50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using ColdMint.scripts.inventory;
|
|
using ColdMint.scripts.pickable;
|
|
using ColdMint.scripts.utils;
|
|
using Godot;
|
|
|
|
namespace ColdMint.scripts.item;
|
|
|
|
/// <summary>
|
|
/// <para>packsack</para>
|
|
/// <para>背包</para>
|
|
/// </summary>
|
|
public partial class Packsack : PickAbleTemplate
|
|
{
|
|
private PackedScene? _packedScene;
|
|
private PacksackUi? _packsackUi;
|
|
|
|
public override void Destroy()
|
|
{
|
|
if (ItemContainer == null) return;
|
|
foreach (var itemSlot in ItemContainer)
|
|
{
|
|
itemSlot.ClearSlot();
|
|
}
|
|
|
|
QueueFree();
|
|
}
|
|
|
|
public override void Use(Node2D? owner, Vector2 targetGlobalPosition)
|
|
{
|
|
if (_packedScene == null)
|
|
{
|
|
return;
|
|
}
|
|
if (_packsackUi == null)
|
|
{
|
|
_packsackUi = NodeUtils.InstantiatePackedScene<PacksackUi>(_packedScene,this);
|
|
}
|
|
_packsackUi?.Show();
|
|
}
|
|
|
|
public IItemContainer? ItemContainer { get; private set; }
|
|
|
|
public override void _Ready()
|
|
{
|
|
base._Ready();
|
|
ItemContainer = new UniversalItemContainer();
|
|
_packedScene = GD.Load<PackedScene>("res://prefab/ui/packsackUI.tscn");
|
|
|
|
}
|
|
} |