Traveller/scripts/GameSceneDepend.cs
Cold-Mint c25d985f87
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
2024-09-14 23:38:57 +08:00

104 lines
3.1 KiB
C#
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using ColdMint.scripts.character;
using ColdMint.scripts.inventory;
using ColdMint.scripts.map.miniMap;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts;
/// <summary>
/// <para>Dependencies on the runtime of the game scene</para>
/// <para>游戏场景运行时的依赖</para>
/// </summary>
public static class GameSceneDepend
{
/// <summary>
/// <para>MiniMap</para>
/// <para>迷你地图</para>
/// </summary>
public static MiniMap? MiniMap { get; set; }
private static Player? _player;
/// <summary>
/// <para>Player instances within the game scene</para>
/// <para>游戏场景内的玩家实例</para>
/// </summary>
public static Player? Player
{
get => _player;
set
{
_player = value;
if (MiniMap != null)
{
MiniMap.OwnerNode = _player;
}
}
}
/// <summary>
/// <para>When the mouse enters the scope of a character, it is considered a target</para>
/// <para>鼠标进入到某个角色的范围内时,会将其视作目标</para>
/// </summary>
public static Node2D? TemporaryTargetNode { get; set; }
/// <summary>
/// <para>ProjectileContainer</para>
/// <para>抛射体容器</para>
/// </summary>
public static Node2D? ProjectileContainer { get; set; }
/// <summary>
/// <para>WeaponContainer</para>
/// <para>武器容器</para>
/// </summary>
public static Node2D? WeaponContainer { get; set; }
/// <summary>
/// <para>PacksackContainer</para>
/// <para>背包容器</para>
/// </summary>
public static Node2D? PacksackContainer { get; set; }
/// <summary>
/// <para>PlayerContainer</para>
/// <para>玩家容器</para>
/// </summary>
public static Node2D? PlayerContainer { get; set; }
/// <summary>
/// <para>AICharacterContainer</para>
/// <para>AICharacter角色</para>
/// </summary>
public static Node2D? AiCharacterContainer { get; set; }
/// <summary>
/// <para>HotBar</para>
/// <para>快捷栏</para>
/// </summary>
public static HotBar? HotBar { get; set; }
/// <summary>
/// <para>Health Bar UI</para>
/// <para>健康条UI</para>
/// </summary>
public static HealthBarUi? HealthBarUi { get; set; }
/// <summary>
/// <para>operation tip</para>
/// <para>操作提示</para>
/// </summary>
public static RichTextLabel? OperationTipLabel { get; set; }
/// <summary>
/// <para>BackpackUiContainer</para>
/// <para>背包Ui容器</para>
/// </summary>
/// <remarks>
///<para>The knapsack Ui container houses the container of the knapsack ui node. When a user uses a backpack, the node to which his backpack is attached is displayed from within the backpack ui container.</para>
///<para>背包Ui容器内存放的是背包ui节点的容器。当用户使用背包时会从背包ui容器内将其背包对于的节点展示出来。</para>
/// </remarks>
public static UiGroup? BackpackUiContainer { get; set; }
}