54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System.Collections.Generic;
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namespace ColdMint.scripts.behaviorTree;
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/// <summary>
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/// <para>Behavior tree node template</para>
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/// <para>行为树节点模板</para>
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/// </summary>
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public abstract class BehaviorTreeNodeTemplate : IBehaviorTreeNode
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{
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private readonly List<IBehaviorTreeNode> _children = new List<IBehaviorTreeNode>();
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public void AddChild(IBehaviorTreeNode child)
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{
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_children.Add(child);
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child.Parent = this;
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}
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public void RemoveChild(IBehaviorTreeNode child)
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{
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_children.Remove(child);
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child.Parent = null;
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}
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/// <summary>
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/// <para>Gets the child node of the specified type</para>
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/// <para>获取指定类型的子节点</para>
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/// </summary>
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/// <param name="defaultT"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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protected T? GetChild<T>(T? defaultT)
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{
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if (_children.Count == 0)
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{
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return defaultT;
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}
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foreach (var behaviorTreeNode in _children)
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{
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if (behaviorTreeNode is T t)
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{
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return t;
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}
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}
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return defaultT;
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}
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public abstract int Execute(bool isPhysicsProcess, double delta);
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public IBehaviorTreeNode? Parent { get; set; }
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public IBehaviorTreeNode[] Children => _children.ToArray();
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} |