Traveller/scripts/inventory
Cold-Mint 63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
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CommonItem.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
HotBar.cs Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00
IItem.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
IItemContainer.cs Supports throwing items out of a specific item slot. 2024-06-06 22:43:07 +08:00
ItemSlotNode.cs Created the ability to drop items on the ground after the player dies. 2024-06-08 23:59:24 +08:00
LootData.cs Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00
LootEntry.cs Add a loot table. 2024-06-09 22:05:49 +08:00
LootList.cs Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00
LootListManager.cs Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity. 2024-06-10 21:05:18 +08:00