44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using Godot;
|
||
|
||
namespace ColdMint.scripts.map.room;
|
||
|
||
/// <summary>
|
||
/// <para>The tag of the generated entity</para>
|
||
/// <para>生成实体的标记</para>
|
||
/// </summary>
|
||
public interface ISpawnMarker
|
||
{
|
||
/// <summary>
|
||
/// <para>Generating entity</para>
|
||
/// <para>生成实体</para>
|
||
/// </summary>
|
||
/// <param name="waveNumber">
|
||
///<para>Spawning waves</para>
|
||
///<para>刷怪的波次</para>
|
||
/// </param>
|
||
/// <remarks>
|
||
///<para>Return the result of the generation. If null is returned, the generation fails.</para>
|
||
///<para>返回生成结果,为null则生成失败。</para>
|
||
/// </remarks>
|
||
Node2D? Spawn(int waveNumber);
|
||
|
||
/// <summary>
|
||
/// <para>GetMaxWaveNumber</para>
|
||
/// <para>获取生成器支持的最大生成波数</para>
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
int GetMaxWaveNumber();
|
||
|
||
/// <summary>
|
||
/// <para>Can Queue Free</para>
|
||
/// <para>可释放节点吗</para>
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
bool CanQueueFree();
|
||
|
||
/// <summary>
|
||
/// <para>Execute Queue Free</para>
|
||
/// <para>执行释放节点</para>
|
||
/// </summary>
|
||
void DoQueueFree();
|
||
} |