Traveller/data/itemRegs/weapons.yaml
Cold-Mint 4459b6a88b
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
2024-08-04 00:32:49 +08:00

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#Register your weapon here.
#在这里注册你的武器。
#Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown.
#备注id必须和场景内的物品id保持一致。否则会抛出ArgumentException。
#After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc.
#当您声明物品的id后请在locals文件夹中的csv文件中添加相应的本地化文本。例如id为a则对应的名称为item_a对应的描述为item_a_desc。
#staff_necromancy
#死灵法杖
# The Necromancy Staff will act differently on different difficulties.
#死灵法杖在不同的难度下会有不同的行为。
#The probability of generating monsters is as follows:Hard mode 100%, Normal mode 75%, easy mode 5%
#以下是在击杀敌人后生成怪物的概率困难模式100%普通模式75%简单模式5%
- id: staff_necromancy
scene_path: res://prefab/weapons/StaffNecromancy.tscn
icon_path: res://sprites/weapon/StaffNecromancy_Icon.png
max_stack_value: 1