121 lines
4.1 KiB
C#
121 lines
4.1 KiB
C#
using System;
|
||
using System.IO;
|
||
using System.Text;
|
||
using System.Threading.Tasks;
|
||
using ColdMint.scripts.camp;
|
||
using ColdMint.scripts.contribute;
|
||
using ColdMint.scripts.deathInfo;
|
||
using ColdMint.scripts.debug;
|
||
using ColdMint.scripts.inventory;
|
||
using ColdMint.scripts.loot;
|
||
using ColdMint.scripts.map;
|
||
using ColdMint.scripts.map.roomInjectionProcessor;
|
||
using ColdMint.scripts.mod;
|
||
using Godot;
|
||
|
||
namespace ColdMint.scripts.loader.uiLoader;
|
||
|
||
/// <summary>
|
||
/// <para>SplashScreenLoader</para>
|
||
/// <para>启动画面加载器</para>
|
||
/// </summary>
|
||
public partial class SplashScreenLoader : UiLoaderTemplate
|
||
{
|
||
private Label? _loadingLabel;
|
||
private PackedScene? _mainMenuScene;
|
||
private AnimationPlayer? _animationPlayer;
|
||
private string _startup = "startup";
|
||
private Label? _nameLabel;
|
||
|
||
public override void InitializeData()
|
||
{
|
||
_mainMenuScene = GD.Load<PackedScene>("res://scenes/mainMenu.tscn");
|
||
}
|
||
|
||
public override void InitializeUi()
|
||
{
|
||
_nameLabel = GetNode<Label>("NameLabel");
|
||
_loadingLabel = GetNode<Label>("loadingStateLabel");
|
||
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||
//Disable animation in Debug mode.
|
||
//在Debug模式禁用动画。
|
||
if (Config.IsDebug())
|
||
{
|
||
_loadingLabel.Modulate = Colors.White;
|
||
_nameLabel.Modulate = Colors.White;
|
||
AnimationFinished(_startup);
|
||
}
|
||
else
|
||
{
|
||
_animationPlayer.Play(_startup);
|
||
_animationPlayer.AnimationFinished += AnimationFinished;
|
||
}
|
||
}
|
||
|
||
private async void AnimationFinished(StringName name)
|
||
{
|
||
await LoadingGlobalData();
|
||
if (_mainMenuScene == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
GetTree().ChangeSceneToPacked(_mainMenuScene);
|
||
}
|
||
|
||
/// <summary>
|
||
/// <para>Load the game's global data</para>
|
||
/// <para>加载游戏的全局数据</para>
|
||
/// </summary>
|
||
private async Task LoadingGlobalData()
|
||
{
|
||
//Loading App configuration
|
||
//加载App配置
|
||
var appConfigData = AppConfig.LoadFromFile();
|
||
if (appConfigData != null)
|
||
{
|
||
AppConfig.ApplyAppConfig(appConfigData);
|
||
}
|
||
|
||
//Set the minimum log level to Info in debug mode.(Print all logs)
|
||
//在调试模式下将最小日志等级设置为Info。(打印全部日志)
|
||
//Disable all logs in the release version.
|
||
//在发行版禁用所有日志。
|
||
LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
|
||
ModLoader.Init();
|
||
ContributorDataManager.RegisterAllContributorData();
|
||
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
|
||
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
|
||
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
|
||
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
|
||
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
|
||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||
//创建游戏数据文件夹
|
||
var dataPath = Config.GetGameDataDirectory();
|
||
if (!Directory.Exists(dataPath))
|
||
{
|
||
Directory.CreateDirectory(dataPath);
|
||
}
|
||
|
||
//Registered camp
|
||
//注册阵营
|
||
var defaultCamp = new Camp(Config.CampId.Default)
|
||
{
|
||
FriendInjury = true
|
||
};
|
||
CampManager.SetDefaultCamp(defaultCamp);
|
||
var mazoku = new Camp(Config.CampId.Mazoku);
|
||
CampManager.AddCamp(mazoku);
|
||
var aborigines = new Camp(Config.CampId.Aborigines);
|
||
CampManager.AddCamp(aborigines);
|
||
//Register ItemTypes from file
|
||
//从文件注册物品类型
|
||
ItemTypeRegister.RegisterFromFile();
|
||
//Hardcoded ItemTypes Register
|
||
//硬编码注册物品类型
|
||
ItemTypeRegister.StaticRegister();
|
||
//静态注册掉落表
|
||
LootRegister.StaticRegister();
|
||
await Task.Delay(TimeSpan.FromMilliseconds(500));
|
||
}
|
||
} |