Traveller/prefab/roomTemplates/dungeon/horizontalCorridorWithSewer.tscn
Cold-Mint 1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00

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Plaintext

[gd_scene load_steps=9 format=4 uid="uid://dslr5tdbp4noq"]
[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="2_7q101"]
[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="3_m3aye"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
size = Vector2(505, 188)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o85u0"]
size = Vector2(20, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x4kt2"]
size = Vector2(46, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_131jn"]
size = Vector2(20, 54)
[sub_resource type="NavigationPolygon" id="NavigationPolygon_db40i"]
vertices = PackedVector2Array(499.461, 108, 501.5, 150.906, 246.312, 148.922, 471.156, 108, 245.312, 180.508, 203, 178.469, 203, 149, 11.8438, 149, 11.1562, 107.656, 40.5625, 106.688, 43.5391, 43.0391, 470.148, 44.9531)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(2, 4, 5, 6), PackedInt32Array(7, 8, 9, 6), PackedInt32Array(10, 11, 3, 2, 6, 9)])
outlines = Array[PackedVector2Array]([PackedVector2Array(34, 33, 31, 97, 1, 98, 2, 159, 193, 159, 193, 188, 255, 191, 256, 159, 512, 161, 509, 98, 481, 98, 480, 35)])
source_geometry_group_name = &"navigation_polygon_source_group"
[node name="InitialRoom" type="Node2D"]
[node name="RoomArea" type="Area2D" parent="."]
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomArea"]
position = Vector2(256.5, 95)
shape = SubResource("RectangleShape2D_kiih8")
[node name="RoomSlotList" type="Node2D" parent="."]
[node name="Area2D" type="Area2D" parent="RoomSlotList"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D"]
position = Vector2(17, 129)
shape = SubResource("RectangleShape2D_o85u0")
[node name="Area2D3" type="Area2D" parent="RoomSlotList"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D3"]
position = Vector2(224, 178)
shape = SubResource("RectangleShape2D_x4kt2")
[node name="Area2D2" type="Area2D" parent="RoomSlotList"]
position = Vector2(498, 109)
[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomSlotList/Area2D2"]
position = Vector2(0, 17)
shape = SubResource("RectangleShape2D_131jn")
[node name="Marker2D" type="Marker2D" parent="."]
position = Vector2(237, 69)
script = ExtResource("2_7q101")
ResPath = null
metadata/ResPath = "res://prefab/entitys/DelivererOfDarkMagic.tscn"
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_db40i")
[node name="TileMap" type="Node2D" parent="."]
[node name="BackgroundWall" type="TileMapLayer" parent="TileMap"]
use_parent_material = true
tile_map_data = PackedByteArray("AAAOAAEAAQAGAAUAAAAOAAIAAQAGAAUAAAAOAAMAAQAGAAUAAAAOAAQAAQAGAAUAAAANAAQAAQAGAAUAAAANAAMAAQAGAAUAAAANAAIAAQAGAAUAAAANAAEAAQAGAAUAAAAMAAEAAQAGAAUAAAALAAEAAQAGAAUAAAAKAAEAAQAGAAUAAAAJAAEAAQAGAAUAAAAIAAEAAQAGAAUAAAAHAAEAAQAGAAUAAAAGAAEAAQAGAAUAAAAFAAEAAQAGAAUAAAAEAAEAAQAGAAUAAAADAAEAAQAGAAUAAAACAAEAAQAGAAUAAAABAAEAAQAGAAUAAAABAAIAAQAGAAUAAAACAAIAAQAGAAUAAAADAAIAAQAGAAUAAAAEAAIAAQAGAAUAAAAFAAIAAQAGAAUAAAAGAAIAAQAGAAUAAAAHAAIAAQAGAAUAAAAIAAIAAQAGAAUAAAAJAAIAAQAGAAUAAAAKAAIAAQAGAAUAAAALAAIAAQAGAAUAAAAMAAIAAQAGAAUAAAAMAAMAAQAGAAUAAAALAAMAAQAGAAUAAAAKAAMAAQAGAAUAAAAJAAMAAQAGAAUAAAAIAAMAAQAEAAUAAAAHAAMAAQAGAAUAAAAGAAMAAQAGAAUAAAAFAAMAAQAEAAUAAAAEAAMAAQAGAAUAAAADAAMAAQAGAAUAAAACAAMAAQAGAAUAAAABAAMAAQAGAAUAAAABAAQAAQAGAAUAAAACAAQAAQAGAAUAAAADAAQAAQAGAAUAAAAEAAQAAQAGAAUAAAAFAAQAAQAGAAUAAAAGAAQAAQAGAAUAAAAHAAQAAQAGAAUAAAAIAAQAAQAGAAUAAAAJAAQAAQAGAAUAAAAKAAQAAQAGAAUAAAALAAQAAQAGAAUAAAAMAAQAAQAGAAUAAAAAAAMAAQAGAAUAAAAAAAQAAQAGAAUAAAAPAAQAAQAGAAUAAAAPAAMAAQAGAAUAAAAGAAUAAQAGAAUAAAAHAAUAAQAGAAUAAAA=")
tile_set = ExtResource("1_rn2om")
navigation_enabled = false
[node name="BackgroundDecoration" type="TileMapLayer" parent="TileMap"]
use_parent_material = true
tile_set = ExtResource("1_rn2om")
[node name="Ground" type="TileMapLayer" parent="TileMap"]
use_parent_material = true
tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAPAAAAAQACAAMAAAAPAAEAAQACAAQAAAAPAAIAAQACAAQAAAABAAUAAQABAAAAAAACAAUAAQABAAAAAAADAAUAAQABAAAAAAAEAAUAAQABAAAAAAAFAAUAAQABAAAAAAAIAAUAAQABAAAAAAAJAAUAAQABAAAAAAAKAAUAAQABAAAAAAALAAUAAQABAAAAAAAMAAUAAQABAAAAAAANAAUAAQABAAAAAAAOAAUAAQABAAAAAAAAAAUAAQAAAAUAAAAPAAUAAQACAAUAAAAGAAUAAQAEAAQAAAAHAAUAAQAEAAQAAAA=")
tile_set = ExtResource("1_rn2om")
[node name="Barrier" type="TileMapLayer" parent="TileMap"]
use_parent_material = true
tile_map_data = PackedByteArray("AAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAPAAMAAQAAAAEAAAAPAAQAAQAAAAEAAAAGAAUAAQABAAAAAAAHAAUAAQABAAAAAAA=")
tile_set = ExtResource("1_rn2om")
[node name="PointLight2D" type="PointLight2D" parent="."]
visible = false
position = Vector2(256.5, 94)
scale = Vector2(15.9688, 5.9375)
texture = ExtResource("3_m3aye")