66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using ColdMint.scripts.inventory;
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using ColdMint.scripts.map.events;
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using Godot;
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namespace ColdMint.scripts.loader.uiLoader;
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/// <summary>
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/// <para>SpellEditorUi</para>
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/// <para>法术编辑器UI</para>
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/// </summary>
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public partial class SpellEditorUi : UiLoaderTemplate
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{
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private Button? _exitButton;
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private IItemContainer? _projectileWeaponContainer;
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private ItemSlotNode? _itemSlot;
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private HFlowContainer? _flowContainer;
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private IItemContainerDisplay? _itemContainerDisplay;
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public override void InitializeUi()
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{
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_exitButton = GetNode<Button>("ExitButton");
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_itemSlot = GetNode<ItemSlotNode>("ItemSlot");
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_projectileWeaponContainer = new UniversalItemContainer(1);
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_projectileWeaponContainer.AllowAddingItemByType(Config.ItemType.ProjectileWeapon);
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_projectileWeaponContainer.ItemDataChangeEvent += OnItemDataChangeEvent;
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_itemSlot.Update(_projectileWeaponContainer.GetPlaceHolderItem(0));
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_flowContainer = GetNode<HFlowContainer>("HFlowContainer");
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_itemContainerDisplay = new ItemSlotContainerDisplay(_flowContainer);
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}
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private void OnItemDataChangeEvent(ItemDataChangeEvent itemDataChangeEvent)
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{
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if (_itemSlot == null || _projectileWeaponContainer == null)
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{
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return;
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}
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var item = itemDataChangeEvent.NewItem;
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if (item == null)
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{
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item = _projectileWeaponContainer.GetPlaceHolderItem(itemDataChangeEvent.NewIndex);
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}
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item.IsSelect = false;
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_itemSlot.Update(item);
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_itemContainerDisplay?.BindItemContainer(item.SelfItemContainer);
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}
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public override void _ExitTree()
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{
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base._ExitTree();
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if (_projectileWeaponContainer != null)
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{
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_projectileWeaponContainer.ItemDataChangeEvent -= OnItemDataChangeEvent;
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}
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}
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public override void LoadUiActions()
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{
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if (_exitButton != null)
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{
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_exitButton.Pressed += () =>
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{
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GameSceneDepend.DynamicUiGroup?.HideControl(this);
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};
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}
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}
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} |