26 lines
690 B
C#
26 lines
690 B
C#
using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.inventory;
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public class ItemSlotContainerDisplay(Node rootNode) : ItemContainerDisplayTemplate
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{
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private readonly PackedScene? _packedScene = ResourceLoader.Load<PackedScene>("res://prefab/ui/ItemSlot.tscn");
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protected override void AddItemDisplay()
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{
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if (_packedScene == null)
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{
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return;
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}
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var itemSlotNode = NodeUtils.InstantiatePackedScene<ItemSlotNode>(_packedScene);
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if (itemSlotNode == null)
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{
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return;
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}
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ItemDisplayList.Add(itemSlotNode);
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NodeUtils.CallDeferredAddChild(rootNode, itemSlotNode);
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}
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} |