0f9e7d0283
更改ItemContainer添加槽位时的index参数为自动获取最新索引,为Packsack加入一个测试用槽位
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using ColdMint.scripts.inventory;
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using ColdMint.scripts.item.itemStacks;
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using Godot;
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namespace ColdMint.scripts.item;
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/// <summary>
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/// <para>packsack</para>
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/// <para>背包</para>
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/// </summary>
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public partial class Packsack : RigidBody2D, IItem
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{
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[Export] public string Id { get; protected set; } = "place_holder_id";
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protected Texture2D? UniqueIcon { get; set; }
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public Texture2D Icon => UniqueIcon ?? ItemTypeManager.DefaultIconOf(Id);
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protected string? UniqueName { get; set; }
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public new string Name => UniqueName ?? ItemTypeManager.DefaultNameOf(Id);
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protected string? UniqueDescription { get; set; }
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public string? Description => UniqueDescription ?? ItemTypeManager.DefaultDescriptionOf(Id);
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public void Use(Node2D? owner, Vector2 targetGlobalPosition) { }
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public void Destroy()
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{
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if (ItemContainer == null) return;
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foreach (var itemSlot in ItemContainer)
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{
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itemSlot.ClearSlot();
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}
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QueueFree();
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}
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public bool CanStackWith(IItem item) => false;
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public IItemStack? SpecialStack()
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{
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return new PacksackStack(this);
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}
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public IItemContainer? ItemContainer { get; private set; }
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public override void _Ready()
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{
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base._Ready();
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ItemContainer = new UniversalItemContainer();
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//Test: Add one ItemSlot for pack
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ItemContainer.AddItemSlot(this);
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}
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} |