Traveller/scripts/map
2024-08-27 23:06:33 +08:00
..
dateBean Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
events Fixed warnings given by RiderIDE. 2024-07-25 20:32:59 +08:00
interfaces Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
LayoutParsingStrategy Remove unused source files. Fixed an issue where the health tank was empty after resurrection. 2024-06-05 22:15:23 +08:00
layoutStrategy Level graphs migrated to yaml. 2024-06-16 22:44:50 +08:00
preview Create a map preview image. 2024-08-27 23:06:33 +08:00
room After the player leaves the room, the previous room vision is deprived and enemies are frozen. 2024-08-25 18:49:48 +08:00
roomInjectionProcessor Fixed warnings given by RiderIDE. 2024-07-25 20:32:59 +08:00
roomPlacer Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
AiCharacterSpawn.cs Remove the GetMeta method. 2024-08-05 22:52:20 +08:00
ItemSpawn.cs Separation NodeUtils InstantiatePackedScene method. 2024-06-24 22:19:12 +08:00
MapGenerator.cs Create a map preview image. 2024-08-27 23:06:33 +08:00
PlayerSpawn.cs After the player leaves the room, the previous room vision is deprived and enemies are frozen. 2024-08-25 18:49:48 +08:00