182 lines
4.9 KiB
C#
182 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Godot;
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namespace ColdMint.scripts.utils;
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/// <summary>
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/// <para>UI Group</para>
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/// <para>UI组</para>
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/// </summary>
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public partial class UiGroup : Control
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{
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private readonly HashSet<Control> _visibleControls = [];
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private readonly Dictionary<string, Func<Control?>> _controlFunc = new();
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/// <summary>
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/// <para>Holds the node that has been instantiated</para>
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/// <para>持有已实例化的节点</para>
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/// </summary>
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private readonly Dictionary<string, Control> _instantiatedControl = new();
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/// <summary>
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/// <para>Registered control node</para>
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/// <para>注册控制节点</para>
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/// </summary>
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/// <param name="key">
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///<para>key</para>
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///<para>控制节点的key</para>
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/// </param>
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/// <param name="func">
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///<para>Creates a function to control the node. UiGroup delays calling this function to create the node.</para>
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///<para>创建控制节点的函数,UiGroup会延迟调用这个函数创建节点。</para>
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/// </param>
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public void RegisterControl(string key, Func<Control?> func)
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{
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_controlFunc.TryAdd(key, func);
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}
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/// <summary>
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/// <para>Obtain or create a controller node</para>
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/// <para>获取或者创建控制节点</para>
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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private Control? GetOrCreateControl(string key)
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{
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if (_instantiatedControl.TryGetValue(key, out var instantiatedControl))
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{
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return instantiatedControl;
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}
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if (!_controlFunc.TryGetValue(key, out var func))
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{
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return null;
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}
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var control = func.Invoke();
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if (control == null)
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{
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return null;
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}
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control.Hide();
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control.TreeExited += () => { OnTreeExited(key, control); };
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NodeUtils.CallDeferredAddChild(this, control);
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_instantiatedControl.Add(key, control);
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return control;
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}
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/// <summary>
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/// <para>Hide all nodes</para>
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/// <para>隐藏全部节点</para>
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/// </summary>
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public void HideAllControl()
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{
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if (_visibleControls.Count == 0)
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{
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return;
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}
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foreach (var visibleControl in _visibleControls)
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{
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visibleControl.Hide();
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}
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_visibleControls.Clear();
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Hide();
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}
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/// <summary>
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/// <para>Hide a node</para>
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/// <para>隐藏某个节点</para>
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/// </summary>
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/// <param name="key"></param>
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/// <returns></returns>
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public bool HideControl(string key)
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{
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if (!_instantiatedControl.TryGetValue(key, out var control))
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{
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return false;
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}
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return HideControl(control);
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}
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/// <summary>
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/// <para>Hide a node</para>
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/// <para>隐藏某个节点</para>
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/// </summary>
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/// <param name="control"></param>
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/// <returns></returns>
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public bool HideControl(Control control)
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{
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if (!control.IsVisible())
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{
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return false;
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}
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control.Hide();
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_visibleControls.Remove(control);
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ChangeSelfVisibility();
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return true;
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}
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/// <summary>
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/// <para>Show node</para>
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/// <para>显示某个节点</para>
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/// </summary>
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/// <param name="key"></param>
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/// <param name="beforeDisplayControl">
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///<para>A callback function before the display node where you can generate rendered page content. For example, set the title</para>
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///<para>在显示节点之前的回调函数,您可以在此函数内生成渲染页面内容。例如:设置标题</para>
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/// </param>
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/// <returns></returns>
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public bool ShowControl(string key, Action<Control>? beforeDisplayControl = null)
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{
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var control = GetOrCreateControl(key);
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if (control == null)
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{
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return false;
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}
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if (control.IsVisible())
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{
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return false;
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}
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if (beforeDisplayControl != null)
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{
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beforeDisplayControl.Invoke(control);
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}
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control.Show();
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_visibleControls.Add(control);
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ChangeSelfVisibility();
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return true;
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}
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/// <summary>
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/// <para>ChangeSelfVisibility</para>
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/// <para>改变自身的可见度</para>
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/// </summary>
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private void ChangeSelfVisibility()
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{
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if (_visibleControls.Count == 0)
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{
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Hide();
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}
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else
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{
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Show();
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}
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}
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private void OnTreeExited(string key, Control control)
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{
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//The Hide method is not called when a node exits from the tree, so remove the node here to prevent empty references.
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//当节点从节点树内退出时,并不会调用Hide方法,所以在这里移除节点,防止产生空引用。
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_visibleControls.Remove(control);
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_instantiatedControl.Remove(key);
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}
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} |