Traveller/scripts/map
2024-06-16 22:44:50 +08:00
..
dateBean Resolved an issue where the room slots were not used but marked as matching when generating a map with multiple forks, resulting in no forks being generated. 2024-05-27 23:10:56 +08:00
events Add a backpack for testing. 2024-06-12 23:42:35 +08:00
interfaces Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
LayoutParsingStrategy Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
layoutStrategy Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
room Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00
roomInjectionProcessor Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
roomPlacer Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
AiCharacterSpawn.cs Review the merged code to resolve an issue where the game is unresponsive after a player dies. 2024-06-13 22:29:18 +08:00
MapGenerator.cs Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
PlayerSpawn.cs Extracted from UniversalItemContainer. 2024-06-12 21:33:29 +08:00