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behaviorTree
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Improve empty references and improve code robustness.
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2024-05-08 18:22:04 +08:00 |
camp
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Improve empty references and improve code robustness.
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2024-05-08 18:22:04 +08:00 |
character
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Distinguish log levels to solve the problem of overlapping room splicing borders.
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2024-05-24 22:58:52 +08:00 |
damage
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Improve empty references and improve code robustness.
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2024-05-08 18:22:04 +08:00 |
debug
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Improve the log of map generator.
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2024-05-26 11:10:21 +08:00 |
health
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Fixed an issue where maps could not be generated after exporting the project.
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2024-05-26 19:09:43 +08:00 |
inventory
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Distinguish log levels to solve the problem of overlapping room splicing borders.
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2024-05-24 22:58:52 +08:00 |
levelGraphEditor
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
loader
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
map
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Adjust the test based on the time range of the room injector.
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2024-05-31 20:37:15 +08:00 |
nodeBinding
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
projectile
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Improve empty references and improve code robustness.
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2024-05-08 18:22:04 +08:00 |
serialization
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Add sequential layout diagram parsing policies.
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2024-05-19 22:32:34 +08:00 |
utils
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Adjust the test based on the time range of the room injector.
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2024-05-31 20:37:15 +08:00 |
weapon
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
Config.cs
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Add probability-based and time-interval based room injection processors.
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2024-05-30 22:49:54 +08:00 |
FpsLabel.cs
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Prepare to add forks to the map.
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2024-05-10 22:56:27 +08:00 |
GameSceneNodeHolder.cs
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Add Japanese translation to improve item picking logic.
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2024-05-09 21:07:14 +08:00 |
HealthBarUi.cs
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Improve empty references and improve code robustness.
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2024-05-08 18:22:04 +08:00 |
SloganProvider.cs
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Fixed an issue where banners would not display properly.
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2024-05-26 22:04:28 +08:00 |