton.Pressed += () =>
|
||
{
|
||
if (_nodeBinding.FileNameLineEdit == null)
|
||
{
|
||
return;
|
||
}
|
||
|
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var fileName = _nodeBinding.FileNameLineEdit.Text;
|
||
if (string.IsNullOrEmpty(fileName))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (_saveMode)
|
||
{
|
||
SaveFile(fileName);
|
||
}
|
||
|
||
else
|
||
{
|
||
LoadFile(fileName);
|
||
}
|
||
};
|
||
}
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// <para>save file</para>
|
||
/// <para>保存文件</para>
|
||
/// </summary>
|
||
/// <param name="fileName">
|
||
///<para>filename</para>
|
||
///<para>文件名</para>
|
||
/// </param>
|
||
private async void SaveFile(string fileName)
|
||
{
|
||
if (_nodeBinding.GraphEdit == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
var levelGraphEditorSaveData = new LevelGraphEditorSaveData();
|
||
//Serialize room node information
|
||
//序列化房间节点信息
|
||
var length = _nodeBinding.GraphEdit.GetChildCount();
|
||
if (length <= 0)
|
||
{
|
||
//no room
|
||
//没有房间
|
||
return;
|
||
}
|
||
|
||
var roomNodeDataList = new List<RoomNodeData>();
|
||
levelGraphEditorSaveData.RoomNodeDataList = roomNodeDataList;
|
||
for (var i = 0; i < length; i++)
|
||
{
|
||
var node = _nodeBinding.GraphEdit.GetChild(i);
|
||
if (node is not RoomNode roomNode) continue;
|
||
var data = roomNode.RoomNodeData;
|
||
if (data == null)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
roomNodeDataList.Add(data);
|
||
}
|
||
|
||
//Serialized connection information
|
||
//序列化连接信息
|
||
Array<Dictionary> connectionList = _nodeBinding.GraphEdit.GetConnectionList();
|
||
var connectionDataList = new List<ConnectionData>();
|
||
levelGraphEditorSaveData.ConnectionDataList = connectionDataList;
|
||
if (connectionList.Count > 0)
|
||
{
|
||
foreach (var dictionary in connectionList)
|
||
{
|
||
if (dictionary == null)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
var keys = dictionary.Keys;
|
||
if (keys.Count == 0)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
var connectionData = new ConnectionData();
|
||
foreach (var variant in keys)
|
||
{
|
||
var typeStr = variant.ToString();
|
||
switch (typeStr)
|
||
{
|
||
case "from_node":
|
||
var fromRoomNodeData = GetRoomNodeData(dictionary[variant].AsString());
|
||
if (fromRoomNodeData == null)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
connectionData.FromId = fromRoomNodeData.Id;
|
||
break;
|
||
case "from_port":
|
||
connectionData.FromPort = dictionary[variant].AsInt32();
|
||
break;
|
||
case "to_node":
|
||
var toRoomNodeData = GetRoomNodeData(dictionary[variant].AsString());
|
||
if (toRoomNodeData == null)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
connectionData.ToId = toRoomNodeData.Id;
|
||
break;
|
||
case "to_port":
|
||
connectionData.ToPort = dictionary[variant].AsInt32();
|
||
break;
|
||
}
|
||
}
|
||
|
||
connectionDataList.Add(connectionData);
|
||
}
|
||
}
|
||
|
||
var filePath = Path.Join(Config.GetLevelGraphExportDirectory(), FileNameToActualName(fileName));
|
||
await File.WriteAllTextAsync(filePath, JsonSerialization.Serialize(levelGraphEditorSaveData));
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Filename to real name</para>
|
||
/// <para>文件名到真实名称</para>
|
||
/// </summary>
|
||
/// <param name="fileName">
|
||
///<para>If the filename does not have a file format, add the file format.</para>
|
||
///<para>若文件名没有文件格式,那么加上文件格式。</para>
|
||
/// </param>
|
||
/// <returns></returns>
|
||
private string FileNameToActualName(string fileName)
|
||
{
|
||
string actualName;
|
||
if (fileName.EndsWith(".json"))
|
||
{
|
||
actualName = fileName;
|
||
}
|
||
else
|
||
{
|
||
actualName = fileName + ".json";
|
||
}
|
||
|
||
return actualName;
|
||
}
|
||
|
||
|
||
private async void LoadFile(string fileName)
|
||
{
|
||
if (_nodeBinding.GraphEdit == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
var filePath = Path.Join(Config.GetLevelGraphExportDirectory(), FileNameToActualName(fileName));
|
||
if (!File.Exists(filePath))
|
||
{
|
||
//file does not exist
|
||
//文件不存在。
|
||
return;
|
||
}
|
||
|
||
var levelGraphEditorSaveData =
|
||
await JsonSerialization.ReadJsonFileToObj<LevelGraphEditorSaveData>(filePath);
|
||
if (levelGraphEditorSaveData == null)
|
||
{
|
||
//Deserialization failed.
|
||
//反序列化失败。
|
||
return;
|
||
}
|
||
|
||
//Do not call DeleteAllChildAsync; this will raise "ERROR: Caller thread can't call this function in this node."
|
||
//不要调用DeleteAllChildAsync方法,这会引发“ERROR: Caller thread can't call this function in this node”。
|
||
NodeUtils.DeleteAllChild(_nodeBinding.GraphEdit);
|
||
_roomIndex = 1;
|
||
_hasStartNode = false;
|
||
var roomNodeDataList = levelGraphEditorSaveData.RoomNodeDataList;
|
||
if (roomNodeDataList != null)
|
||
{
|
||
foreach (var roomNodeData in roomNodeDataList)
|
||
{
|
||
if (string.IsNullOrEmpty(roomNodeData.Id))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
if (!_hasStartNode && roomNodeData.HasTag(Config.RoomDataTag.StartingRoom))
|
||
{
|
||
_hasStartNode = true;
|
||
}
|
||
|
||
//Instantiate the room node.
|
||
//实例化房间节点。
|
||
var roomNode = CreateRoomNode(roomNodeData);
|
||
if (roomNode != null)
|
||
{
|
||
roomNode.Name = roomNodeData.Id;
|
||
}
|
||
}
|
||
}
|
||
|
||
var connectionDataList = levelGraphEditorSaveData.ConnectionDataList;
|
||
if (connectionDataList != null)
|
||
{
|
||
foreach (var connectionData in connectionDataList)
|
||
{
|
||
if (string.IsNullOrEmpty(connectionData.FromId))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(connectionData.ToId))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
//Connecting rooms
|
||
//连接房间
|
||
_nodeBinding.GraphEdit?.ConnectNode(connectionData.FromId, connectionData.FromPort, connectionData.ToId,
|
||
connectionData.ToPort);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Get node data by name</para>
|
||
/// <para>根据名称获取节点数据</para>
|
||
/// </summary>
|
||
/// <param name="name">
|
||
///<para>name</para>
|
||
///<para>名称</para>
|
||
/// </param>
|
||
/// <returns></returns>
|
||
private RoomNodeData? GetRoomNodeData(string name)
|
||
{
|
||
if (_nodeBinding.GraphEdit == null)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
var roomNode = _nodeBinding.GraphEdit.GetNodeOrNull<RoomNode>(name);
|
||
if (roomNode == null)
|
||
{
|
||
return null;
|
||
}
|
||
|
||
return roomNode.RoomNodeData;
|
||
}
|
||
|
||
|
||
/// <summary>
|
||
/// <para>Hide the Create Room panel</para>
|
||
/// <para>隐藏创建房间面板</para>
|
||
/// </summary>
|
||
private void HideCreateRoomPanel()
|
||
{
|
||
if (_nodeBinding.GraphEdit != null)
|
||
{
|
||
_nodeBinding.GraphEdit.Show();
|
||
}
|
||
|
||
if (_nodeBinding.CreateOrEditorPanel != null)
|
||
{
|
||
_nodeBinding.CreateOrEditorPanel.Hide();
|
||
}
|
||
|
||
if (_nodeBinding.HBoxContainer != null)
|
||
{
|
||
_nodeBinding.HBoxContainer.Show();
|
||
}
|
||
}
|
||
} |