44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using ColdMint.scripts.weapon;
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using Godot;
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namespace ColdMint.scripts.projectile;
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/// <summary>
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/// <para>Spell</para>
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/// <para>法术</para>
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/// </summary>
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/// <remarks>
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///<para>For projectile weapons</para>
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///<para>用于抛射体武器</para>
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/// </remarks>
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public interface ISpell
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{
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/// <summary>
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/// <para>GetProjectile</para>
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/// <para>获取抛射体</para>
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/// </summary>
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/// <returns></returns>
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PackedScene? GetProjectile();
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/// <summary>
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/// <para>Modify Weapon</para>
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/// <para>修改武器</para>
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/// </summary>
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/// <param name="projectileWeapon"></param>
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void ModifyWeapon(ProjectileWeapon projectileWeapon);
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/// <summary>
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/// <para>Restores the modified weapon properties</para>
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/// <para>还原修改的武器属性</para>
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/// </summary>
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/// <param name="projectileWeapon"></param>
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void RestoreWeapon(ProjectileWeapon projectileWeapon);
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/// <summary>
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/// <para>Modify the projectile</para>
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/// <para>修改抛射体</para>
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/// </summary>
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/// <param name="projectile"></param>
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void ModifyProjectile(Projectile projectile);
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} |